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Approved Tech Adywan heavy mortar

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449px-160mm_Mortar_M1943_003.jpg


An Adywan mortar braced against recoil

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems
  • Model: Adywan 220mm heavy mortar
  • Affiliation: Open-Market
  • Modularity: Yes: ammunition types can be changed

  • Production: Minor
  • Material: Desh-terenthium, electronic components
TECHNICAL SPECIFICATIONS
  • Classification: Mortar
  • Size: Very large (3m barrel length)
  • Weight: Very heavy (5 tons)
  • Ammunition Type: Unguided shells (high explosive, thermobaric, ion, smoke, illumination, stun)
  • Ammunition Capacity: One (but a mortar team will usually carry 35 rounds)

  • Reload Speed: Slow (4 rounds per minute)
  • Effective Range: Battlefield (20 km)
  • Rate of Fire: Low (4 rounds per minute)
  • Stopping Power: Extreme
  • Recoil: Very high
SPECIAL FEATURES
  • Integrated rangefinder
  • Standard sensor suite
  • Hoversled
  • Retractable barrel
Strengths:
  • Great for firing at massed or heavily armored targets in hard-to-reach areas for conventional field artillery
  • High firepower
  • Long range
Weaknesses :
  • The mortar is ineffectual within 200m
  • Slow rate of fire
  • Very large/ponderous
  • Indiscriminate
  • Takes some time for its crew to set it up
  • Very noisy when fired
DESCRIPTION
It became apparent on Ord Radama that the Jairdain heavy mortar, while effective against massed soft targets, delivered insufficient firepower, and, much to Jessica's dismay, administrative wrangling delayed its testing and entry in service. However, to maintain the same firing rate, the Adywan was instead fitted with a breech-loading mechanism, unlike the muzzle-loaded Jairdain, while retaining all of the same electronic equipment. It is typically carried around in a hoversled that allows to carry thirty-five rounds whose payload is powerful enough to have the firepower of four conventional proton bombs, with the wheels being part of the recoil absorption system. It requires a minimum setup time of 120 seconds, during which time the barrel can be extended or retracted. The Adywan is a crew-served weapon, requiring a crew of eight to properly man. As with all mortars, there is a range under which the Dunkirk cannot hit; for this reason, it requires other support elements to be fully effective. In addition, standard high explosive or ion rounds have the most effectiveness within 50m of the detonation point, with a blast radius extending up to 150m from the detonation point.

Depending on the range of the target, the crew can choose whether or not to affix augmentation rings on the shell, which mostly contains additional propellant for the shell: with each additional augmentation ring, the shell's range increases but this goes both ways: the minimum and the maximum effective ranges are affected by the addition of augmentation rings. Without an augmentation ring, the mortar's effective range can range from 200m to 1500m, whereas with all six rings affixed, the mortar can hit targets from 2km to 20 km away. Also, given the slow muzzle velocity, it is easy for mortars to miss small or mobile targets and hence must be used only against massed targets, large targets or against immobile targets such as fortifications.
 
[member="Jessica Med-Beq"]


Jessica Med-Beq said:
Weaknesses :
  • At point-blank range, the mortar is ineffectual
A mortar is ineffective at more than just point-blank range. I'd say normal minimum for a mortar is 70 meters. State that in the weakness.

200m is way to far of a blast radius for a mortar. Real life mortars (160mm) reach up to about 80. Since this isn't real life, I could settle with 100 meters.

I'm not sure how High Recoil is a problem for a stationary weapon, unless this isn't stationary like a standard mortar?

Lastly, it took four proton bombs to destroy the Ravager and you state that:

Jessica Med-Beq said:
  • Each round has the firepower of four standard proton bombs
This will have to be brought down a lot. Either bring down the production level to at least Limited or bring down the power.
 
[member="Elani Zambrano"] The suggestion for 100m blast radius was for a 160mm caliber mortar; for a 220mm mortar, perhaps a 150m blast radius would be a better fit. In a mortar context, point-blank range is, in fact, at most the blast radius of its ammunition.

I also substituted High recoil as a weakness for Indiscriminate.

Finally, I cut any mention of any specific amount of ordnance equivalence; nevertheless an Extreme stopping power is still assumed.
 
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