Akar Merikh
A Cool Cat in Town
Akar
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NAME: Akar Merikh
FACTION: The Fel Empire
RANK:
SPECIES: Tinnell
AGE: 34
SEX: Male
HEIGHT: 6'2"
WEIGHT: 158 lbs
EYES: Yellow
HAIR: None
SKIN: Pink, heavily tattooed
FORCE SENSITIVE: Yes
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STRENGTHS AND WEAKNESSES :
Smart - Akar is one smart kitty cat. He learns quickly and has a head for reasoning, facts and logic.
Cunning - Similar to smart, but its easy to be smart and not cunning at all. Akar is both. He can be exceptionally tricky when he puts his mind to it, and he often does.
Dapper - Akar always looks good. He makes sure he dresses in nothing but the height of fashion and can turn the charm on when the situation calls for it, letting him easily mingle among the upper crust.
Ruthless - Akar gets the job done. He's never needlessly cruel, but he's not the sort who will let a soft heart stop him from doing what has to be done. As an example, if an extremely dangerous criminal were hiding behind a hostage, Akar would still take the shot if he knew for a fact that he would also kill the criminal.
Polyglot - Akar likes languages and he's good at them, there are few languages that he's not at least passable in.
Nimble - Akar is fast and flexible, perks of being a Tinnell
Good Hearing - Them big ol' bat ears aren't just for show!
Sociopath - Akar sometimes has trouble predicting what others will do when they are motivated by emotions rather than logic.
Lean - Akar is not unfit, but in a galaxy of muscle-bound brutes he is not a heavy-hitter if it should come down to a fistfight
Nesh - Between the lack of hair and the leanness, Akar is almost always cold. Extreme cold affects him more strongly than most.
Cranky - Akar does not have a lot of patience, doesn't like people he sees as stupid, and is generally just going to say what he's thinking, even- no especially if it's not very nice.
Arrogant - This kitty cat is quite certain he's the cats pyjamas, just to make him particularly unlikable. He's clearly better looking, smarter and more capable than most.
Avarice - Akar likes nice things. He likes having money for nice things.
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APPEARANCE: Akar is a tall, well dressing, feline humanoid. He is completely hairless and bears a more than passing resemblance to a bipedal sphinx cat. His skin is covered in ever shifting tattoos, seemingly at odds with his often business formal attire. In fact he looks a bit more like the sort of upper class mobster you'd find in Hutt Space than a fleeter in the Fel Empire, but there you are. He's usually glaring at something.
BIOGRAPHY: Akar has always been upwardly mobile. He was willing to join almost any cause or company that would add to his wallet or reputation without putting himself too much at risk. One such venture saw him on Csilla, trying to get financial investment from the notoriously xenophobic Chiss. While he refuses to go into details about it, something happened that saw the Tinnell fleeing to Osseriton. While there is no bounty on his head and he is not wanted in Chiss space, he is nevertheless very reluctant to return.
While on Osseriton, he encountered and subsequently joined the burgeoning Fel Empire. He doesn't fanatically believe in their cause, but he's not opposed to it and sees a way to his two favourite things, credits and reputation.
Force Powers:
Alchemy & Force Imbuement
-Akar has thusfar utilized the force for one singular purpose. Truly bitchin' tattoos. If one watches, Akars tattoos will actually move or change colour. They tend to either move very slowly, or make one quick movement rarely. As an example, a ship might very slowly fly across his body, slowly enough that one might think they just mis-remembered it's original position. An eye might suddenly blink when being watched. The tattoos can and do change entirely, but are limited by the amount of ink under his skin. IE, if ten percent of his skin is covered in tattoos, that 10% can slowly change to almost anything but it will only ever be 10%. This provides absolutely no combat aid, it's just super cool.
SHIP:
The LadderMan via the Fel Empire
XOed by the AI Nine
KILLS:
BOUNTIES COLLECTED:
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ROLE-PLAYS:
More Than Just Your Average Meeting
The Grand Hunt