Nyxie
【夢狐】
Otherspace was a deadly traverse of rifts and shadows, masses the likes of which could shred an ordinary ship. In such a place remained a single derelict ship, untouched and unseen by the greater galaxy for centuries, sealed in the undying grasp of the void from decay. Yet, the ship lie torn and sundered, pieces adrift the fields of debris that surrounded it like a storm. A strange haze filled the space around this husk of a ship, slowly swirling and grim; some manner of gas-like miasma no sensor could read and no meter could gauge.
Randomly, across certain points throughout numerous different deep hyperspace routes, anomalies began to occur, rifts in the stream that caught vessels off guard. These strange disturbances in hyperspace would tug and toss at ships, rattling their hulls and overwhelming their drive cores. More than a few found themselves pulled out of hyperspace...
...But they would not find themselves back in realspace.
Almost miraculously, every ship that had entered the rift left it mostly in tact, save a damaged hyperdrive and burnt out backup systems; all were, unbeknownst to one another, congregated to a single remote region of otherspace. All had answered the culling. Many may have scrambled to gain their bearings or repair their systems, but for the time, all were lost to the confines of the void.
...And all lay witness to the ghost of a vessel before them, seemingly innocent, unassuming, nothing more than a relic of an older age lost in the same manner as them. They were wrong.
One by one, the pilots, captains and crewmen of the vessels would feel a subtle tug in their souls, an urge to investigate the husk ship. Perhaps, some assumed, it may still have parts and components still salvageable to use in restoring their own ships to working order, their only means of returning home. For one reason or another, all were bound by fate to the derelict ship....
...Or was it something more?
RULESWelcome, one and all, to what I have dubbed simply "Oddesey"!!!
The rules are simple and the gameplay is simple. Below are three maps in order of tier. They have purposely been left mostly blank and nondescript to leave YOU, the Writers, in charge of how the story progresses. There are some ground rules, however, and a bit of a challenge.
1. Everyone starts off in space no more than 100 km. from the ghost ship. It is each individual or crew's job to reach the ship on their own. Whatever the distance, reaching the ship itself only consumes one Action (meaning it can be done in one post). The following Action can either be inspecting the ship or entering through an Entry Point, but this will also count as an Action. Once inside (no less than the THIRD post), participants may begin exploring!
2. There are no rules regarding the formation of teams/alliances/agreements. It is entirely up to you, the participants, to decide how you wish to participate and if/how you plan to share your findings!
3. PVP is ALLOWED! This is a key highlight, as it means everyone is entitled to fight one another over loot, disagreements, fear, whatever! It is wise to note, however, that the ship is probably much less friendly than any live sentient you'll bump into on the way through....
4. Traveling each grid counts as a SINGLE Action (post). This means that you cannot go from A-1 to A-3 in the same post! If you are moving as a group, you are allowed to transcend between your current location and the adjacent location members of your group have moved to - so long as it is directly adjacent on a side to your current grid location. Traveling UP or DOWN one floor also counts as one Action, and can be done almost anywhere (except for colored grid markers or single-floor locations such as Med Bay).
(((This sucks - I know - I'm sorry. It was the only way to make sure I didn't get overwhelmed with an ocean of simultaneous repeat-posts.)))
5. With each new grid location explored comes a chance to ROLL. To prevent the spamming of Dice Rolls every single post (hint, hint, this is a hundred-post thread), each INDIVIDUAL is limited toTHREE rolls! one roll every three posts!* This is important! Choose your roll calls wisely; it may mean the difference between the Electrum-level Mystery Prize and a horde of soul-thirsty Wraiths! YOU MUST TAG ME AND WAIT FOR ME TO POST RESULTS FOR YOUR ROLL CALL TO BE VALID!!!
6. For the most part, loot here is not auto-claim, as much as I'd like to leave it that way. When you reach the location of a particular item (I.E.: Chromium Mystery Prize in Medical Bay), tag me and I will try to post up a response based on a random Dice Roll (don't worry, this won't count towards your limits, guys). If someone else also goes for it before I post, worry not, for yours will take precedence and occur before theirs.
7. Anything can go wrong at any time. You joined the thread voluntarily. "High risk, high reward." Creepy poodoo may or may not happen to you at any time. There will also be a Grand Finale. This is a partly-GM'ed thread.
8. Enjoy!!!
* Updated: I felt that three rolls period was a bit restrictive. It has been changed to no more than one roll every three individual's posts.
The rules are simple and the gameplay is simple. Below are three maps in order of tier. They have purposely been left mostly blank and nondescript to leave YOU, the Writers, in charge of how the story progresses. There are some ground rules, however, and a bit of a challenge.
1. Everyone starts off in space no more than 100 km. from the ghost ship. It is each individual or crew's job to reach the ship on their own. Whatever the distance, reaching the ship itself only consumes one Action (meaning it can be done in one post). The following Action can either be inspecting the ship or entering through an Entry Point, but this will also count as an Action. Once inside (no less than the THIRD post), participants may begin exploring!
2. There are no rules regarding the formation of teams/alliances/agreements. It is entirely up to you, the participants, to decide how you wish to participate and if/how you plan to share your findings!
3. PVP is ALLOWED! This is a key highlight, as it means everyone is entitled to fight one another over loot, disagreements, fear, whatever! It is wise to note, however, that the ship is probably much less friendly than any live sentient you'll bump into on the way through....
4. Traveling each grid counts as a SINGLE Action (post). This means that you cannot go from A-1 to A-3 in the same post! If you are moving as a group, you are allowed to transcend between your current location and the adjacent location members of your group have moved to - so long as it is directly adjacent on a side to your current grid location. Traveling UP or DOWN one floor also counts as one Action, and can be done almost anywhere (except for colored grid markers or single-floor locations such as Med Bay).
(((This sucks - I know - I'm sorry. It was the only way to make sure I didn't get overwhelmed with an ocean of simultaneous repeat-posts.)))
5. With each new grid location explored comes a chance to ROLL. To prevent the spamming of Dice Rolls every single post (hint, hint, this is a hundred-post thread), each INDIVIDUAL is limited to
6. For the most part, loot here is not auto-claim, as much as I'd like to leave it that way. When you reach the location of a particular item (I.E.: Chromium Mystery Prize in Medical Bay), tag me and I will try to post up a response based on a random Dice Roll (don't worry, this won't count towards your limits, guys). If someone else also goes for it before I post, worry not, for yours will take precedence and occur before theirs.
7. Anything can go wrong at any time. You joined the thread voluntarily. "High risk, high reward." Creepy poodoo may or may not happen to you at any time. There will also be a Grand Finale. This is a partly-GM'ed thread.
8. Enjoy!!!
* Updated: I felt that three rolls period was a bit restrictive. It has been changed to no more than one roll every three individual's posts.
FLOOR 01 :: Cargo Bays
F-11 :: Cargo Lift (entry point; damaged, will only fit objects up to super battle droid size)
F-13 :: Armory. Bronzium Mystery Prize
Random :: x2 Force Marker Armor
FLOOR 02 :: Crew Stations
F-5 / F-6 / F-7 :: Capital Weapon firing Chamber (in tact but offline; random locational hazard, haunted)
E-8 :: Starboard Hangar (entry point; damaged, blasted open, will fit up to one interceptor-sized vehicle, no air, no gravity, airlock doors sealed shut and inoperable)
G-8 :: Port Hangar (entry point; functional; minor scarring, hangar doors sealed - intermediate slicing an option, particle shields inoperable, minimal air, no gravity, airlock doors operational)
F-13 :: Main Engine Room (hazard; functional; engines offline, reactor core severely damaged and inoperable - repairs impossible, advanced hyperdrive core inoperable but salvageable, type-III environment)
E-10 / E-11 :: Medical Bay (access only possible via Sector F-10. Potential bio-hazards present) Chromium Mystery Prize
Random :: x1 Force Marker Armor, Ajunta Pall's Blade
FLOOR 03 :: Main Deck
F-5 :: Docking Bay (entry points; port entrance damaged and inoperable - half-destroyed, allowing personnel access, starboard entrance operable but power insufficient, internal in tact)
F-6 :: Bridge Elevator (entry point to Bridge; elevator inoperable, shaft blocked by substantial mass)
H-13 / G-14 :: Aft Flank (various; damaged and missing - debris scattered, trace signs of dark matter presence, possible entry point into interior)
F-13 :: Main Battery Chamber (installation; battery inoperable - mount partially damaged, electrical hazard - capacitors) x1 Blackwing Crystal
Random :: x1 Sith Healing Amulet, Cirra Mace, x1 Spinning Lightsaber w/ Opila Crystals
REWARDS
Locations are as listed above...
Sith Healing Amulet
Cirra Mace
Spinning Lightsaber w/ Opila Crystals
Blackwing Crystal
x3 Force Marker Armor
Ajunta Pall's Blade
"Bronzium" Mystery Prize - Located in Armory on Floor One.
"Chromium" Mystery Prize - Located in Medical Bay on Floor Two
"Electrum" Mystery Prize - Completely Random Appearance
(((Looting from ship components is allowed! Just don't go overboard with it.)))
TRAPS! - Random Instances (x3 Soul Snares, x2 Random Hazards, x1 Vampiric Curse)
Sith Healing Amulet
Cirra Mace
Spinning Lightsaber w/ Opila Crystals
Blackwing Crystal
x3 Force Marker Armor
Ajunta Pall's Blade
"Bronzium" Mystery Prize - Located in Armory on Floor One.
"Chromium" Mystery Prize - Located in Medical Bay on Floor Two
"Electrum" Mystery Prize - Completely Random Appearance
(((Looting from ship components is allowed! Just don't go overboard with it.)))
TRAPS! - Random Instances (x3 Soul Snares, x2 Random Hazards, x1 Vampiric Curse)
PRE-SIGNUP TAGS
[member="Mrrew"]
[member="Robbi"]
[member="Cryax Bane"]
[member="Jaryn Rhane"]
[member="Enigma"]
[member="Manamune Lumina"]
[member="Darth Tsolan"]
[member="Ven'Rain Sekairo"]
[member="Alexandra Lianne Feanor"]
[member="Corruck Kazen"]
[member="Lan Graendal"]
[member="Robbi"]
[member="Cryax Bane"]
[member="Jaryn Rhane"]
[member="Enigma"]
[member="Manamune Lumina"]
[member="Darth Tsolan"]
[member="Ven'Rain Sekairo"]
[member="Alexandra Lianne Feanor"]
[member="Corruck Kazen"]
[member="Lan Graendal"]
PLEASE LABEL YOUR FLOOR & GRID LOCATION ONCE INSIDE, IN EVERY POST!