The Parliament
- Intent: To Create the Galaxy's first Star Healer Vessel
- Image Source: https://www.deviantart.com/vollhov/art/Eve-Online-SOE-Stratios-667989896
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Med Star
- Manufacturer: Scion Mobile Shipyards
- Affiliation: The Eternal Empire
- Market Status: Closed
- Model: N/A
- Production: Mass Produced
- Material: Durasteel, Special Electronics
- Classification: Star Healer
- Length: 2000 Meters
- Width: 700 Meters
- Height: 400 Meters
- Armament: None
- Defenses: Very High
Double Strength Multilayer Shielding
Anti-Concussion Field Generator
Durasteel Based Molecularly Bonded Armor
SLD-26 Planetary Shield Generator
Star Destroyer Grade Shroud Dispenser
Star Destroyer Grade Comm Jammer
Star Destroyer Grade Targeting Jammer
Star Destroyer Grade Encrypted Comm System
- Hangar Space: High: 14
- Hangar Allocations:
- Starfighters: 0 squadrons
- Support Craft: 14 squadrons (All T-5 Deliverance Shuttles)
- Maneuverability Rating: Low
- Speed Rating: High
- Hyperdrive: Fast (1.0)
Standard Crew Compliment: Seven Hundred (Command Staff, Engineering, Medical, Security)
Security Forces: Droid Marines (1000)
Droid Marine Equipment:
Deck Sweeper
Ion Stunner
Stun Ray
Slave Master Stun Carbine
R-88 Rifle
Stun Net
Stun Gas Grenade
Portable Stun Cannon
Spray Stick
Z-6 Batons
Crew Quarters
Mess Areas
Advanced Life Support Systems
Comm Arrays
Star Destroyer Grade Bio-Reactor
Destroyer Ion Engine (3)
Gemon-4 Ion Engine (4, Emergency Only)
Star Destroyer Grade Navcom
Star Destroyer Grade Repulsorlift Engines
Medical Training Rooms
Escape Pods
Engineering Deck
Can Take off in Atmosphere and Land
ADVANCED SYSTEMS
Powerful Long Range Scanners with twice the range of Ships this size.
Advanced Medical Facilities such as Med Bays and Micro Surgical Theaters with full Physical Therapy Recovery Procedures and Life Preservation systems such as:
30,000 Field Bacta Tanks
30,000 PMC-210 Medical Capsules
30,000 Suspended Animation Caskets
30,000 IM-6 Med Droids
200 Mobile Surgical Units
300 Hyperbaric Medical Chambers
Large Supply of FastFlesh Medpacs
Large Supply of Antidote Kits
Large Supply of ECM Backpacks
Large Supply of Flexpoly Bacta Suits
Bacta Production Facility
Heavily Upscaled Healing Field Generator powerful enough to encompass the whole ship
Double Strength Ion, Multilayer Shields
Vast Internal Security Systems, Including Extremely Powerful Weapon Suppression Fields
Molecularly Bonded Durasteel Hull
Shocking Speed for a ship this size
Capable of Completely recharging it's systems due to an Star Destroyer sized version of the Solar Energy Recovery System based on that of The Castle Morpheus
Vast hangar built for storing smaller hospital ships
Capable of self repair due to legions of repair droids
Star Destroyer Grade Molecular Furnace, based on EVS Construction Innards (Molecular Furnace, Smelting Pods, Atomic Incinerator)
Miniaturized Synthicators
Miniaturized Garment Fabricators
Star Destroyer Grade Soliton Antenna
Powerful Star Destroyer Grade Bio-Reactor capable of powering all Systems for one year by itself
BRT Super-Computer Automates Large Swaths of systems, allowing crew, (Most of the time) to focus on other pressing issues in an emergency
Diplomatic Grade Conference Rooms and Shielded Suites
Prison Deck capable of holding up to 2000 Detainies
Integrated Hyperdrive Ring enables fast 1.0 travel
STRENGTHS
Juggernaut: It's defenses are almost second to none. It's Shields are strong enough to surprise even captains of other Star Destroyer Sized Vessels, to say nothing of its molecularly bonded Durasteel Armor, enabling it to with stand harsh Capital Ship attacks, even tanking Rail Cannon Fire for a short time. It's strong enough to withstand the bombardment of a small number of heavily armed warships while extracting the wounded from Battle.
