Star Wars Roleplay: Chaos

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Approved Tech Amarok

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Weapon Specifications
    Basic Information:
    Weight: 1kg / 5kg / 25kg / 30 kg / 1000 kg / 2.500kg
    Maneuverability: None on its own.
    Protection: Minimal
    Lightsaber Resistant: Minimal

    Length/Size:
  • 12.5 centimeters [Personal]
  • 0.3 meter [Speeder]
  • 1.25 meters [Anti Vehicular]
  • 1.75 meters [Starfighter]
  • 500 meters [Star Ship]
  • 1700 meters [Continent]
Damage: Extensive Endothermic Explosion (Cold Explosion)

Range (Blast Radius):
  • 2.5 meters [Personal]
  • 5 meters [Speeder]
  • 10 meters [Anti Vehicular]
  • 25 meters [Starfighter]
  • 2k meters [Star Ships]
  • 30 million meters [Continent]
Technical Specifications / Description:

It is a bomb. It explodes when triggered. It is not an exothermic but rather endothermic explosion.

It can have a digital or analog trigger or can be equipped on a missile and fired from there. The analog trigger is not effected by EM, EMP, and ION counter measures while the digital can. The range and sizes correlates to the various sizes of it. Personal being roughly like that of a grenade and it goes up from there.

The digital triggers can be hacked, in addition to this they do have their own separate power source.

Amarok uses an organocatalysis in addition to the same Cryoban tech used in cryoban grenades, except allows for an expansive and extensive endothermic reactions across the blast radius. It works similarly to that if a Cryoban grenade which covers targets in its blast radius with supercooled chemicals, causing pain and temporarily trapping a person within the ice formed by the blast. The cold itself could also damage equipment such as droids, electronics, and vehicles that were not specially adapted for cold-weather use.

The biomocules in it allow for the post reaction products to be extremely flammable. And, without the proper protective equipment, the fumes from this are seriously harmful to most humanoid species upper respiratory organs. It causes various acute upper and lower respiratory issues such as asthma, inflammation and fluid build up. The fumes do obscure vision and severely irritates the eyes on most humanoid species while the eyes are exposed. The fumes cause minimal issues to armor directly but does stress any breathing units/filters to work twice as hard to filter the fumes.

If the fumes were to be ignited they burn roughly around 4700 degrees Fahrenheit for close to 3 Galactic seconds. This can cause various sorts of burns to unprotected skin of various races. The product of this reaction has high concentrations of Sodium Chloride.

Note: Only the Continent variant is a bomb and can't be 'fired' but can be detonated from a remote detonator. It comes in only a digital format or a timed analog trigger.

Other: Inside of doing a different tech device for every range increment I have decided to lump it all together.

Strengths:
  • Extremely cold and extensive explosion.
  • Acts just like a cryoban grenade (but different on size).
Weaknesses:
  • The Bomb variants can be deactivated on site.
  • One time use per bomb/missle. Can't be reloaded.
 
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