Star Wars Roleplay: Chaos

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As Darksiders go.... Brainstorming and Neph.

With Neph gone, I'm looking back at my Darksiders and wondering how she measured with others, cultists, what could have been done better, and now what sort of new sith to write.

I know I have a bunch of chars, but the bulk are support type ( I'm such a goody goody. It takes a bit to get me into Darkside chars)

What made me enjoy neph is that she was a support tank - she didn't fight alone and her purpose was to support a dps type char.

I dunno. Ideas?
 
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[member="Darth Nephthys"]

The hard part with Darksiders, is when you create a darksider, you have to commit to their logic and their story. To play a convincing darksider consider their motivation, their goals, how they would achieve said goals and when confronted by their complete opposite how would they interact.

When you have all this in mind you can go ahead and work out their progression and ascendancy afterwards.

In the end it can be an exhausting type of character to play because it sometimes is too much energy to be evil all the time.
 

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