Star Wars Roleplay: Chaos

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Approved Tech ACS-801 Witch Fire CIWS

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ACS-801 Witch Fire CIWS
Image: Here
Image Source: Here
Intent: To provide an Automated Defensive Gun for Republic Starship Manufacturers
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: ArmaTech Combat Systems
Modularity: No
Production: Mass
Material: Blaster Components, Sensors, Targeting Computer

Classification: Blaster Cannon (Defensive Gun)
Size: Ship-Mounted
Height: 4 Meters
Length: Barrel (1.5 Meters)
Weight: 3,000 Kilograms
Ammunition Type: Internal Generator, Gas Canister
Ammunition Capacity: 90,000 Bolts in one Hour, 20 Minute Cooldown
Effective Range: 5 Kilometers (5,000 Meters)
Rate of Fire: 1,500 Bolts per Minute
Special Features:
  • Automated: It doesn’t require an operator to work; but any ship not listed on the IFF network will be targeted, making it dangerous to allied stealth ships and unknown allies (When someone shows up unexpected to help)
  • Massive Rate of Fire: In order to be effective against missiles, torpedoes, and Starfighters it has to fire hundreds of bolts per minute; this has the down fall of only being viable in space to prevent barrel melts
  • Blastercannon: It is notably less powerful than a laser cannon, roughly 25%, and heavily armored bombers, gunships, and even some elite Starfighters are not threatened by individual weapon systems.
Description:
The basis of the system is an upscale rotary blaster cannon, similar to the Z-6 from antiquity, linked to a fire control computer, an internal sensor suite and targeting computer. Mounted on a purpose-made turret design to rapidly elevate and traverse, allowing it to track incoming missiles and starfigthers alike. It is an entirely self-contain system, mounting the weapon, fire control computer, internal power generator, and all other major components, making it capable of automatically searching, tracking, engaging, and confirming kills using its sensor suite and main computer.

For sensors it features standard range passive sensor suite, allowing it to detect most projectiles (Shadow Bombs are undetectable) and starships. Its fire control computer works on basic target identification and engagement protocols.
  1. Is the Target Listed as Friend on the IFF Network? If so, Disregard, if not continue
  2. Is the range of the Target decreasing? If not, disregard, if so continue
  3. Is the contact within the minimum and maximum mass? The weapon has a minimum engagement mass of roughly a warhead (Starfighter scale) and a maximum of about a gunship (50 Meters) Anything larger or smaller goes un-responded to as the contact in question either lacks the destructive capability of a missile, or is too large to be affected by the weapon.
  4. Is the contact moving within the minimum and maximum velocities? Slow moving targets are rarely dangerous, and would be better engaged by personnel operated weapons, while fast moving targets are primarily missiles, Starfighters strafing the ship, or bombers coming in for a run. While it does have a maximum speed that it can track, it is capable of tracking and engaging full speed warheads and interceptors.
Though it features its own sensor suite, it can be connected to the warship it’s is upon sensors as well, decreasing its reaction time to engage targets, but increasing its detectable range and what it can sense.

The weapon system itself is a large rotary blaster cannon, roughly the equivalent power output of the E-Web with a massive rate of fire of about fifteen hundred bolts per minute (25 bolts per second) allowing it to inflict damage upon enemy star-craft as well as incoming warheads. It features a weapon control system, allowing a gunner to take over operation of the weapon, up to and including targeting and firing himself. Normally an operator is only used to declare friend and foe identification for new arrivals which can be done by one man all at once from the ship’s main computer.

It is highly effective against missiles; both guided and unguided, attacking the ship it is mounted on. The system is capable of targeting, tracking, and destroying missiles even at relatively close range, however at what is considered point-blank there simply isn’t enough time between the missile launching and it contacting the ship.
 
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 
[member="Draco Vereen"]



Draco Vereen said:
Ammunition Capacity: Infinite Effective Range: 5 Kilometers (5,000 Meters) Rate of Fire: 1,500 Bolts per Minute
  • Nothing has truly infinite ammo. The power generator would need to recharge at some point, or the vessel it is drawing this power from would exhaust its own power source to keep the generator running.
  • With a rate of fire at 1,500 shots per minute, that is one shot for every one tenth of a second. Something firing this quickly would be prone to overheating, as noted by the E-Web Cannon.
  • The E-Web required a cooling system to maintain its sustained use for up to one hour, yet still had potential to explode with sustained use.


Draco Vereen said:
Blastercannon: It is notably less powerful than a laser cannon
  • Would you say this is 75% the strength, 50%, 25% as powerful as a laser cannon? Looking for a way to reference the power level of this weapon easily.
For the most part everything is fine, just need a bit more detail as to the questions above. A time frame for sustained usage, along with whether or not this requires a separate cooling system, as well as if it has the potential to overheat or some other weakness to balance out the high rate of fire, and a notation of the strength of this cannon in comparison to a standard starfighter's laser cannons.
 
Seraphina Shel'tah said:
  • Nothing has truly infinite ammo. The power generator would need to recharge at some point, or the vessel it is drawing this power from would exhaust its own power source to keep the generator running.
  • With a rate of fire at 1,500 shots per minute, that is one shot for every one tenth of a second. Something firing this quickly would be prone to overheating, as noted by the E-Web Cannon.
  • The E-Web required a cooling system to maintain its sustained use for up to one hour, yet still had potential to explode with sustained use.
Barrel Heat is reduced by it being rotary, but I can see where the generator could only allow for continuous fire four one hour. That would make its effective ammunition to be 90,000
Also 1500 shots per minute is 25 bolts per second, significantly slower than the Z-6 (166) from Star Wars and the M61 Vulcan (50-75) from Real Life

Also this http://starwars.wikia.com/wiki/E-Web_heavy_repeating_blaster states that the E-Web can be fired without the risk of overheating for up to one hour of continuous fire using the http://starwars.wikia.com/wiki/Gk7_Cryocooler


Seraphina Shel'tah said:
  • Would you say this is 75% the strength, 50%, 25% as powerful as a laser cannon? Looking for a way to reference the power level of this weapon easily.
I'm gonna say 25% as a straight guess since some blaster cannons were mounted on starfighters and interceptors as primary weapons, so I would figure lower is what I am shooting for. It meant to drop missiles and take out interceptors and be dangerous for some starfighters, while not being so bad for shielded bombers/elite starfighters, and having no effect on gunships, dropships, or heavy dropships. My fear is by giving it a set Percentage the immense rate of fire would completely remove the weakness as they would simply overwhelm the larger fighters. None the less I will edit to 25%
 
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