Character
- Intent: To create a personal advanced armor system for Juno Kryze that replaces his out of date Mandalorian beskar'gam.
- Image Source: Link
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Locke and Key Mechanics, Juno Kryze
- Affiliation: Juno Kryze
- Model: Artemis Mark I
- Modularity: No
- Production: Unique
- Material: Phrik, Durasteel, Electronic Components, Sensor Equipment
- Classification: Multipurpose Advanced Armor System
- Weight: Heavy
- Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
- Energy: Very High
- Kinetic: Average
- Lightsabers: Very High
- Environmental: High
- Vacuum: Average
- Ion: Average
- EMP: Low
HELMET
CHESTPLATE
- Personal Energy Shield
- Valkyrie System
- IFF Transponder
- Repulsor Pack
- Magno-clasps
- Deployable Vibroblades
- LK Apollo
- Microrepulsors
- Light-Shield
- Magnetic Soles
- Microrepulsors
- Superior Protection: The armor is primarily made out of Phrik, which is one of the strongest known materials in the galaxy. It is highly resistant to blaster fire as well as lightsaber strikes.
- Comms: The built in Hermes unit will allow the user to communicate with others on the battlefield, or in orbit, via a series of secure comms.
- Adrenal Surge Incoming!: The Valkyrie unit allows the user to “dose up” on various drugs included within, which can boost said users battlefield performance. It also contains a built in medical suite which keeps constant track of the user’s health status.
- Vibroblades: The armor system has a built in vibroblade in each gauntlet. The blades themselves have a monomolecular edge which can cut through flesh and durasteel with ease. The vibroblades also have electro-plasma filaments that energize the blades which gives them the ability to parry lightsabers.
- Dead Weight: In the event of power failure, Juno’s armor essentially becomes a cage. It’s very difficult to move around without assistance and the dead weight will leave him a sitting duck.
- EMP: Except for the helmet, the armor is vulnerable to EMP blasts. It can knock out the tech, resulting in the armor as being nothing more than a glorified shell. This can leave the user vulnerable to outside attacks.
After Juno found his old armor in the hands of a black market merchant, he was able to get it back. However, he found that the armor did not fit him as well as it did before, on account of his new body being female and of a different build. He kept it anyway as a reminder of his past, and then went to a company called Locke and Key Mechanics to get a set of powered assault armor that’s up to modern technological standards. Due to this, Juno’s brand new armor contains many of Locke and Key Mechanics’ signature technologies. It utilizes the Apollo control system, the Minerva, the Hermes, and the Valkyrie. It incorporates third party shields and micro repulsor tech that the company doesn’t have, as well as magnoclasps that allows him to store weapons and ammo on his person. The micro repulsors give Juno a higher level of mobility and the tech gives him the ability to fly. It also has 6 hours of oxygen.
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