Kardir Polemarch
NAME: Andromach Hemstagon
FACTION: Athysian League
RANK: Warlord
SPECIES: Human (Ahysian)
AGE: 31
SEX: Female
HEIGHT: 1.74m
WEIGHT: 100kg
EYES: Blue, Yellow when under the influence of the Dark Side
HAIR: Long, Black
SKIN: Pale
FORCE SENSITIVE: Yes
GEAR:
Primary: Kirkian Witch-Blade (Scimitar)
Secondary: Heavy Blaster Carabine
Armor: Powerarmor
Enchantments:
STRENGTHS
Trickster. Andromach is a rather keen warlord, expert in ambushes and trap-setting both in and out of the battlefield.
Mother of War. Andromach has spend decades in the heat of battle, with her lineage as well as offsprings being bred for a single purpos... Determined and deceitful, Andromach shall bring forth to the foe a labyrinth of treachery and twisting battle tactics, investing much on the tainted nature of the Athysian war machine...
WEAKNESSES
Bloodline of Malice. "Crime is when it is found". A saying the Hemstagon Hegenika has given a whole new meaning. Moulded in constant powerplays and treacherous schemes, Andromach is from the few women of her family who became a Warlord. Her embrace on the Hegenika's values is often the spark of civil conflicts.
Witch-Wrath. When the well-being of her, or her offsprings is challenged, Andromach can turn to very... very wrathful individual which may even turn her against her own kin.
APPEARANCE:
Tall, imposing in her expression, Andromach always wears her battle armor, marked with the ritualistic engravings of the Witch-Mother Tyr'oata. Her body, under the red armor is covered by a thin yet rather durable chainmail, enchanted as much as her armor.
BIOGRAPHY:
Andromach was born in Kardir Hive City-State, to a lesser Adept of the Hegenika. She had never knowledge of who her real father was. Her youth was spent in a Witch coven outside the Hive, where she was initiated in the Dark Arts. In the age of 16, a decade after her parting with her mother, she returns to Kardir to receive the blessing of the Hegemon, finally being recognized as part of the nobility. Alas, her journey to the city did not go as planned. Her uncle, Aressar Hemstagon, had a feud with Andromach's mother, resulting to a scheme meant to rid her of her daughter. And the plan worked. Andromach's shuttle was shot down by a marauding warband, secretly hired by Aressar, with Andromach barely surviving the crash.
By the time she regathered her conciousness, the marauders had scavenged most of the equipment and valuables, while they had piled her herself along with the dead crew.
Unable to cover the distance to the Hive, Andromach shall venture into the distant wasteland, where she will track and finally confront the marauders that pulled the strike. Her rage shall be revealed, as the marauder camp will be ravaged by a dark spell she shall call upon. A dreadful trait she got, by the coven's initiation. Believed to be protected by demons sent by the Witch-Mother, Andromach shall bleed the truth out of the marauders, before she returns, by foot, to Kardir Hive. There she will be captured by the guard, brought before Irratar Hemstagon , who shall recognize her as his niece.
Irratar shall keep her return a secret. Although against her will she will be sent to the mountain camps, were she spends six years of her life in brutal training, in the ways not of the Witches... but of the Warriors...
Andromach shall return to Kardir along with the youth. There, with the aid of her uncle, Irratar, she shall sneak in Aressar's palace along with a band of troops from the mountain camp. After a battle in its halls, Andromach shall finally kill the treacherous Aressar, claiming her revenge on him. With Kardir's Prince on her side, she will be allowed to usurp Aressar's assets, cleansing her name through war deeds.
Andromach's warband soon proves a most capable force in the battlefield, with several victories in the colonial wars of the Hegenika.
In her time now as a warlord, Andromach shall have two sons, who she shall part with when they are taken to the Mountain Camps. She herself shall sail along with the Raider Fleet of the Hemstagon Hegenika, always standing on the Black Prince's side as his most keen military commander.
SHIP:
None, She commands ground troops
KILLS:
None as of yet
BOUNTIES COLLECTED:
None as of Yet
ROLE-PLAYS:
- Beasts of Babbylon (Invasion)
- Aftershocks (Dominion)
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