Escape Clause: It's Star Destroyer-Grade Shroud Dispensers that enable it to break Tractor Beam Locks from other Star Destroyer Sized Vessels
Star Hospital: Vast Supplies of Medical Equipment and Medical Droids to treat thousands of patients on the ship at the same time, with full medbays and surgical theaters to treat even the most life threatening injuries, along with an onboard Production Facility for Bacta. It also contains a Massive, Upscaled Healing Field Generator so powerful it can heal almost anyone aboard the vessel itself. The Healing occurs very slowly over the course of 8 hours, but can treat even the most serious of physical injuries
See No Evil: It's Star Destroyer-Grade Soliton Antenna allows it to detect whenever ships come out of hyperspace, and it's Long Range Scanners allow it to detect threats at twice the range of Ships this size. It's Star Destroyer Grade Targeting Jammers make it very difficult for even the most advanced missile to get a Lock, and Plays havoc with Starfighter Targeting Systems as well as Capital Ship Targeting systems within range of firing on it
Hear No Evil: It's Star Destroyer-Grade Defenses include an Star Destroyer-Grade Comm Jammer, capable of jamming all hostile ship to ship or ship to crew communications across multiple Star Destroyer Sized Vessels. This Jammer is extraordinarily difficult to overcome without the best ECCM measures
Speak No Evil: Contains Guest Rooms for Diplomats as well as Conference Rooms to Conduct Negotiations. Also has Star Destroyer-Grade Encrypted Comms, making it's Ship To Ship and internal Communication Systems extremely difficult to intercept and decipher
Do No Evil: Large Prison Deck to contain Multiple threats to the ship
Self Reliant: Capital Ship Grade Molecular Furnace and relevant parts from EVS Construction Droids allow it vast self reliance at acquiring repair materials, breaking down salvage and raw materials to reforge it into almost anything it could need, allowing it to go for potentially years without going to a Drydock
Peace Herald: Capable of deploying vast numbers of Medical Shuttles to relieve vast numbers of the injured, each Equipped with Mobile Medical Station Kits and Medical Capsules along with Medkits, Synthicators, and Garment Fabricators. You could treat the entire population of a Small City at once with these. Also, in keeping with it's peaceful mission, it's Droid Marine Force is Equipped with Non Lethal, but Highly Effective Anti-Personnel Weaponry, even it's security turrets are upscaled Phantom Lasers. It's weapon Suppression Fields are so powerful even Lightsabers won't be able to do much damage in it's confines.
Blink of an Eye: It's Giant Integrated Hyperdrive Ring enables a fast 1.0 Jump, enabling it to go almost anywhere. It's also much faster than ships of this size normally are
Defender: If boarded, it has a Legion of Droid Marines to respond. It's vast protective capabilities are justified as safeguarding humanitarian efforts and goodwill.
Fixit: It can also repair itself to completeness over the course of five days if it has enough repair drones and repair materials
PRAISE THE SUN!: Possesses an upscaled, Star Destroyer-Grade version of The Castle Morpheus Solar Recovery System, allowing it to remain fueled by parking over a Star and passively absorbing it's Energy for 2 Days, refueling its
Automated: A BRT Supercomputer coordinates all Sensitive Systems and functions, coordinating treatment efforts, Escape, and defense against external enemies as well as enemies who have boarded it. This vastly reduces the need for Large organic Crew Sizes...the crew here wouldn't be even a Skeleton crew on a real Star Destroyer
WEAKNESSES
Slow turn: It's fast in a straight dash but it has a slow turn rate
No Weapons: Absolutely no Weapons on its hull, not even Point Defense Lasers
Hyperdrive Ring Target: While the Shielding and Armor are absolutely Top Notch, the Hyperdrive Ring presents the Largest, most obvious Target for enemy vessels
Boarding Craft: As it has no weapons it cannot actually prevent Boarding Craft from reaching it. Should it be boarded it must rely on its Weapon Suppression Fields, and ship Security Force to repel assault
Continuous Beams: Continuous Energy Beams present one of the largest threats to it, able to whittled down shields and armor slowly but significantly
Recharge Vulnerable: When it's recharging via Solar Energy is the best time to hit it, as any damage the Solar Collection Arrays take is likely to cause cascading damage to other systems it's connected too, potentially crippling the vessel
Mass Impact: Don't bring it next to Asteroid fields or you will have a bad day. The shields can't adapt to Multiple large, irregularly sized masses hitting them
Weaker Shields in Front. To better protect It's Ion Engines and Hyperdrive Ring, shield strength is focused on the Sides and Rear of the vessel. While those sections of the shielding are rated at Very High, the Front Section is only at High.
Hyperdrive Limits: Can only Jump 4 Times in a Row before it needs 4 Days to recharge
Better with A.I.: If the A.I. is knocked out, It becomes much harder for the crew to manage all systems in a timely manner, as well as coordinate moving and repairs as well as Patient Emergencies
Shield Recharge: It's Shields are of Very High Strength, able to withstand multiple attacks from a small number of similarly sized vessels, but once Shields are drained, it takes 1 day to completely recharge them
Healing Field Limits: The Healing Generator can only be active twelve Hours before it needs 72 to recharge
Bullseye: The integrated Hyperdrive Ring presents the largest, most visible target
DESCRIPTION
A new type of Hospital Ship, the Adrian-Class is described by its secretive designer as a Star Healer--a Star Destroyer Sized Hospital Ship with Star Destroyer Grade Defenses, but zero weaponry, dedicated solely to relief efforts. It's the vision of its designer that all Star Healer-Class Vessels are equipped with healing generators so powerful they can heal even the most fatal wounds of everyone on the ship. It's military grade defense are justified on the grounds that it is incredibly naive to think a Hospital Ship won't be attacked by a particularly ruthless or bloodthirsty enemy, or for that matter, the people the ship is trying to help, especially in this day and age.
Able to bring relief to whole worlds, the Adrian Class Star Healer is a way for Ingrid and her empire to project power and strength without resorting to violence.
Last edited: