Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Location Asha'kurat | Vash'karath

Status
Not open for further replies.
Sith-Logo.png


0a4b8a77bbca53c6901f5cf1bd1aee40.jpg

OUT OF CHARACTER INFORMATION
Intent
: To create a centralized location of Darth Empyrean Darth Empyrean 's loyalists and powerbase.
Image Credit: Pinterest
Canon: N/A
Permissions: N/A
Links: World Between Worlds | Ava'kesh Brand | Asha'kurat

SETTING INFORMATION
City Name
: Vash'karath

Classification:
Metaphysical Metropolis

While Vash'karath resembles a city in scope and function, its classification transcends physical definitions. It is a Metaphysical Metropolis—a vast, surreal urban center constructed through will, ritual, and Force sorcery, existing outside the bounds of space and time. It functions simultaneously as a hub of culture, governance, research, and metaphysical defiance, serving as the capital and sanctuary of the Asha'kurat and its elite Eternalists.

Location:
Vash'karath exists within a pocket dimension, and therefore does not reside on any known planet or physical location within the galaxy.

However, it is anchored to reality through complex sorcerous rituals, and can be accessed through rare gateways located in specific, highly secured places. The most well-known of these is aboard the Mors Mon—the flagship fortress of the Asha'kurat.

Affiliation:
Owned and ruled by the Asha'kurat, under the supreme authority of Darth Empyrean and Darth Omnia (Srina Talon).

While Vash'karath was willed into existence by Empyrean and anchored through his mastery and the guidance of Veritas sorcery, its governance is entrusted to the Asharim Council—the elite, trusted advisors who carry out the Asha'kurat's will across the galaxy.
  • Primary Affiliation: Asha'kurat
  • Ruling Body: The Asharim Council
  • Supreme Architect & Sovereign: Darth Empyrean Darth Empyrean
  • Co-Sovereign & Steward of the Order: Darth Omnia ( Srina Talon Srina Talon )
Vash'karath is not merely a capital—it is a sanctum of absolute loyalty and metaphysical trust. Only those bearing the Ava'kesh Brand or granted exceptional status by the Asharim may enter its reality.

Population:
Sparse

Though vast in scale and capable of housing tens of thousands, Vash'karath is sparsely populated by design. Its halls echo with silence, its streets often empty save for the occasional Eternalist passing between realms or the quiet presence of constructs and spectral stewards. The city is a sanctuary for the Asharim, their prospective initiates, and a limited number of trusted Veritas sorcerers, alchemical attendants, and personal agents.

Despite its monumental scope, fewer than 1,000 beings reside in Vash'karath at any given time—most of them temporary visitors or transients drawn there by Ava'kesh-activated portals. The city is built not for the masses, but for the few who defy fate.

Demographics
:
Vash'karath is not bound by species, but by ideology. Its population is composed almost exclusively of those who have been inducted into the ranks of the Asha'kurat—specifically those who have earned or been branded with the Ava'kesh. Species is irrelevant to the Eternalist cause; only strength, willpower, intelligence, and loyalty matter. As such, the city is home to a diverse but elite population representing a wide range of species, each one individually selected or initiated.

Dominant Groups:
  • Humans are common due to their presence within the Sith Order and galactic elite, but they do not dominate by numbers or influence.
  • Echani, Mirialans, Sith Purebloods, Zabrak, Pantorans, Chiss, and Twi'leks are among the most commonly seen non-Human inhabitants—particularly among Asharim prospects or agents.
  • Custom or ancient Sith-altered species tied to specific alchemical rituals or experiments may also exist in small, specialized enclaves or as attendants within the city.
Special Notes:
  • Veritas Sorcerers—often robed, masked, and inhuman in demeanor—are among the more alien and metaphysically strange denizens of Vash'karath, some so altered by their proximity to truth and ritual that their original species is no longer recognizable.
  • Synthetic beings, alchemical constructs, or metaphysical intelligences (ghosts, spectral echoes, thought-forms) exist in limited numbers as functionaries, guides, or guardians.

There is no racial hierarchy, but there is a strong sense of ideological elitism—those who are not Eternalists, regardless of species or heritage, are not permitted to exist within Vash'karath. In this way, the city is both diverse and exclusive—open to all, yet accessible to only the rarest few.

