[member="Romeo Sin"] -
Ok... First off... *deep breath, screams into paper-bag... Flips a table* Alchemy is not solely the Science and Art and making +5 Flaming _____ Of Evil-Evilness..... Not even close. And it frustrates me to continually see people who want 'to dabble' as you do (wanting mainly only one thing) and their goal for dabbling is a Masterwork craft. But they want to learn it in one thread. No. Not done that way.
Now, let me explain "Masterwork" ... If you check my profile, look at my skills. Notice the colors? To do Masterwork, in my humble opinion, you should be in the last few bits of Green for "Master" or Blue for "Apex/Specialist" (the latter is preferred). I hate turning RP characters and story into chit-marks on a sheet, but in this interest it is a perfect vehicle for example, so I will take it.... Masterwork, like your item, takes and combines various branches of Force Crafting or Organic/Non-Organic Alchemy, etc...
That is going to take a LOT more than a singular training thread. It should take multiple items. I myself am close to over a dozen submissions of Sith Magic & Alchemy and just now made my first Masterwork item. That doesn't include exclusive training threads, just dev for them, etc... Plus, that level of Alchemy isn't something you dabble in, to be honest. That high a level of ability in it would, to me necessitate a pretty lengthy and exclusive background.
Again, look at folks like [member="Dissero"], [member="Rave Merrill"] or [member="Valik"] (the list continues)... Notice a common theme? They all specialize pretty heavily in crafting. They're not gods of Combat, or Stealth, but rather focused, specialist characters. I try to follow in their example, as it makes a more believable and less snowflake-syndrome like character.
Frankly, already being a Master, with 0 experience in Alchemy like Romeo has.... I would find it very, very odd indeed without a major shuffle of abilities by some Plot-Device level hijinks, for you to be able to make a Master-Work item. Now, there are a ton of folks here who might be able to ICly. But, again, in the interest of full-disclosure... Your OOC behavior might have alienated a few of them. So I don't know which to suggest, to be honest.
Also, Star Wars doesn't really have "Living Fire".... And depending on what avenues you want, things change, but we will address this idea as if Ostanes were doing it. Which he won't be, as frankly I don't have the time. But I've been blunt, mayhaps harsh, so I want to be fair and try to help too. Here is my take:
Closest you could come in my mind, in all honesty, is combining a Dark Side Spirit into a Nihil Smokestone statue carved and Force Imbued/Alchemized into the shape and frame you want.... N.S. is a communication stone, and does great for telepathy... An Apex/Master of Alchemy and Sorcery could use N.S. to bind a spirit to very nicely. As well, Felucia and it's native animals having Force Crystals in their biology could be another route. Do some digging, there are threads on it. I've already named the Author here. Also, look at the taurannik amulet for [member="Seydon of Arda"] for ideas. That crafter, btw, is going to need to be pretty spiffy at Force Walk, or something similar, so they have the requisite skill base to bind spirits in the first place.. Alchemy and other Crafting is not and should not be handwavium to make anything. You need support skills. Majorly. Again, refer to my bio... I can't use almost any of those skills in combat. But I know them academically, and can craft with them, so to speak.
You could then add a crystal with known affinities for Fire as eyes, which would give the construct various Fire Related abilities. Further enhancing the story, you could even imbue the eyes as a separate sub, and make them Sith Fire enhancing artifacts. Like the Ankarres Sapphire, but for Fire related Sith Magic. This gives you the ability to also swap the eyes (make them receptor sockets that add powers related to the eye gems to the body) in pairs for different effects. Only pairs though, because balance, yes?
The above is a rough/quick outline how I would go about your project. The would be 10-20 posts for the eyes. If you're not good with Fire abilities I would suggest a posting partner for that set who is. Then 20-30 posts for the body. Then I'd say about 8-12 various Alchemy creations, a complete reset of your characters abilities to Specialize in Alchemy/Crafting, and about twice as many threads/blogs/whatever wherein your crafting ability is highlighted.
Best case scenario: Reboot your character to actually be an Alchemist, or find a Master Alchemist yourself. As it stands, were I judging the sub, and you tried it with only one training thread, you'd be denied so hard your head would spin. But I hope my advice helps, even if it may have been harsh. I'm just not of the school of thought of kindness. If you have further questions, shout them out. We will get them done. I can't do the work, but I've no problem with feedback as long as you are prepared for honesty and bluntness, bordering on rudeness to some. It is me, after-all.