Kyr'bes be Ka'ra
Ash'amur (Kyr'amur-1)
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=9pt] [/SIZE]
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create a weapon for The Armoury[/SIZE]
[SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]X & Y[/SIZE]
[SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] N/A[/SIZE]
[SIZE=9pt]Primary Source: [/SIZE]Sonic Disruptor[SIZE=9pt] & Agrocite[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] The Armoury [/SIZE]
[SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] The Armoury , Closed Market[/SIZE]
[SIZE=9pt]Model:[/SIZE][SIZE=9pt] Kyr’amur - 1 [/SIZE]
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] None[/SIZE]
[SIZE=9pt]Production[/SIZE][SIZE=9pt]: Limited[/SIZE]
[SIZE=9pt]Material: [/SIZE][SIZE=9pt]Beskar , Dallorian Alloy , Disruptor components [/SIZE]
[SIZE=9pt]Classification: [/SIZE][SIZE=9pt]Sonic Disruptor “Scattergun” [/SIZE]
[SIZE=9pt]Size: [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Large[/SIZE]
[SIZE=9pt]Weight: [/SIZE][SIZE=9pt]Heavy[/SIZE]
[SIZE=9pt]Ammunition Type: [/SIZE][SIZE=9pt]Power Cell & Gas Canister[/SIZE]
[SIZE=9pt]Ammunition Capacity:[/SIZE][SIZE=9pt] 10 [/SIZE]
[SIZE=9pt]Reload Speed: [/SIZE][SIZE=9pt]Very Slow (power cells and gas canisters need to recharge)[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]Effective Range: [/SIZE][SIZE=9pt]Long Range[/SIZE][SIZE=9pt],[/SIZE]
[SIZE=9pt]Rate of Fire:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Average (due to hair trigger feature)[/SIZE]
[SIZE=9pt]Stopping Power: [/SIZE][SIZE=9pt]Extreme[/SIZE]
[SIZE=9pt]Recoil: [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt] - [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt] (shot 1-5 will have average recoil and shot 6-10 will be higher, unless given 20 seconds of recharge time)[/SIZE]
Recharging Power Cell
Replenishing Gas Cartridge
[SIZE=9pt]Red Eye targeting laser[/SIZE]
Autosteady gyro-gimbal[SIZE=9pt] helps to recover from recoil[/SIZE]
Beamsplitter[SIZE=9pt] increased width of beam[/SIZE]
Mandalorian chamber[SIZE=9pt] increased width of beam [/SIZE]
[SIZE=9pt]Magnetic for a magnetic holster to work[/SIZE]
[SIZE=9pt]Dallorian Alloy plating in barrel to prevent overheating[/SIZE]
[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=9pt]Sonic + Disruptor = Sonic Disruptor [/SIZE]
[SIZE=9pt]Extremely wide beam 4in diameter with a 12.5in area (which also cannot be blocked by a lightsaber due to sonic properties)[/SIZE]
[SIZE=9pt]Self Recharging, which means that the user doesn’t have to carry extra power cells/gas canisters/mags. [/SIZE]
[SIZE=9pt]Beskar overlay enables the weapon to be resistant to lightsaber strikes. [/SIZE]
[SIZE=9pt]Ten shots only before full recharge is necessary. Partial Recharge is possible but not recommended.[/SIZE]
[SIZE=9pt]Beskar is heavy so extended carrying of weapon isn't recommended. [/SIZE]
[SIZE=9pt]Variable Recoil, depends on how much weapon is used. (shot 1-4 will have average recoil and shot 5-10 will be higher, unless given 20 seconds of recharge time)[/SIZE]
[SIZE=9pt]Self Recharging takes time(longer than standard reload, which itself is slow)[/SIZE]
[SIZE=9pt]Shoots a beam 4 inches in diameter. 12.5in circumference and area of each beam. Beam is colored a Crimson coloration. Comes with a Red Eye Laser sight, which places a small(1in diameter, 3.14in circumference) red dot is activated through the hair trigger and cannot be shut off without removing finger/s from the trigger. Is properly magnetized to enable the function of magnetic holsters. Dallorian Alloy plated barrel, with overall weapon coated in an overlay of beskar. Various internals have been augmented to increase the size of the beam, from the beamsplitter implementation or the perfectly situated Mandalorian Chamber. [/SIZE]
[SIZE=9pt]Ash'amur means Die in Mando’a, and that is the purpose of this weapon—to facilitate death to the enemies of the UCM. It is the first of the Kyr'amur series of ranged weaponry, with Kyr'amur meaning killer/kill in Mando'a. [/SIZE]