Wealth:
Wealthy

Vash'karath is a city of unparalleled hidden wealth, though it possesses no economy in the conventional sense. Its opulence is not flaunted but woven into the fabric of its existence—from the living obsidian halls to the starlight-fueled laboratories and vaults of relics older than empires. Funded and maintained by the Asha'kurat's vast galactic influence—including secret control over IGBC assets, megacorporate networks, and black market syndicates—the city has access to endless material resources and metaphysical power.

Its libraries contain priceless knowledge; its vaults are stocked with rare artifacts, forbidden holocrons, and raw alchemical materials beyond measure. The Asharim estates are crafted of wealth not for decadence, but for function and power.

In every sense, Vash'karath is not just wealthy, it is a well of limitless potential, its resources reserved only for those who dare to wield them.

Stability:
High


Vash'karath is a city of immense metaphysical and structural stability, maintained through the unbreakable authority of Darth Empyrean, Darth Omnia, and the Asharim Council. While it is home to some of the most powerful, cunning, and dangerous individuals in the galaxy, the city itself is not chaotic—it is a place of purpose, precision, and absolute control.

Unrest is virtually nonexistent. Every inhabitant is either an Eternalist or a direct servant to one—bound by ideology, oaths, or sorcery. There are no petty crimes or civil disobedience here, because only those with Ava'kesh Brands or direct sanction from the Asharim are allowed entry. Outsiders do not exist within the city unless they are being brought in under very specific and rare circumstances—often to be judged, studied, or changed.

While it may feel cold, quiet, and eerily still to the uninitiated, Vash'karath is not dangerous to its own, only to those who defy it. It is a city of silence, order, and the unquestioned dominance of will. The governing structure—rooted in Empyrean's vision and enforced through metaphysical law—is unyielding, yet efficient. Within these walls, there is no freedom to rebel… only the freedom to ascend.

Freedom & Oppression:
Philosophical Freedom, Structured Control

Vash'karath exists in a paradox of absolute metaphysical freedom and absolute structural control. Its inhabitants are among the most liberated beings in the galaxy—not in terms of political or social license, but in the Eternalist sense: they are free from Destiny, from the Cosmic Force, from the illusions of fate and prophecy. Within its boundaries, one is no longer bound by time, vision, or the great machinery of the galaxy's predetermined flow.

But this liberation comes at a cost.

The city itself is governed by an unquestionable hierarchy: Darth Empyrean, Darth Omnia, and the Asharim Council. Their word is law—not enforced through fear or tyranny, but through philosophical reverence and metaphysical alignment. Dissent is not punished publicly; it is preempted by design. Those who would defy the Eternalist vision are not brought into Vash'karath to begin with.

Daily life is not marked by surveillance or brutality—there are no merchants, no trade, no civilians. Instead, it is marked by purpose. Every soul within its walls is there to learn, serve, ascend, or create. Crime does not exist because personal ambition is channeled, refined into a singular cause: the mastery of self, and the shattering of fate.

Unusual acts, behaviors, and ideas are not illegal—they are often studied or encouraged, so long as they do not threaten the integrity of the city or its rituals. In that way, Vash'karath is deeply open to the unconventional and the arcane, but ruthlessly intolerant of ideological subversion or betrayal.

In short:
You are free to evolve.
You are not free to resist the purpose.

Description
:
Vash'karath is a vast, surreal metropolis suspended outside the boundaries of time and space—a city willed into being by Darth Empyrean through sorcery, sacrifice, and sheer metaphysical force. It is the sanctum of the Asha'kurat, a capital not of empire, but of ideology—a place built not to rule the galaxy, but to remake it.

Its skyline is jagged and alien, blending towering spires of black crystal, gravity-defying bridges, and ancient ruins that pulse with the memory of forgotten empires. Streets twist in impossible geometries. Light has no sun. Gravity, time, and structure follow their own rules. The city is eerily quiet, yet never lifeless—its walls hum with power, and its foundations are stitched into the fabric of reality through arcane rituals that defy the Force itself.

Within, the elite of the Eternalist Order reside: the Asharim, their prospective apprentices, and a handful of loyal attendants and constructs. Libraries whisper forgotten truths. Training grounds reshape themselves. Ritual chambers bleed starlight and silence. It is not a place meant to be visited. It is a place meant to change those who enter.

To the uninitiated, Vash'karath is unknowable.
To the branded, it is home.
To destiny, it is a scar that will never close.

