Laira Darkhold
Well-Known Member
ACS-801 Witch Fire CIWS
Image: Here
Image Source: Here
Intent: To provide an Automated Defensive Gun for Republic Starship Manufacturers
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: ArmaTech Combat Systems
Modularity: No
Production: Mass
Material: Blaster Components, Sensors, Targeting Computer
Classification: Blaster Cannon (Defensive Gun)
Size: Ship-Mounted
Height: 4 Meters
Length: Barrel (1.5 Meters)
Weight: 3,000 Kilograms
Ammunition Type: Internal Generator, Gas Canister
Ammunition Capacity: 90,000 Bolts in one Hour, 20 Minute Cooldown
Effective Range: 5 Kilometers (5,000 Meters)
Rate of Fire: 1,500 Bolts per Minute
Special Features:
The basis of the system is an upscale rotary blaster cannon, similar to the Z-6 from antiquity, linked to a fire control computer, an internal sensor suite and targeting computer. Mounted on a purpose-made turret design to rapidly elevate and traverse, allowing it to track incoming missiles and starfigthers alike. It is an entirely self-contain system, mounting the weapon, fire control computer, internal power generator, and all other major components, making it capable of automatically searching, tracking, engaging, and confirming kills using its sensor suite and main computer.
For sensors it features standard range passive sensor suite, allowing it to detect most projectiles (Shadow Bombs are undetectable) and starships. Its fire control computer works on basic target identification and engagement protocols.
The weapon system itself is a large rotary blaster cannon, roughly the equivalent power output of the E-Web with a massive rate of fire of about fifteen hundred bolts per minute (25 bolts per second) allowing it to inflict damage upon enemy star-craft as well as incoming warheads. It features a weapon control system, allowing a gunner to take over operation of the weapon, up to and including targeting and firing himself. Normally an operator is only used to declare friend and foe identification for new arrivals which can be done by one man all at once from the ship’s main computer.
It is highly effective against missiles; both guided and unguided, attacking the ship it is mounted on. The system is capable of targeting, tracking, and destroying missiles even at relatively close range, however at what is considered point-blank there simply isn’t enough time between the missile launching and it contacting the ship.
Image: Here
Image Source: Here
Intent: To provide an Automated Defensive Gun for Republic Starship Manufacturers
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: ArmaTech Combat Systems
Modularity: No
Production: Mass
Material: Blaster Components, Sensors, Targeting Computer
Classification: Blaster Cannon (Defensive Gun)
Size: Ship-Mounted
Height: 4 Meters
Length: Barrel (1.5 Meters)
Weight: 3,000 Kilograms
Ammunition Type: Internal Generator, Gas Canister
Ammunition Capacity: 90,000 Bolts in one Hour, 20 Minute Cooldown
Effective Range: 5 Kilometers (5,000 Meters)
Rate of Fire: 1,500 Bolts per Minute
Special Features:
- Automated: It doesn’t require an operator to work; but any ship not listed on the IFF network will be targeted, making it dangerous to allied stealth ships and unknown allies (When someone shows up unexpected to help)
- Massive Rate of Fire: In order to be effective against missiles, torpedoes, and Starfighters it has to fire hundreds of bolts per minute; this has the down fall of only being viable in space to prevent barrel melts
- Blastercannon: It is notably less powerful than a laser cannon, roughly 25%, and heavily armored bombers, gunships, and even some elite Starfighters are not threatened by individual weapon systems.
The basis of the system is an upscale rotary blaster cannon, similar to the Z-6 from antiquity, linked to a fire control computer, an internal sensor suite and targeting computer. Mounted on a purpose-made turret design to rapidly elevate and traverse, allowing it to track incoming missiles and starfigthers alike. It is an entirely self-contain system, mounting the weapon, fire control computer, internal power generator, and all other major components, making it capable of automatically searching, tracking, engaging, and confirming kills using its sensor suite and main computer.
For sensors it features standard range passive sensor suite, allowing it to detect most projectiles (Shadow Bombs are undetectable) and starships. Its fire control computer works on basic target identification and engagement protocols.
- Is the Target Listed as Friend on the IFF Network? If so, Disregard, if not continue
- Is the range of the Target decreasing? If not, disregard, if so continue
- Is the contact within the minimum and maximum mass? The weapon has a minimum engagement mass of roughly a warhead (Starfighter scale) and a maximum of about a gunship (50 Meters) Anything larger or smaller goes un-responded to as the contact in question either lacks the destructive capability of a missile, or is too large to be affected by the weapon.
- Is the contact moving within the minimum and maximum velocities? Slow moving targets are rarely dangerous, and would be better engaged by personnel operated weapons, while fast moving targets are primarily missiles, Starfighters strafing the ship, or bombers coming in for a run. While it does have a maximum speed that it can track, it is capable of tracking and engaging full speed warheads and interceptors.
The weapon system itself is a large rotary blaster cannon, roughly the equivalent power output of the E-Web with a massive rate of fire of about fifteen hundred bolts per minute (25 bolts per second) allowing it to inflict damage upon enemy star-craft as well as incoming warheads. It features a weapon control system, allowing a gunner to take over operation of the weapon, up to and including targeting and firing himself. Normally an operator is only used to declare friend and foe identification for new arrivals which can be done by one man all at once from the ship’s main computer.
It is highly effective against missiles; both guided and unguided, attacking the ship it is mounted on. The system is capable of targeting, tracking, and destroying missiles even at relatively close range, however at what is considered point-blank there simply isn’t enough time between the missile launching and it contacting the ship.