Flowers
OOC Account
Eyes:
Brown
Hair:Black
Skin:Tan
Height:5'10"
Weight:200 lbs
Gender:Male
Creator of Template:Name:
Anarkh
Last name:Unknown
Alias:The Wanderer, Kenshal Talos, Omysil Dol
Species:Human
Age:Late 20s to early 30s
Gender:Male
Family:Unknown
Faction:Unaligned
Force Sensitive:Yes
Master:N/A
Anarkh
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Anarkh was born to nomads on the very disconnected planet Weik. Not much could be said of his short time with his biological parents, as Anarkh already started to show some proficiency in the Force. On Weik, most knew very little of the Force, seeing it as magic. Troubled, they went and ditched him to the Paladins of the the Adamite Tower.
The Paladins were practially the Light Side force on Weik, warrior-judges that were feared for their strength but respected for their righteousness. They raised Anarkh as the youngest Paladin in history, learning all they knew about the Force. As a Paladin, he became intangled in war against Skyholme Lucites, the Dark Side force. And so began the Shadow Wars on Weik. Little did he know fighting at such a young age would start a love for battle, but it wouldn't set fully for a number of years.
It was a terrible war, enough for Anarkh to plan to drop his status and become a full on blacksmith. Before he followed through however, the battles attracted a man from the sky. A man that owned machines that can fly and can command the Force to a greater degree than both the Paladins and Lucites thought possible.
He was Shal'or Eden, a Kel Dor Jedi Master. He was a Sliver Warden who took notice of the battles, and went to aid the Paladins in stopping the war completely. Anarkh was initially astonished and went to duel the Jedi Master. He lost terribly, but showed great promise to the elder's eyes. Anarkh was taken in as an apprentice and aided Shal'or to end the Shadow Wars.
Eventually when he became a Knight, Anarkh was slightly disillusioned with the Jedi way and left Shal'or to seek something more fulfilling. Becoming a soldier of the Confederacy of Independent Systems, Anarkh got to experience the galaxy for the first time. It was going well despite the trouble he received for discarding his blasters.
Before he got discharged, he crashlanded on Kaleesh. He met Lolkola Ranassh and fell in love. Enamoured with engaging in Kalessh's war culture with her for a time, he left what could've been his second home after the death of Lolkola. He was devastated, and left to the only home he had. He would wander around picking fights and winning with ease. Kaleesh awoke a hunger for battle, and Anarkh knew where to go.
Traveling to Weik, Anarkh challenged his former Jedi Master once again. He lost in a closer battle but became friends with Shal'or once more. Through him, he became a better duelist, learned a little more of the Force and the galaxy and accepted Lolkola's death.
Anarkh left Weik after Shal'or's death and traveled to a world that was infamous for it's warrior and smithing culture, Mandalore. Creating a blade based off his homeworld that could tend with lightsabers, the fighter traveled and engaged in quite a few planetary wars.
Although enjoyable, it didn't measure up to his duel with Shal'or. And so with the galaxy busy as ever, Anarkh goes off in search for a fight, Force wielders or not.
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+Duelist - Anarkh is an extremely skilled duelist. He can use most weapons to his advantage, but shines best with his sword.
+Willpower - His will allows him to push past his limits and keep going, no matter the cost.
+Survivor - Being a nomad for a long time has allowed Anarkh to survive with any environment he finds himself in.
+Blacksmith - He is a pretty competent blacksmith, at least for some things.
~Disconnected - Born on a world far behind on technology and culture, Anarkh is rather surprised and lack knowledge for most of the galaxy.
-One Goal - Anarkh is very focused on being the best duelist in the galaxy.
-Restraint -He holds back a lot with the Force, to the point he wouldn't use it unless necessary.
-Rebel- He only follows his rules, and has generally a hard time with authority.
-The Quest Continues - Anarkh is never satisfied in even good duels, seeking a fight to drive him to his limits. -
TBD
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Damasden (Sword)
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Act I: TBD
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