STORMCOM
Never forget, Never forgive.
AN AGE OF STRIFE STORY
ASCENDANCY OF DEFIANCE
THE EMPEROR IS DEAD.
As the BATTLE FOR TYTHON reaches its end, the casualties of the war are revealed to the galaxy as a whole. The EMPIRE enters a state of mourning; Erskine Barran becomes LORD REGENT at the behest of Emperor Fel's last edict, assembling a TRIUMVIRATE of individuals to guide the Empire through its time of adversity. However, the galaxy continues to simmer with chaos as the Imperials work to reorganize the powers that be within their state.
A rising tide of Chiss nationalism engulfs the worlds on the western frontier, fueled and funded by agents unknown to Imperial intelligence at the time. Though tensions reach a boiling point that triggers alarms across their respective sectors' apparatus, the Imperial response would only manage to suppress the populations, but not delay the inevitable.
THE REDOUBT goes dark several weeks later.
Assumed to be caused by a predicted radiation storm, contact with the star cluster is lost, but as the radiation storm engulfing the cluster's worlds recedes, communication with the Imperial fortifications within the cluster are unable to be resumed. The Imperial Navy -- with elements of ISB in their fold -- are sent to make contact directly. Their final message back to the Empire is one of distress, marked with explosions and pandemonium as their fleet goes dark.
THE CHISS EMERGE FROM THE REDOUBT.
And the picture begins to become clearer as worlds bordering the star cluster begin to fall one after another. Declaring themselves as the successors to the Ascendancy, an extensive array of Chiss-led battlegroups begins launching a campaign of conquest across the western frontier. Combined with irredentist elements from both Imperial and Galactic Alliance worlds, and solidified beneath the banner of the Ascendancy elements who escaped Csilla's destruction, they announce their intent to conquer the worlds of their people up to and including the prized jewel of the Empire, Nirauan.
The Imperial response to the Chiss is weak, disorganized as a result of treasonous elements at all levels and organizations engaging in acts of sabotage against the state, while the Triumvirate's reshuffling leaves the Empire too disorganized to blunt the offensive in the opening days of the conflict. Forced onto the defensive as a result of these circumstances, the Imperials switch to a fighting retreat to slowly stem the Chiss offensive for as long as they can.
The conflict reaches its climax, with both sides settling upon the world of NIRAUAN as the turning point of the war. Imperial ground reinforcements flood onto the planet once more, entrenching themselves across the world to defeat the vanguard of the Chiss on the prized world they seek to conquer. Naval elements prepare to defeat their fleets in orbit, leaving those on the ground to the mercy of the Imperials as a result. The Chiss, on the other hand, are high in morale, and fanatical in their desire to reclaim what was once theirs.
Both sides have everything to lose as a result of the impending battle for the planet, but what could arise from an Imperial loss may lead to further destabilization of an already strife-ridden Empire.
Current state of the Chiss-Imperial Conflict, 876 ABY
OPERATION PHALANX
"We’ve spilled our blood into the dirt of every planet in the galaxy. Because we are the Empire’s fist; We are stormtroopers, and you can never kill us all."
The Reclamationists have landed, despite the best efforts of the Imperial Navy above the planet in orbit. But despite this fact, the Imperials on Nirauan are as prepared as they could be for the looming battle to come. Faced with the vanguard of the elite Chiss Expansionary Armies who'd swept across several worlds until their eventual landing upon Nirauan, they are met by the combined might of the amalgamated Imperial Armed Forces, whose presence had been hastily reinforced on world from across the Sector and beyond.
They intend to meet the Chiss outside of the capitol city of New Carannia, establishing their defense lines around Fort Yularen to the Northwest, and the New Carannian Powerplant to the Northeast. Seeking to take these forward positions for themselves, the 1st. Chiss Expansionary Army is tasked with assaulting Fort Yularen, and occupying it after clearing it of any Imperial defenders. The 2nd. Chiss Expansionary Army had been tasked with assaulting the Powerplant in force, and move swiftly to overtake the defenses mounted around its perimeter in order to allow its heavy artillery batteries to be brought in range of the capitol itself. Losing both these key positions would inevitably allow for New Carannia to be encircled, something the Imperials can not risk happening if they are to blunt the momentum of the invaders.
The Imperials must hold the line, and defeat their assailants at all costs.
Faraak is a politically connected general among the Chiss Reclamationists. Infamous for his expansive works on offensive military doctrine during his tenure as an officer in the Empire of the Hand, he was delegated the task of supreme commander of all Chiss Expansionary Operations once he turned coat from the Empire.
Credited to be the mastermind of the Chiss blitz through the Imperial frontier, he now directly commands the Chiss forces in the Battle for Nirauan.
Faraak
OPERATION KNIGHTFALL
"The whispering of his name can rekindle hope, and hope is something we cannot allow our enemy to possess."
"Twice the pride, double the fall."
And with the message sent, the Imperials on-board were sent into action. All available Knight Chapters had been mustered beneath Lucien's command, and together with the 173rd. Stormtrooper Legion -- The Myrmidons -- they'd initiated a lightning quick assault directly into the hull of the station. Utilizing breaching vessels and the element of surprise, the Knights of the Empire strike with the iron fury of their deceased Emperor, engaging not only the reserve elements of the Expansionary Army, but also the elite Force element that had been formed by Moff Zovesa in the years prior to her open sedition.
Dubbed the Chiss Force Corps by their creator, they are fanatical in their devotion to the ideals of an independent Chiss state. The Knights of the Empire will have to fight for every inch of ground against an equal foe, and keep them occupied until their contingent of allies elsewhere on the station complete their task.
A powerful force user, Zodt was trained by Zovesa as part of the Imperial Force Corps before he fell to the Dark Side. With the Chiss Worlds vanquished by the Maw, Zodt sees an opportunity to carve a new home within the hereditary Empire of the Hand territories located within the weakened Empire.
Zodt is a staunch Chiss supremacists who believes other races are naturally inferior to the Chiss.
Zodt
OPERATION DAMOCLES
"The stability of the Empire is at stake; A planet is a small price to pay."
What starts as a flawless infiltration would soon evolve into a near-equally pitched battle as they advance ever so closer to their objective. An initial ambush by none other than Chiss Intelligence themselves would spark off the powder keg of all-out warfare within the depths of the station. ISB and their allies must defeat the elites who stand in their way if they are to accomplish their sole objective at hand. High Command does not have any other means of escape, given the fact that our Imperial Knight allies have assaulted across the station. But as with all things in war, the situation may change if we lose the momentum.
Time is of the essence.
Formerly a high-ranking officer of the Empire, Dac'zom'ina -- or as he was known by his peers, Dac -- is among the chief Chiss-Imperial defectors to marshal beneath Moff Zovesa and the Chiss Reclamation in their conflict against The Empire. He's one of High Command's premier strategic minds, utilizing his extensive knowledge of Imperial military doctrine to provide the Reclamation with an edge over their enemy. While Faraak commands the Expansionary forces at the frontlines, it is Dac who provides the Reclamation with strategic-level planning from the rear.
Dac'zom'ina