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Approved Tech AQUILA Artificial Intelligence System

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Sith-Imperial Corps of Engineers
  • Affiliation: [member="Darth Carnifex"], [member="Darth Prazutis"]
  • Model: AQUILA
  • Modularity: No
  • Production: Semi-Unique
  • Material:
    Impervium Artificial Intelligence [Non-Droid] Core​
  • Turadium Outer Casing
  • Glasteel Optical Sensor
  • Various Electronics

SPECIAL FEATURES
  • Hyper-Intelligent/Advanced AI - AQUILA is capable of rapid data analysis and high-speed processing, allowing the artificial intelligence to not only carry out tactical operations but also hyperspace tracking, repelling boarders, serving as an overseer of all other automated systems, and a variety of other tasks onboard a starship.
  • Adaptive Heuristic Processors - AQUILA is considered a learning intelligence by those that designed it and is capable of learning and adapting the longer it stays online, effectively predicting the myriad of possible outcomes and solutions to the ever-shifting tide of war.
  • Self-Regulating Protocols - AQUILA can update or remove outdated coding in its own systems, ensuring that the AI remains at peak performance at any given time.
STRENGTHS
  • Advanced AI - Capable of rapidly analyzing, cataloging, redirecting, and processing astronomical amounts of data far faster than standard AI's and Organic crew.
  • Bio-metric Security Interface - Makes it difficult for slicers to slice through the already established command codes and override its programming.
  • Predictive Algorithms - Using newly acquired data, and comparing it to previous encounters - the AI is able to calculate the most likely outcomes of an encounter and offer the highest probability to the user.
WEAKNESSES
  • Central Mainframe - The heart of AQUILA is susceptible to close-proximity EMP detonations, a weakness that can be easily exploited by boarding parties looking to disable the advanced AI at its source.
  • Power Hungry - AQUILA requires its own dedicated set of power generations to remain at peak efficiency, and if anyone of those generations should be rendered inoperable then AQUILA would suffer detriment to its ability to perform its tasks.
  • Multitasking - To maximize efficiency, AQUILA typically devotes a large quantity of processing power to one task at a time. However, if the AI is running combat probabilities and it has to suddenly switch priorities to internal security, the sudden division in processing power slows down the reaction and accuracy until it can be stabilized.
DESCRIPTION

After the failed attempt to hijack the Behemoth over Dubrillion, the Emperor and his engineers knew they needed to rebuild the AXIOS artificial intelligence in their possession from the ground up.

They stripped away the outdated software until all that remained was the core intelligence and the personality matrix of AQUILA, the intelligence that served as the captain of the Behemoth. They then designed entirely new coding that was then integrated into the core intelligence, bereft of the old protocols that the intruders had attempted to utilize to gain control of the dreadnought.

The Emperor personally oversaw every step of the intelligence's restoration, inputting his own commands and backup protocols where necessary. With the intelligence core rebuilt with new software, AQUILA's personality matrix was reconnected and intertwined with the new protocols.

Carnifex abandoned the old name of AXIOS and renamed the artificial intelligence after the personality, AQUILA. Not content to just possess one AQUILA, the Emperor commanded that several copies of AQUILA be created for use elsewhere in the Sith Empire.
 
I'll be handling this one, so please be patient with me!

Predictive Algorithms - Using newly acquired data, and comparing it to previous encounters - the AI would be able to accurately predict the approximate turn of events during battle.
This should be changed to something along the lines of "Using newly acquired data, the AI is able to calculate the most likely outcomes of an encounter and offer the highest probability to the user(s)" As is, it sounds too loose and open to abuse.

If possible, I'd like to see one more weakness added for balance.

[member="Darth Carnifex"]
 
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