Star Wars Roleplay: Chaos

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Approved Tech Aliit'gam "Clan Skin" (standard NPC and initiate armor)

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Gilamar Skirata

The most important step is always the next one
Mandalorians_Neo-Crusaders.jpg
Intent: To create a standard armor for Mandalorian troops and heavy militia. (medium and light armors in design stages.)
Manufacturer: Mythosaur customs and arms.

Model: Mandalorian Heavy Armor System
Technical Weapon Designation: Mandalorian Modular Heavy Armor System, MHA-30
Affiliation: Mandalorians.
Production: Major
Modularity: Yes (slots for added gear on gauntlets, back and thighs.)

Material: Reinforced Durasteel Plates attached to armorweave jumpsuit (Beskar is reserved for PC’s and Commanders)
Description: Design History: Practical, Rugged, Durable, and Versatile. The bywords of Mandalorian combat ethos are now embodied in the armor they wear. Mandalorian Heavy Armor is a highly adaptive body armor, consisting of an array of protective plates, pouches and other accoutrements over a standard Armorweave jumpsuit letting the individual warrior choose what he or she can carry into battle. Taking design notes from previous incarnations of Mandalorian personal body armor, this suit aims to introduce new up-to-date features and eliminate problems with the now ancient, but iconic, Supercommando armor that the Mandalorians had become known for.

Classification: Multipurpose
Weight: 30kg. (35 kg with jet pack)
Quality: 8.5
Other Feature(s): Full HUD suite as standard across all load outs. Full extra-sensory package across all load outs (Night vision, Thermal vision, 360 degree vision, etc.). Self-heating, self-cooling. Sealed against void/chemical exposure with integrated air tank for up to 2 hours across all load outs. Waste recycling. Other features vary depending on user preferences. Mandalorian Heavy Armor can be equipped with a jetpack, depending on clan and needs (jetpack is standard for Fett Clan for example, while other clans may opt for an armored pack containing extra ammunition). Also features an integrated Datapad in forearm plate, global positioning system, and several spaces built in for adding extra weapons or systems, as well as a straw in the helmet to facilitate drinking without removing the helmet during combat.
 
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