Star Wars Roleplay: Chaos

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Amulet of Angramar

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"The Amulet of Angramar"

Intent:
To sub what i created with [member="Warok the Defiler"]
Image Source: Swoogity
Canon Link: N/A​
Primary Source: N/A​
PRODUCTION INFORMATION
Name: The Amulet of Angramar​
Manufacturer: Mythos and Warok
Affiliation: Mythos (presently)​
Modularity: No​
Production: Unique​
Material: Granite Rock.
TECHNICAL SPECIFICATIONS
Classification: Artifact​
Size: Small (2 inches)
Weight: Light (3 pounds)
CONTENTS
The Spirit of Angramar a Smoke Demon​
Strengths:

Lightning! Real Lightning! Fear the power of Nature's wrath!: The main boon given by the Amulet is an easy manipulation of the environment but it does this so well that a Sith Lord with a powerful enough hand for Sith Lightning can conjure actual lightning to strike his foes. Lightning from nature is much different than sith lightning and the amulet allows the user to simply point and bash their enemies with lightning but this has to follow the laws of science and nature. It is impossible to do indoors or in space. The atmosphere needs to allow it. The victim must have ground for electricity to travel from the clouds to the victim ect. Important to note that casting a single bolt of lightning takes almost perfect focus and taxes the user greatly, it is highly unlikely that any humanoid can cast more than four.

The Spirit of Angramar:
The Amulet has it's own aura around it altering the very weather around it to be most of the time chaotic. It holds the spirit of a Smoke Demon created from the life essence of the moon of Angramar and then captured and enslaved inside the Amulet. The Sheer power of the spirit trapped inside the Amulet gives the wielder incredible control over the weather around him.

Weaknesses:

You better not break it...: Angramar lives tortured inside the Amulet. Should the seal be broken and he be set free Angramar would seek to exact punishment for he who cast him into such a fate.

Literally a piece of rock: Hit it with something hard enough and it will crack and break thus releasing the big baddy inside that will gun for the guy who put him there.

Description:

At the first light of Mythos' rule over Ankhypt and the Ancient Eye territories an attack came, many fleets and soldiers came before him as tensions grew very high. He sought to gather living force of the Moon of Angramar in the planet of Nibelungen and give it form manifest. With the use of Rituals and the help of the legendary Warok the Defiler Mythos able to not only create this being but enslave it in this amulet in order to siphon it's mighty powers. The amulet is a piece of stone carved with Sith Runes and bathed in the blood of those who were sacrificed in order for this to be possible.



Angramar- Sin of The Eye
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Angramar is a Smoke Demon, created by Mythos with the explicit purpose of enslaving him and using his powers through the Amulet. Mythos never defeated or Dominated Angramar, he used Sith magic to simply encase and enslave him, without the same long ritual he is not able to do that again. Angramar is different from the smoke demon conjured by Sith Sorceress and the like, he is special, he was created using the life of a living world. His entire existence is an abomination to the living force and until his creator is dead Angramar will never rest, will never sleep and will never stop hunting he who enslaved him (Mythos). Being an entity of the living force, should he be released he will chase Mythos through the galaxy, it will never rest and it will not negotiate or bargain with any creature. Weapons cannot stop him, lightsabers pass through him and his eyes will be set on only one being and one mission only: Kill Mythos so he can cease to exist. Killing Mythos is the only way Angramar will know peace and he will stop at nothing to return to his slumber. He does not need a ship to appear in another world but in order to do that takes him a significant amount of time. Angramar is not interested in anything else than his target and will not engage anyone or anything else other than Mythos unless something is standing between him and his prey. For some reason Angramar cannot cross bodies of water, be it rivers or lakes or the sea, he however can go around or appear within the body of land after a significant amount of time. Angramar is massive, measuring over four meters tall, he is weightless but the force make the impact from his blows incredibly powerful. He is capable of using Tendrils of Sith Magic, these being his main weapon however he is also capable of unleashing waves of darkness and very powerful Telekinesis. Smoke Demons by defeault are very hard to kill and Angramar is just that but a cut above all the rest. Mythos has no idea what would happen if the amulet got destroyed.
 

Alric Kuhn

Handsome K'lor'slug
[member="Mythos"]

Alright. Sorry for the wait I've been very busy irl.

I find this okay, it's basically what can already be done with the force anyway.
 
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