Star Wars Roleplay: Chaos

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Approved Starship Antony-Class Battle Cruiser

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OUT OF CHARACTER INFORMATION
  • Intent:
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battle Cruiser
  • Length: 2000 meters
  • Width: 500 meters
  • Height: 400 meters
  • Armament: Extreme
CANNONS
Battleship Ion Cannons (Quad Range, 100, 50 port and 50 Starboard)
Repeating Ion Cannons (Quad Range, 550, 250 Port and 250 Starboard, 50 Fore)
Long Range Turbolasers (80, 30 port and 30 starboard, 15 Fore, 5 Aft)


MUNITIONS

Ion Pulse Missile Launchers (100, 40 port, 40 starboard, 10 Fore, 10 Aft)
Ion Bomb Launchers (80, mounted underside)

EXOTIC:

Shield Leech Weapon
Heavy Tractor Beams (4)
  • Defenses: Extreme
Carbon-Durasteel Armor Hull (Primary Armor Layer)
Quadanium Steel Hull (Secondary Armor Layer)
Plasma Shield (Double Recharge Rate)
Kerts-Bhrg Field Generator
Ion Shield (Double Recharge Rate)
ECCM Defense System
Targeting Jammers
Anti Concussion Field Generator


  • Hangar Space: Base: 2
  • Hangar Allocations:
    • Starfighters: 0 squadrons
    • Support Craft: 2 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive Class: Average: 2.0
STANDARD FEATURES

Crew Compliment: 2500

ADVANCED SYSTEMS
  • Very Long Range Energy Weapons, allowing engagement at much greater ranges than normal
  • Multiple Back up Power Sources
  • Extreme Defenses-able to pass near the corona of a star and escape it's gravity well.
  • Ion Weaponry focused
  • Multiple Molecular Furnace Facilities
  • Redundant sensors
  • Lasts an absurdly long time in Drydock without repairs.
  • All systems streamlined to allow for very few numbers of personnel necessary to control and run the vessel
STRENGTHS
  • Mercy: With a primary Ion Focus to its Weaponry, this battle cruiser is more interested in disabling ships and installations than destroying. The actual turbolasers on the vessel are more formality than anything
  • Passive sensing: Powerful Electrotelescopes allow it to passively scan an area at immense ranges without fear of being detected, and has plenty of back up sensors in case it's primary ones are taken out
  • Back ups: In addition to its powerful Sun Generator providing power to the vessel and it's weapons, it's got a back up Solar Power Generator, and an emergency fusion fenerator
  • Self Reliant: Plenty of Molecular Furnace Facilities to process raw materials into vital supplies and repair parts, enabling it to go potentially years without Drydock. All systems streamlined to allow for as few crew as possible to man the vessel.
  • Longbow: All of its energy cannons have very long range, enabling it to engage foes at vastly longer than normal ranges
  • Apocalypse Proof: Engineered so well it lasts insane amounts of time, decades or even centuries possibly, without active use. This also makes it idiot proof at Maintenance--you have to be literally TRYING to screw up at repairs. It also comes with massive amounts of safety features, to prevent severe damage to the power plants from potentially destroying the rest of the vessel
  • Exotic: Possesses a powerful shield leeching device, allowing it to charge up it's own shields much faster than normal by potentially draining those of an enemy vessel, and has four powerful tractor beams
  • Just die already! It's got a powerful, double layer armored hull, and extra capacitors allow it's combat shields to recharge at double the normal rate. It's Kertz-Bhrg Field Generator allows it to get close to the corona of a star for days without any I'll effects, as well as escape the gravity well due to the special thruster such generators are built with. ECCM defense system renders it's Electronics extremely difficult to affect via wireless slicing from enemy ships
WEAKNESSES
  • Vanilla: For all their range and average fire rates, the energy cannons have only 8/10ths the accuracy of regular cannons and only so-so damage
  • No starfighters: Unable to carry starfighters
  • Low Squadron Count: What support vessels it does carry, it can only carry two Squadrons of them
  • Lengthy repairs: While easy to repair, it does take a long time to repair due to its more specialized parts needing to be fabricated, of to have spares on hand
  • Slug: Low Speed and agility
DESCRIPTION

A Battle Cruiser developed by BMC at the height of the Bloodscrawl Family's Power and Influence, these powerful warships were mainly forced into storage during the Gulag Era as there were very few people to man them, though when possible, they kept order in the more lawless reaches of space. Repurposing them to serve the Trade League as well as his own company, Nathan programs their computers to travel to the edge of league space for retrieval whenever he discovers them. Due to the admitted suspiciousness of ancient battle cruisers showing up for duty, it understandably takes league engineers long periods of time checking for hidden programs or bugs before clearing them for use, though their benefits when in use cannot be denied. Signs of the Bloodscrawl Family sigil can still be found on some of the older parts, half faded.
 
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