Yidhra
Mars Tsosûtiyakûtiyuska
OUT OF CHARACTER INFORMATION
- Intent: To establish the history and location of the Dottash dwelling.
- Image Credit: Matt Rhodeshttp://mattrhodesart.deviantart.com/
- Canon: /
- Links: Yidhra, Ananotia
- Structure Name: Asijisis diâ Miara, Ari ant Ansi
- Classification: Palace/Fortress
- Location: Athiss
- Affiliation: Yidhra
- Accessibility: Isolated in the mountains. Guarded, with highly limited access.
- Security: Ananotiahttp://starwarsrp.net/topic/107043-ananotia/, Massassi guards, AA turbolaser emplacements, explosive traps
- Description: Towers, spikes, walls, the whole shebang. Looks exactly how you’d expect a mountain fortress of a millennia old Pureblood dynasty to look like. Tends to inspire awe, envy, and a respectable amount of abject terror.
- Bayruk ai Sûrsosûtasi (Spire of Bayruk)
- Dungeons
- Laboratory
- Gardens
- Library
- Riditirs iw Nairi (Labyrinth of Fears)
Built by Bayruk Dottash when the Purebloods were still young and the Sith were still a species rather than a cult. As is proper for any palace, it boasts a bloody history and a dizzying amount of owners. Though it was taken over by other families a few times, the Dottash always got it back through warfare, marriage, or – very often – both. The fortress has seen plenty of destruction and rebuilding, additions, and expansions. Three centuries ago the laboratories were added into the front face of the mountain. The dungeons – a permanent fixture since the very inception – burrow into the bowels of the range, sprawling and cruelly inventive.
The whole access route is chock-full of traps and outposts where guards keep watch. AA emplacements limit air access, forcing any would-be visitors to take the single winding road to the entrance, rendering any assaults upon the fortress a nigh-suicide mission.
When Yidhra took over the family castle, the first thing she did was change the decorations.
The second thing she did was build the Labyrinth of Fears with the help of Ananotia. Thus even if people somehow manage to get past the ludicrous defenses set up on the path uphill, they are in for a nasty surprise once they set foot past the threshold uninvited. The maze of rooms would already be confusing on its own, but with the addition of the alchemized artifacts, Yidhra has turned it into a mental trap.
The illusions she imbues into the statuettes range from things as innocuous as a vast library to vistas as blood-curdling as the Field of Blades. Lesser minds are easily bent to these alternate realities, and many slaves have been known to die of thirst while circling in a single room. Others were driven mad by the visions and took their own lives. Still differently, Yidhra had designed a number of illusions that feel natural and comfortable to the victim – sometimes even pleasurable – whereas in reality, they lead them towards a hundred foot chasm.
Naturally, not everyone will fall under the spell of these artifacts. Stronger users of the Force might find some of the illusions laughably easy to shake off— but even the simplest of tricks have the potential to affect a powerful mind. Yidhra reasoned that there is no singular illusion strong enough to overpower the stalwart barriers of some Lords and Ladies of the Sith. The strength of the Ananotia, however, doesn’t lie in their individual strength, but rather in their variety.
Every creature in existence harbors a fear of some sort, whether they know it or not. Wandering through the halls of Yidhra’s palace, they are bound to find it lurking just around the corner.