POINTS OF INTEREST

  • Verak'tal – The Hall of Voices
    • The central council chamber of the Asharim.
      A vast, circular chamber suspended over a void of shifting stars and echoing silence. Its obsidian walls pulse faintly with deep crimson veins of runes—alive with power. Here, the Asharim gather to shape the direction of the Asha'kurat and, by extension, the galaxy. No lie can be spoken within its bounds without metaphysical backlash. Words here echo forever in the city's foundations.
  • Kalad'ruun – The Living Archives
    • Vash'karath's ever-shifting library and memory vault.
      The Kalad'ruun is a labyrinth of shelves, floating spires, and liquid crystal datacores, holding thousands of years of stolen, lost, and forbidden knowledge. The structure reorganizes itself for each visitor, often reflecting their inner thoughts or fears. Some say parts of the archive speak in riddles—others claim it remembers every reader, forever.
  • Shaal'kora – The Labyrinthum
    • The Eternalist training complex, both physical and metaphysical.
      A shifting space of infinite variation, designed to train, test, and transform. The terrain, architecture, and even gravity within Shaal'kora changes with the mental state of the initiate. It hosts duels, simulations, and metaphysical confrontations. Time behaves strangely here—students may train for years within and return having missed only hours outside.
  • Varak'shen – The Aethyr Wells
    • Anchoring points for entering and leaving Vash'karath without an Ava'kesh.
      Glowing, hovering pools of fractured light and mirrored liquid, usually kept sealed and guarded. These are the fixed gateways for those without Ava'kesh Brands—used to bring in prospects, summoned agents, or rare political guests. Most are inactive and hidden throughout the city, with only a few ever in use at once.
  • Kareth'zaal – The Void Spires
    • Alchemical laboratories and metaphysical experimentation towers.
      Towering black obelisks with no discernible foundation or end, floating through fractured sky. These spires are home to the most dangerous experiments conducted by Eternalist researchers: rituals to sever spirits, create artificial Force nexuses, or manipulate timelines and memories. Entry is strictly limited, and failure within is often fatal—or worse.
  • Thirak'ra – The Cradle of Dust
    • A meditation garden shaped from dead stars and failed destinies.
      Here lie petrified trees, obsidian sand, and statues carved from ash and bone—each a monument to a choice unmade or a life untaken. The garden is deeply spiritual, used by Asharim and Eternalists for reflection and transformation. To meditate here is to confront not only what you are—but what you might have been.
  • Othal'kesh – The Sanctum of the Veritas
    • The cloistered domain of the Veritas Seers and metaphysical architects.
      Hidden beneath the city, accessible only to the Asharim and the most elite Eternalists, lies Othal'kesh—a vault-temple of prophecy, paradox, and vision. Time and space bend harshly here, and even the bravest fear to walk its twisting causeways without guidance. The Veritas reside here in silence, their visions too potent to speak plainly.
  • Kora'tuun – The Echo Vaults
    • A memory-forged prison and reliquary beneath the city's foundation.
      This deep structure houses not prisoners of flesh, but of spirit and memory—essences, echoes, and remnants of beings long dead, bound by Eternalist rites. It also holds relics too dangerous for even Asharim to use. The vaults are locked by mind and sigil, and only Empyrean, Omnia, or the Asharim collectively can unseal its deepest gates.

SECURITY
Maximum


Despite being a non-military, metaphysical location, Vash'karath possesses security infrastructure and defensive assets rivaling the most fortified bastions in the galaxy. As a city outside reality and the seat of the Asha'kurat's power, its defense is both sorcerous and strategic, physical and metaphysical.

Security Assets:
Dimensional Isolation:

