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Approved Tech Aliit'Vereen Beskar'gam

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ALIIT'VEREEN BESKAR'GAM
Warrior
MlPWPTt.png
Shaman
mandalorian_barbarian_by_oz_of_the_land-d46o4v3.jpg
Image Source: Herehttp://mandalorianmercs.org/forum/index.php?topic=95491.0, and Here
Intent: To provide Clan Vereen with their own Standard Beskar Armor

PRODUCTION INFORMATION
Development Thread:
Manufacturer: Clan Vereenhttp://starwarsrp.net/groups/469-clan-vereen/
Model: Mk1
Affiliation: Clan Vereen
Modularity: Yes
  • Any Weapon, system, or armor plate configuration can be changed to fit the wearer's desires
  • All aesthetics are modular
Production: Limited
Material: Beskar, Mandalorian Steelhttp://starwarsrp.net/topic/78810-mandalorian-steel/, Duraplast, Armorweave, Electronics

TECHNICAL SPECIFICATIONS
Classification: Multipurpose
Weight: 14 Kilograms
Quality:
  • Plates: 9
  • Armorweave: 7
SYSTEMS
Armor
Helmet
Back Plate
Wrists
Shoulders
Knees
Boots
Combat Harness
DESCRIPTION
Clan Vereen uses a basic layout, common among Mandalorian Clans for their armor, normally kitted for rapid strikes and quick assaults, melee combat and close quarter battle being the two most common forms of conflict Clan Vereen finds itself in, the armor is designed with this in mind, lacking thigh plates and upper arm plates separate from the pauldrons to reduce weight and allow for greater mobility. The armor lacks a full-body shield as such devices aren’t very useful in melee, and they make use of a Dinu’ul in close quarter battle. Shamans, Clan Vereen’s Force Sensitives, are known to wear furs, bones, teeth, tusks, and other animal parts on their armor, some painting their armor with animal blood. Many make use of Vornskr leather, Jakobeast horns, and Catra'diamtr fur claiming it enhances their prophetic abilities. Shamans often wear bones, furs, horns, and claws of a particular type of beast, one that they often mimic to a degree, following a theme.

The Beskar plates are crafted in folded layers, alternating the direction of the grain of the metal for each fold. The plates are segmented, scalloped, and articulated to allow for freedom of movement for the warrior wearing the armor. Each plate is coated in a thin rubber to prevent it from making noise as they move. There are layered over an duraplast threaded armorweave bodysuit or jumpsuit, that uses euk'gar threads on the chest, upper arms, and thighs to provide additional protection to the warriors vital organs and major blood vessels.

Each suit contains a number systems, offering them a level of adaptability. Each suit is hermetically sealed containing a small hour long oxygen supply, a thermal regulator to allow the warrior to remain comfortable in desert or arctic temperatures. It has limitations on its abilities, unable to protect against fire and cryoban weapons, but can stave off minor burns or frostbite and allow the warrior to survive in the vacuum of space for a limited time. Other than the inside of joints, the armor contains a layer of thermal gel to add resistance to blaster weapons, in addition to the power armor liner protecting the torso and waist, reducing the kinetic force of blasts. It has a camouflage coating, capable of adjusting its colors to match its surroundings, like from foresthttp://creativecan.com/wp-content/uploads/2013/03/simulated-finland-forest-camo-.jpg to desert or solid Mandalorian colors and symbols. Additionally, so long as the warrior is not in combat, flight, or using systems that put out energy signatures or sensor signals, it provides a form of sensor negation, making it difficult for them to be picked up on sensor scans. Combined with a Universal Jammer, Clan Vereen warriors have the ability to move quietly and be difficult to detect, however not impossible.

The boots of the armor may be used as either grav boots, assisting in flight maneuvering while within a planet's gravity well, or allowing the warrior to hover slightly above the ground on its on. The soles of the boots are magno-grip, allowing the wearer to lock themselves onto metallic surfaces, which can be incredibly useful in the right situation. The gauntlets contain a pair of modular weapon slots that can be easily exchanged between combats and it can either be equipped with crushgaunts or a retractable vibroblade from the the knuckleplate. The armor has an attachment on the back plate for a jump pack, specifically the Sky-Strike Miniature Jump Pack to allow for extended periods of flight.

Finally the helmet is fairly standard, very similar to the Arbiter Combat Helmethttp://starwarsrp.net/topic/54608-arbiter-combat-helmet/ or Hyperion Combat Helmet, with a sensor range of about one hundred meters, and a series of Active Scanners, which can be used to locate hidden enemies but does cause an active sensor ping. The visor is photoabsorbent allowing solar energy that hits the visor to recharge the internal batteries, allowing the helmet to be used almost indefinitely without having to replace the battery. The Helmet has a copper faraday cage to protect the delicate internal systems it houses. The aesthetics of the helmet are easily changed and altered to the wearer's desires.

The armor contains a power supply that weighs three kilograms and provides the suit with a plethora of power for its systems, roughly equal to thirty power cells. The armor has places for shoulder mounted flashlights and helmet mounted lights for dark environments. Finally the armor has a tactical combat harness with a variety of tools and equipment options, as well as pouches and holsters for weapons. All Clan Vereen troops typically wear an Individual Field Disruptor to allow them to launch strikes into shielded areas without hindrance, especially since personal energy shields are rare among Clan Vereen Kindreds.

Strengths:
  • Lightsaber Resistant: The use of Beskar Plates makes those areas very durable and protective. Armorweave can survive very light contact with a lightsaber and is far better at handling slugs and blaster bolts.
  • Multipurpose: Aliit'Vereen Beskar'gam is incredibly useful, able to be used in almost any environment and able to fulfill many battlefield functions when worn by a properly trained warrior.
  • Force Aid: The Shamans, of which there are few, often wear Vornskr leather, Catra'diamtr fur, Jakobeast horns, and other animal parts. This has a slight enhancement to their Force Sense abilities such as being more accurate with Force Visions, Weather and tectonic predictions, and their ability to sense Danger. It also slightly refines their control over their Force abilities, nothing as good as a Sith Sword, but somewhat.
Weaknesses:
  • Active Scanners: All Scanners in the Helmet are Active, which while providing a plethora of information and data, cause an active sensor ping, and using them is not being Idle.
  • Weakspots: The Clan almost stereotypically has upper arms and thighs protected only by armorweave with euk'gar threading, making them easily injured.
  • Restriction: The armor causes limits of reaching across ones own chest, and full movement of one's wrists due to the plates.
Special Features:
  • Lightsaber Resistance (Beskar Plates, Armorweave can survive light contact)
  • Minor Stealth (Scanner Proof when Idle)
  • EMP/ION Resistant Helmet/Gauntlets
REFERENCES
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Draco Vereen said:
http://starwarsrp.ne...n-of-ascension/http://starwarsrp.ne...of-druckenwell/
I'll admit that I only read your posts in each of these threads for the first two pages, but I didn't notice anything in there that explicitly mentions this armor. Can you point me to the relevant posts in these threads about the armor?
 
[member="Gir Quee"]

Not a whole lot... That is the wrong thread.

The other one has a group of Mandalorians attack a wedding. While not explicity stating which armor, they were wearing armor and considering the whole suit is a Limited, non-Power Armor of the Minor, Stealth, Power Armor i scavenged dev for, and only thing different between this and the euk'gar is beskar plates and

Draco Vereen said:
It also slightly refines their control over their Force abilities, nothing as good as a Sith Sword, but somewhat.
How much other dev are we talking?
 
[member="Draco Vereen"], probably about 15-20 posts.

This would not only be for the Force enhancement, but also the large number of extraneous systems, such as the universal jammer, which wasn't present on the sub that this is being salvaged from.
 
[member="Gir Quee"]

No problems. I'll have the dev hammered out in no time. The IDF and Univeral Jammer, (Plus basic canon lockpicks) are the only things added, but the old suit was still Sensor Blocking as described in the sub.
 
[member="Gir Quee"]

http://starwarsrp.net/topic/90060-a-little-slush-fund-speculation/
Is it alright if I use this thread, in which Draco made a fethload of money as Dev, claiming the money as paying for the doodads?

Plus, I added a Weakness. Kinetic Force.

Other than the inside of joints, the armor contains a layer of thermal gel to add resistance to blaster weapons, in addition to the power armor liner protecting the torso and waist, reducing the kinetic force of blasts. While it likely won't keep the warrior conscious the intention is to reduce fatalities.
 
[member="Gir Quee"] [member="Draco Vereen"]



Draco Vereen said:
Kinetic Force: Armor Plates protect against a lot of things, however one of the well known weakness of Beskar is Kinetic Force. Fatalities might be reduced from the power armor liner and padding, but not casualties.


This honestly doesn't read like a weakness.

It reads as a strength.

"The powerliner and the padding reduce kinetic damage enough so you don't die."


Please provide a viable weakness.
 
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