The Neophyte
ARMEL
Birthplace | Er'kit |
Class | Assassin |
Age | Twenties |
Occupation | Soldier |
Faction | Neo-Crusaders |
Species | Zeltron |
Gender | Male |
Force Sensitive | No |
Height | 5'10 |
Weight | 84 kgs |
| The Neophyte |
In the jungles of Dxun a small campfire illuminated a small patch of the primeval forest. Six figures sat in the iconic blue armour of the Mandalorian Neo-Crusaders, their armour was filthy, scarred and splattered with the dried blood of a Drexl. Despite their weary look the sound of cheering and laughter came from the small camp, for these six had passed their final trial and were now Mandalorian Neo-Crusaders.
The Zeltron had just finished off recounting his greatly embellished report of how they took down the Drexl too the amusement of the rest of his squad who laughed and jeered at him as he spoke. He felt around the campfire with his mind, his comrades radiated warmth. they were happy and it put Armel at ease. He can't remember if he'd ever sat around like this, laughed like this, felt the warmth in the air. He does remember how icy the air felt when he moved in on a mark, how cold they felt right before he slit their throats with his vibrodagger. He remembers the chill as he walked past beggars and overworked slaves. In fact the only warmth he remembers came from the slavers, and that was oppressive heat that contrasted so greatly against the cold of the room around them. He especially remember his own cold every time he settled in for the night. He was alwalys alone, to trust anyone on Er'kit was to expose yourself to a knife in the back, the Zeltron knew that better than anyone else, it was the best way to get close to a target. Worse yet trust got you back in the slave pits.
When the Neo-Crusaders came everyone was given the choice, don the armour or work as a slave. Armel had no doubt that he could've slipped away as a slave, he had been one before and knew how to escape. Maybe find his way to Hutt Space where there would be no shortage of work for a man like himself. Yet there was something about his Mandalorian captors, the way they interacted eachother, there wasn't a hint of cold in their voices. He observed his captors for a time, listened to them speak and watched their customs. There was undeniable trust, something he had never known. It wasn't long before he made his choice to don the armour. And so he sat around the fire as more comrades retold the battle from their own view. He remained just a foot soldier, and he knew there was so much more to his new life.
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Neo-Crusader While Armel is a fresh recruit, he has been run through the Neo-crusader's basic training and is equipped with the beskar'gam of a Neo-Crusader foot soldier. Like many other newly conscripted soldiers, he is taught to fight with great aggression, eager to impress their Rallymasters. Hitman Before the arrival of the Neo-Crusaders on Er'kit Armel was a renowned hitmen having risen out of the slave pits. Combined with his innate abilities as a Zeltron, Armel is an expert at stalking, manipulating and killing without drawing any attention. Zeltron While never growing up around Zeltrons to help understand his abilities, Armel is capable of limited telepathy, able to feel feelings as warm and cold. He can also release pheromones albeit something he rarely does as he had no guidance on how to as a youth. Loudmouth Armel can never really shut his mouth, and while as a youth it had it's uses running scams on tired Scrappers, it turned from a business tool, to a trait that often finds him getting in trouble. Part of the Zeltron feeds off the emotions of those he speaks to. Conscript While he is a Neo-Crusader the Zeltron is still just a conscript, he could hardly stand up to an actual Mandalorian Supercommando in a straight fight and he is unaware of the finer details of warfare. Assassin's Choice Much to the dismay of Armel's Rallymaster, the former assassin still values stealth and subterfuge. This is often reflected in his equipment, opting for a Vibrodagger and smoke grenades as his primary weapons, unsuited for the fast kinetic warfare of the Crusade.
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- Vibrodagger - A long vibrodagger that Armel has had since his days as an assassin he carries it in his off hand and uses it in conjunction with his blaster pistol.
- EE-2 Blaster Pistol - A heavy blaster pistol equipped with a beamsplitter.
- Grenades - Still valuing misdirection and stealth, Armel primarily carries concussion grenades and smoke grenades
- Neo-Crusader Armour - The standard blue beskar Neo-Crusader armour with white markings to indicate Armel as a recently inducted recruit.
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Stay Tuned...
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