  • Vash'karath is not located within realspace, making traditional invasion or detection impossible. It is only accessible via Ava'kesh Blood-Gates or a handful of heavily protected Aethyr Wells.
  • No known technology or Force technique outside the Eternalist paradigm can pinpoint its location.
Ava'kesh Gatekeeping Protocols:
  • Only bearers of the Ava'kesh Brand can open Blood-Gates. These gates are one-way, temporary, and vanish upon entry.
  • Intruders attempting unauthorized entry are either rejected by the metaphysical threshold or unmade at the gate.
Veritas Warding Webs:
  • Layers of Veritas sorcery saturate the city, designed to detect, disarm, and disable foreign Force signatures, precognitive intrusion, or time-based manipulation.
  • The city actively resists invasive metaphysical actions—even powerful seers cannot spy on Vash'karath without being detected or repelled.
Sentinels of Will (Construct Guardians):
  • Alchemically and mechanically enhanced golems, some humanoid and others towering, arachnid, or serpentine in design.
  • These constructs are semi-sentient, immune to Force influence, and bonded to the city's defensive rituals. They patrol sensitive areas such as:
    • The Kora'tuun Echo Vaults
    • Verak'tal Hall of Voices
    • The Void Spires
Eternalist Personal Defenders:
  • Every Asharim or high-ranking Eternalist maintains elite personal operatives, often Force-sensitives or cybernetically enhanced agents, stationed within their estates or laboratories.
  • These defenders vary widely in specialization—spies, assassins, alchemists, technomancers—but are uniformly lethal.
Reactive Environmental Defense:
  • The city's very fabric can be weaponized. Architecture may shift to trap or disorient intruders.
  • Corridors may become endless loops, rooms might collapse into null-space, or metaphysical pressure may increase to incapacitating levels.
Kinetic and Energy Defense Fields (Localized):
  • Specific points of entry, particularly the Aethyr Wells, are shielded with localized kinetic and energy barriers, supported by intelligent control systems capable of cycling frequencies to bypass advanced breaching tech.
Empyrean's Will
  • When present, Darth Empyrean himself serves as the city's ultimate defense—his mastery over Force sorcery, dark alchemy, and Veritas ritual makes him a living countermeasure against intrusion or rebellion.
  • His presence is often enough to prevent conflict from ever reaching ignition.
Vash'karath is not defended through armies or fleets—it is defended through isolation, control, ideology, and metaphysical supremacy. It is a city where entry is privilege, and trespass is annihilation.

HISTORICAL INFORMATION
Vash'karath was not built—it was willed into being.

Born from the unyielding willpower of Darth Empyrean, Vash'karath was the culmination of decades of philosophical vision, metaphysical theory, and dark ritual. In his pursuit of Eternalism—the belief that Destiny is the galaxy's greatest form of enslavement—Empyrean sought to create a space beyond its reach. A space untouched by prophecy, unseen by the Force, and unfettered by time. A place where those loyal to his vision could gather, evolve, and conspire without the ever-present shadow of fate.

Guided by the Veritas, metaphysical seers who abandoned conventional prophecy to master the manipulation of truth and will, Empyrean poured his strength into the greatest act of Sith sorcery ever recorded. Vash'karath was shaped in the void between realities, tied to the very bones of the galaxy through long-lost Veritas rites and radical Force alchemy. Its creation ruptured the veil between the physical and metaphysical realms, forming a city outside of space and time—one that could only be accessed by those marked with the Ava'kesh Brand, the eternal sigil of metaphysical severance.

As Empyrean's vision evolved, so too did Vash'karath. What began as a hidden sanctum expanded into a fortress-city, a nexus of knowledge and ritual, and the undisputed capital of the Asha'kurat. It became a proving ground for the Asharim, the Eternalist elite, and a safe harbor for their most forbidden research, dangerous relics, and secret conclaves. Every structure, from the Hall of Voices to the Vaults of Echoes, was carved by sorcery and symbolic intention—designed not just to house, but to transform.

Only the branded may enter freely, and even they feel the weight of the city pressing inward—Vash'karath does not welcome; it tests. Over time, it has become more than a place. It is a manifestation of the Eternalist ideal—a wound in the galaxy where fate is unwelcome, and only the strongest wills endure.

Its role in galactic history remains hidden, as planned. While the Sith Empire thrives under Empyrean's rule and the Asha'kurat's public face exerts influence over Force-user education and military doctrine, Vash'karath operates in silence, untouched by war or politics. From its impossible halls, the future is shaped not by prophecy, but by deliberate, sovereign will.

Today, it remains the beating heart of Eternalism—a city of silence, shadow, and ascension. Its presence is a secret kept even from many Sith Lords, and its purpose is whispered only among the branded:

"To dwell in Vash'karath is to sever the leash of destiny and claim the right to shape reality—not as it was, but as it must become."

 
Since I recognized the artwork, from a colleague I reached out and got verification of their art being the base for the generation of the image you have linked from Pinterest. I took the submission to make sure I was able to add that note here since we don't like to use pinterest as a source for art.

but yeah, its AI generation so other than that the sub is gtg

Approved
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom