Star Wars Roleplay: Chaos

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Arix Askrima

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NAME: Arix Askrima
CALLSIGN: Rogue Four // Droid
FACTION: Galactic Alliance Starfighter Corps
RANK: Flight Officer, Rightful Duke of Dubrillion
SPECIES: Human (Cyborg)
AGE: 25
SEX: Male
HEIGHT: 1.83 meters
WEIGHT: 80kg (life support suit adds approximately another 30 kg)
EYES: Cybernetic (formerly Blue)
HAIR: Bald (Brown)
SKIN: Unusually pale, with burn scars all over
FORCE SENSITIVE: Borderline

STRENGTHS
  • Skilled Pilot: Having studied to fly even as a young kid growing up poor on Dubrillion, Arix helmed several freighters during his time with his first master Zark in the Outback, and during his time on the GADF command track flew dropships through several combat situations. Eventually applying for a transfer to the Starfighter Corps, Arix first served with the Wild Knights before his current posting in Rogue Squadron.
  • Duelist: The moment Arix picked up a lightsaber it felt like a natural extension of his body. Despite studying under a middling saber wielder in his early years, the limitations of his condition pushed him even further into studying the martial arts on his own time, and hours upon hours of practice have made him proficient despite his loss of the Force, even skilled enough to dual wield.
WEAKNESSES
  • Force Dead: Severely maimed, possessing several artificial organs and requiring a life support suit to survive outside of controlled conditions, Arix’s connection to the Force was weakened by his loss of humanity. After a near fatal duel on Thyferra which necessitated further surgery, all that remains to him now is a faint and unreliable danger sense.
  • Walking Tin Can: Due to the precise balance of environment and physiological conditions Arix requires to function, he is required to wear a sleek and utilitarian but aesthetically pragmatic life support suit. On more than one occasion, he has been mistaken for some odd sort of protocol droid, as he also requires a vocal modulator to speak that gives his voice a distinctly robotic tone.

APPEARANCE

Almost always covered head to toe in a life support suit, mostly black with some grey trimmings. Lithe even before the accident, the custom built suit is nonetheless as slim and un-cumbersome as possible, even providing some mild exoskeleton reinforcement that enhances Arix’s baseline physical strength and endurance.

BIOGRAPHY

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Arix, Before the Injury

Born on Dubrillion and raised as a commoner with low prospects, the son of a single working mother and an uncertain father, Arix took to learning to fly at a young age as much out of a desperation to escape his circumstances and surroundings as innate passion. In his early teens he was already co-piloting and even running a few empty transport hauls back from the mining colonies on Destrillion, forced to learn quickly in the planet’s uniquely turbulent atmosphere.


Discovery of his sensitivity in the Force came later than most, so subtle had been the awakening that the earliest signs had been mistaken for uncanny proficiency at the helm of a starship for a while before anyone knew otherwise, even Arix. Hiding it from his mother for a while longer, as older boys are prone to, she nonetheless found out eventually and just as the young Dubrillion was approaching the age of manhood, she sent a holomessage and the next day he was collected by officials of House Askrima, and taken to the Duchal estate.


The confused young man, not quite eighteen, was ushered into the hospice rooms of an older man, not ancient enough to be dying of old age, well on in years, but nonetheless deathly sick. The man spoke a few cryptic works he did not understand, and then he was brought to meet a strange and imposing robed man, who introduced himself as Jedi Zark.


Obedient to his mother’s wishes, and enticed by the promises of grand adventure eventually offered by Zark, Arix left Dubrillion behind and began serving with the Jedi Knight on a variety of freighters, doing everything from escort work to treasure hunting, and learning the ways of the Force in the Kathol Outback.


It wasn’t long before Zark had acquired his own ship and crew and Arix was serving as his second mate and pilot. Having made enough to get by, they began to focus more and more and Zark and eventually Arix’s passion of treasure hunting, although while his master loved it for the archeology and insight into history, the Jedi Padawan loved it more for the thrill of the mystery and the hunt, as well as the occasional action.


One day, quite by accident, Arix quite by accident decipher the location of an ancient Sith holocron. Deeply uneasy at the prospect, but eventually persuaded by his Padawan and his own curiosity, Zark set a course for the jungle moon on which it was apparently buried. Coming across an ancient sunken temple, they left their crew outside and headed inside.


Unbeknownst to them, a Sith Apprentice had been monitoring the temple for the past few months, on a mission from his master to acquire what was not a holocron but a weapon. Foiled by the temple’s defenses, as soon as Arix’s deciphered pass phrases opened the way the Sith murdered most of their crew and followed them inside.


In the ensuing duel at the heart of the temple, Zark and Arix had the upper hand before the temple’s defenses were reactivated in the chaos, cutting Zark off from the two of them. Struggling to get back to his Padawan, Arix was nonetheless outmatched and quickly overtaken. Viciously and severely wounded and maimed, the Sith left him to die slowly instead of finish him off and moved to claim his prize.


In delirious desperation, Arix triggered the artifact with the Force without understanding how it worked, and the resulting explosion presumably destroyed it as well as the Sith, and the flames and concussive blast injured him even further. Somehow clinging to a shred of life when his master reached him, Zark used his knowledge of Force healing to keep him alive long enough to move him back to their ship and get off the planet.


Taken to a facility run by a company called AskrimaCorp, the barely alive young Jedi was triaged and fitted with a custom designed and built life support chassis. When he awoke to his recovery process, Arix found that his master was gone. Overcome by shame over his Padawan’s face, Zark had retreated into exile in the far reaches of the Outback.


For a while aimless and a little bitter, Arix wandered as he adjusted to his new life until he found the New Jedi Order. The teachers there helped him to reconcile his grief and reaffirm his belief in the Order, but he soon grew too restless there to stay and learn and began service with the Galactic Alliance Defense Force.


He had not been with them long when he began to hear rumors in cantinas of a privateer operating in the Outback, a bearded man who captained the Dawntreader named Zark Pulsar. After confirming it was his old master, he sought the Captain out and, rather than hold a grudge, forgave the old and faded man and asked to join his crew.


Enticing the old Jedi with offers of both redemption and credits with a little honest escort work for the Merchant Fleet, the two worked together again as mercenaries until eventually Zark was offered a commision and, to Arix’s amazement, agreed. Returning to his life in the Defense Force, Arix served as his old master’s third and operations officer.


Seeing action at Belsavis, Castameer, Bomis Koori IV, and others, the two worked well together almost like old times until Zark was promoted to Commodore and, seeing his job of redeeming his master in return for the life he was provided as completed, he decided to pursue his first love of flying and agreed to take a rank bump down to flight officer to sit in the cockpit of an X-Wing.


As Zark parted ways with him again, although he would be serving nearby, the Jedi Knight pulled him aside and told him something he said he should have the first time he left. The Commodore told him that, although he was a few years late in delivering the news, the dying man he had spoken to on Dubrillion years ago was his father, and a Duke of Dubrillion. In an aggressive act of betrayal and business interests, a rival House and conspired to murder his trueborn heirs and poison him, and Arix was the last of the bloodline.


Although, given Dubrillion’s changing political climate in the years since either of them had been there, there was nothing left of the estate or the title but the symbolism of it, the corporate interests of the Duchy that had made his family so influential survived in exile in the form of AskrimaCorp, which DNA testing at the time of his injury had confirmed him to hold a legal right to a minor but comfortable interest in the tech company, now based on Coruscant.



SHIP:
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Capable of piloting a variety of freighters and large craft, Arix is also rated in B-Wings, A-Wings, X-Wings, and CF9 Crossfires, although the only starfighter he has much non-sim experience with is the X-Wing.


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