The Monster
Monster
- Intent: To create a fast attack dropship/gunship for CIS use
- Image Source: Gallery
- Canon Link: None
- Permissions: None
- Primary Source: None
- Manufacturer: Freebirds Industries, Confederacy of Independent Systems
- Affiliation: Confederacy of Independent Systems, Closed-Market
- Model: AT-1
- Production: Minor
- Material: Alusteel/Durasteel composite hull with armor plating reinforced with Phrik-A light plating. Repulsorlifts, fusial thrusters, Yorik Coral heat shielding, various electronic, sensor, and electronic warfare components, Ionite-A used in EMP/Ion Shielding of the vessel.
- Classification: Dropship
- Length: 40 Meters
- Width: 12 Meters - From Engine to engine is 12 meters wide, but the hull of the vessel itself is only 5 meters wide
- Height: 10 Meters, 10.5 with landing gear deployed
- Armament: Low,
- Defenses: High
- Squadron Count: Very Low: 4
- Maneuverability Rating: High
- Speed Rating: Very High
- Hyperdrive Class: None
- Two Heavy Repulsorlift/4L4 Fusial Thruster combo engines give it the ability to move extremely fast and maneuver even in atmosphere. Thrust vectoring of the engines makes this a dropship that's very hard to actually pin down with aerial maneuvers.
- Standard weapons loadout consists of: 2 tri-barreled rapid fire point defense laser cannons capable of engaging star fighters and enemy munitions, and two forward facing standard laser cannons.
- Standard Sensor Package and allow the ship to plot courses through hazardous situations. Detection packages include a radar/lidar suite, missile detection and early warning system, altimeter sensors and gyroscopes to assist in the ship tracking itself and flight paths in atmosphere and space.
- Internal bays have emergency restraints in place for all personnel and cargo to ensure maximum safety in the case of a emergency/crash landing.
Onboard rebreathers keep the air inside the vessel's air recycled for an almost unlimited supply of operating air and allow for modifying oxygen content of air to make breathable for non-oxygen breathing species or to stretch a compromised air supply. - Each compartment of the ship, from the cargo bay, to the pilot bay and small medical center is modular and able to be completely sealed off in case of a breach. This also allows for the ship to be modified for different roles in supporting military and civilian operations from troop transport, search and rescue, to emergency transport for relief supplies.
- Standard defensive systems include a heavy deflector and thermal shield, chaff and flare dispensers, Phrik-A reinforced hull armor, and Ionite-A shielding of key systems across the gunship from engines to life support and pilot controls.
- Ship is powered by a Isotope-5A standard reactor giving it the ability to utilize both Isotope-5 and Isotope-5A fuel sources in flight and giving it a huge power output and range before needing to refuel.
- I am speed - This gunship is designed to be faster and more maneuverable than most craft that will attempt to intercept this vessel. This dropship is designed to have it's two greatest assets be it's speed and maneuverability due to the thrust vectoring on the vessel. With its lighter weight and smaller silhouette this makes it relatively easy to achieve for a highly maneuverable and fast dropship to get in, do its job, and get out. Minimizing exposure, and maximizing effectiveness of the bird.
- Low Profile - This gunship is also much smaller than most freighters because while it has a large technical cross section, the front of the craft is much narrower and skeletal in natural allowing for the ship to be able to be made much harder to aim at with manual guidance methods due to the size and shape of the front silhouette. Add into this the ease of modification for the vessel and you could easily make this a truly difficult vessel to find indeed allowing its use with Black Ops types for missions where stealth is of the utmost importance.
- Tethered - This ship requires a large vessel or some sort of external source of a hyperdrive to get out of a system and enter hyperspace. So while she is excellent at getting you where you want to go in system, she still needs to piggyback off of something else to get you out of the system.
- Not very versatile - This ship is fast, has some space inside to carry infantry and some small amounts of supplies from ships to dirt side ops and back again, and has a few defensive guns, but otherwise there isn't much she's designed for. You're not going to use it as a fighter because while it is fast and maneuverable and able to shoot off nose, you're risking a crew of five in a single craft for only being able to target enemy fighters. You have no heavy weapons, and no real trump cards with any larger craft, so don't expect to use this as an offensive weapon against hardened targets and get great results. Besides, the most dangerous thing on the craft is the squad or two of dismounts you got in the back, and that's the point.
Fast, Agile, and low profile. All adjectives you want in a dropship meant to get small teams of infantry from you large vessel in orbit, to whatever ground side operations you have on the planet, or station in contested space. The Raptor, is that dropship. She's fast, she's agile, and has more than enough firepower to see her through to the payload's destination. A light assault craft, the Raptor is meant to be the tip of the spear when you're on the offense. She's fast, she can dodge, and she's got enough guns to handle herself in the air. This ship was designed to be the go to when getting your infantry where you need them fast. And while that might be where its usefulness ends, you don't need an all encompassing, prohibitively expensive dropship that can do everything when all you need is something fast, agile, and can get in and out with minimum exposure. And best of all, it's made with many commonly mass produced parts in CIS space, so maintenance and production are a breeze. So strap in boys and girls, we're on an elevator going straight into hell.
Going down.
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