Star Wars Roleplay: Chaos

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Approved Tech ACS-004 Titan Assault Armor

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ACS-004 Titan Assault Armor
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Image Source: Here
Intent: Provide the Galaxy with the very best of Personal Power Armor
Development Thread:
http://starwarsrp.net/topic/60197-naasadguur-mhi-mhi-nulu-mhi-mandoade-mandalorian-dominion-of-taris/

Manufacturer: ArmaTech Combat Systems
Model: Mk3
Affiliation: ArmaTech Combat Systems
Modularity: Yes (Weapon systems can be added to forearm slots, jetpacks, shields, and generators replaced, and aesthetic changes)
Production: Minor
Material: Duranium-Neutronium Alloy Plates, Anvilskin Composite-Ceramic Tiles, Duranium Fiber Armorweave, Thermal Gel, etc.

Classification: Power Armor
Weight: 170 Kilograms
Quality: 8
Special Features:

  • Excellent Slugthrower and Blaster Protection
  • Minor Lightsaber Resistance: About the difficulty of cutting firewood with an axe
  • Power Armor: It increases the Physical Strength of the Wearer, making them capable of lifting six times their own body-weight
  • Faraday Cage: Using fused crystaline mesh and annealed copper caging, making it resistant to Ion and EMP weapons
Support Systems
Description:
The Titan Assault Armor is the heavy combat version of the Olympian Armor, featuring thick duranium and durasteel plates, up armored with Anvilskin Composite-Ceramic tiles, and featuring internal servomotors to power the suit and increase the strength of the wearer. The increase in strength was enormous, allowing the wearer to lift nearly six times their weight, similarly enhancing their punches, kicks, and body strength in general. the very bulky armor though, made it difficult to move in, restricting the wearer, and making them slower, more plodding then running when they moved. It was not to be unexpected given the size and weight of the armor. The Jump Pack, while still useful, no longer preformed up to par, halving its distance per burst, making the Titan Assault Armor the least mobile of the ACS-004 armors. This was intentional though, as the armor was meant to be something a squad could hide behind, not standard issue. Rather than the light weight Hyperion Combat Power Pack the Titan makes use of an internal generator to power its systems, requiring much more energy to remain functional.

A myriad of support systems are combining in this armor, allowing it to be used in any combat environment. Being Hermetically sealed allows it to survive decompression, and featuring a temperature regulator it can be used to compete in almost any climate. It features a thin layer of thermal gel mixed with foam sealant, providing additional protection from blaster and slugthrower weapons and allowing holes torn in the suit to automatically reseal, assuming they aren't overly large. This isn't as effective as a sealant patch but it is better than nothing, and is automatic. A power armor-liner provides increased resistance to kinetic and energy weapons, reducing the chance of knock down and providing resistance to heat, fire, cold, corrosives, and poisons. Electromagnetic soles allow soldiers to maneuver more effectively in zero or light gravity. It features a digital life support system readout allowing medics to quickly assess an injured individual. Finally it features a combat de-ionizer as standard.

The most interesting feature of the ACS-004 Titan is the use of Power Fists. These weapons are based on the repulsor weapons like the Power Hammer, making use of Directional Repulsor Coils and shockwave generators in the knuckle plates, allowing users to strike with much more force. It was discovered that its effect on armor was significant, sometimes able to shatter or fracture even heavy armor, and causing immense internal trauma, despite causing little additional external damage to victims. Being slow and cumbersome (compared to normal armor) large sweeping strikes are suggested when using this system.

Rather than utilizing the modular systems of the other models of the ACS-004 line, the Titan uses the ACS-206 Variable Output Blaster Cannon as its primary offensive system. The right shoulder houses the weapon, while the right forearm houses the targeter, the cannon tracking the point and fire targeter, providing a great deal of fire power without placing the weapon on the forearm where it could weigh the trooper down. The left arm houses a three modular weapon slots for various weapons, but these can be easily swapped out between battles.

Primary Source: http://starwarsrp.ne...urgation-armor/
 
[member="Lily Kirsche Kuhn"]
Yes. Kinda guessing though for weight. Its 30kg for weapon and generator, 1 kg for shield, 5 kg for jump pack, a few for the other stuff, then the armor itself, then the servos. I can up it as needed.
 
[member="Draco Vereen"]
Please reduce armor quality to 8, increase weight to 130 kg +, all of which must be directed to the weight of the armor itself. If you would like armor quality of 9 or above I would like to see the presence of either restricted, lightsaber-resistant, materials, and/or reduction in production to limited with similar changes in weight.

Note: Weight of individual equipment separate from just the weight of the armor itself is at 37 kg + based on Chaos submissions.
 
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