Star Wars Roleplay: Chaos

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Approved Vehicle ACS-503 Ori'edee-class Shield Walker

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ACS-503 Ori'edee-class Shield Walker
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Image Source: Here
Intent: Create a powerful Mobile fortress for military use
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk2
Affiliation: Restricted Market
Modularity: Limited; Auxiliary Weapons can be exchanged; Vehicle Upgrade Kits
Production: Limited
Material: Duranium-Neutronium Armor, Anvilskin Composite-Ceramic Tiles, Vehicle Components, Weapons, Sensor and Targeting Computers, etc
Role: Mobile Fortress
Height: 40 Meters
Length: 80 Meters
Width: 30 Meters
Weight: 6,000 Metric Tons
Minimum Crew: 2 (Pilots)
Optimal Crew: 16 (Pilots [4], Commander, Electronic Warfare Officer, Fire Control Officer, Communications Officer, Tactical Officers [2], Engineers [2], Gunners [4])
Propulsion: Hexapedal
Top Speed: 35 km/h
Armaments:
Squadron Count: 1
Passenger Capacity: 96 Troops
Cargo Capacity:
  • 20 Metric Tons
Misc. Equipment:
Description:
The Ori'edee-class has been designed to defend friendly formations, protect a battlefield, and stand as a beacon of terror and courage to its enemies and to its allies. Even still the vehicle is more than capable of commanding a battle, or changing the tide on its own. Making use of several ArmaTech vehicle upgrades such as the ACS-403 electromagnetic shielding making it resistant to Ion and EMP weaponry, and the ACS-405 Enhanced Vehicle Sensor Package granting it a significant boost in targeting and sensor range, as well as providing an enhanced communications array the vehicle is nigh unstoppable. It is often regarded as a Walking Ship, which was the intent behind its construction. Layered underneath its shield is a thick hide of Duranium-neutronium alloy and Anvilskin Composite-Ceramic provide excellent energy and kinetic protection for the beast. It is hermetically sealed, allowing to operate in any environment, is acid resistant due to the syndite in the ceramic, and has a fully functioning Life support system, just like what would be found on a starship, allowing it to operate for a week in vacuum and a month in any oxygen filled environment. It is amphibious, in the sense that it can be operated underwater, however, due to its weight and size, it will sink like, well a hunk of metal in water, meaning it must walk on the ocean floor. Towering over most trees it can use its foremost legs to knock over trees and obstacles. Despite its size the Ori-edee can climb sheer cliffs using its size legs if necessary, and can cover almost all types of terrain.

The main defensive system, and the purpose of the walker is a massive shield projection system, similar to those found on Gungan control Fambaa's during the Battle of the Great Grass Plains. This shield projector is massive, taking up all the space usually confined to Strike Missile Pods, a Main weapon, and much of the vehicle space normally used in a Mythosaur Walker. The shield has two settings, close range, covering a one hundred meter radius from the center of the walker which is standard; and Full Range, which covers a four hundred meter radius bubble from the center of the walker, but forces it to remain stationary due to the power drain. The shield is powerful, able to withstand attacks from capital ship weapons, but it is unable to stop solid projectiles moving less than 300km/h. This means while it can stop suicide runs fairly well, it cannot keep infantry from entering the bubble. It also prevents allies from firing out. Its independent generators for its small weaponry such as the Autoturrets allow them to fire despite the vast majority of its power being consumed.

The Ori'edee has no weapons that are not capable of being operated by independent droid brains modeled after the Automated Gun Platform. Its computer system for its primary computer and fire control systems are independent from its communication systems, as well are its targeting computers and sensory array. The ACS-406 modules and Automated Gun Platform derived droid brains used to control the ACS-203 Hellfire Autocannons are hard wired with electromagnetic shielding (annealed copper mesh over fused crystalline coverings) to their control stations. A set of ACS-203 Hellstorm Blastercannons form the main armament of the vehicle, providing it with the ability to unleash torrents of blasterfire at infantry formations. The Quad Laser Cannon Turrets are operated in a more traditional sense, with standard targeting computer and controls, lacking a droid brain. The auxiliary weapons are powered separately from the main walker, by a Compact fusion drive, as are all of their targeting and small sensor arrays meaning they can remain operational even if the walker itself is rendered inoperable.

It however is not without weakness. Because of its size, loosing two of its legs will render it stationary, and being a walker its feet are susceptible to mines. It also is vulnerable from below, allowing enemy troops to get beneath it and fire rockets inside its shields and missile defenses. Its Autocannons can not fire underneath it, giving its weapons a blind spot, though it is difficult to get there in an open battlefield it is fairly easy in a city where the vehicle is slow, plodding, and has trouble taking corners. Other Capitol Ship weapons offer it significant dangers, and though it is capable of warding off some aerial attacks, full squadrons are normally able to still complete a successful bombing run on the vehicle. In addition its joints are vulnerable to high velocity kinetic weapons.

For Aerial Defense and anti-light vehicle the Ori'edee uses a pair of Quad Laser Cannon Turrets, allowing the vehicle protection from gunships, starfighters, bombers, and other aircraft. They can be turned against enemy infantry to devastating effect. Its Primary anti-infantry weapons are four ACS-203 Hellstorm Blastercannons and a pair of ACS-203 Hellfire Autocannons, placed on the front and rear of the walker. They are controlled by the same type of droid brains as the other defensive weapons, however, they are also controllable via the ACS-406 Remote Operated Weapons System. For Anti-Missile defense the Mythosaur makes use of a pair of Anti-Missile Octets, allowing it protection from missiles fired from a considerable distance. They have a minimum effective range of two hundred meters, though they can engage multiple targets at once.

Since the Ori'edee is meant to be the center point of the battlefield it was important to include several tactical coordinators within the vehicle and make use of an Operations Command Center. This center features a HoloNet Transceiver, advanced communications array, and links to the comm channels used by the troops that it escorts into battle allowing the coordinators to order troops into formations and make them aware of enemy movements. It uses an advanced sensor array to do this, but it is best when able to use the sensor array of an orbiting starship or space station. These communication arrays are independently networked from the actual fire control and primary computer within the Ori'edee.

The Mythosaur carries a fairly large complement of troops into combat. Troops can disembark via repelling cables from the sides, and form a large rear facing boarding ramp. It has a series of six clamps on its underbelly for external cargo transport.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
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