Star Wars Roleplay: Chaos

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Approved Tech Atrisian Kelsang Rifle

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OUT OF CHARACTER INFORMATION
  • Intent: To expand the atrisian armory with a high end rifle
  • Image Source:
  • Canon Link: N/A
  • Permissions: My Subs
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Rail/Coil/Gauss
  • Size: Large
  • Weight: Very Heavy
  • Ammunition Type:
  • Ammunition Capacity: Average
  • Effective Range: Long Range
  • Rate of Fire: Low
  • Stopping Power: Very High
  • Recoil: Low
SPECIAL FEATURES
  • Depleted Baradium quarrel with Illerium/Sleg heads wrapped in plasma energy.
  • True Site: A holographic site designed for maximizing the long range capabilities.
  • Tripod: Telescopic rods designed to come out and support when in sniper mode to increase the weapons stability.
  • Autosteady gyro-gimbal: Designed to work with the weapon to recover from recoil with the shots.
STRENGTHS
  • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
  • High Quality: Designed with the jeweled metal of Atrisia and able to withstand blows from a lightsaber as well as slice through materials from across the galaxy.
  • Hyper-Acceleration: Designed to send the depleted 25g baradium quorrols down the barrel at 50km/s with a small burst of illerium to kick the shots.
  • Extreme long-Medium Range: The weapons design is built around massive range and power with the ability to engage a target well out of range of most weapons while maintaining accuracy with magnetic accelerated slugs.
  • Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
  • Recoilless nature : The design of the weapon and materials makes the recoil very small on it and ideal for lower gravity situations
WEAKNESSES
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the guns a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
  • Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
  • Self Repairing: Built with a protective layer to patch the vehicle in the event of damage. The time table is dependent upon the amount of damage with smaller tears being easier and faster to repair then gashes which can take hours to reform.
    • Note: Only the layer can repair not the full plate armor itself the plating can be damaged still but the underlayer of Laminanium can reform and remain.
  • Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
  • Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
  • Charge Up: the electromagnetic coils require a charge time to wget warmed up and ready between shots. Making the rate of fire slower then a standard assault rifle of its design but the several barrels allow it to maintain without being single shot.
  • Underbarrel: While more a small problem the rail system for other rifles above and below the main barrel has been removed to engineer it more towards high functionality.
DESCRIPTION
Perhaps one of the finest crafted weapons designed for the Artisian military, the Kelsang rifle was made to be put into service with lethality and functionality in mind. From the power systems to the ammunition that is used and able to rip through most opposition be it shielded, armored or flesh. Its range with sights and stabilization was important, its power source being designed to feed all of its energy and enhanced energy into the stopping power and range. With ammunition that is heavily tilted towards destroying anything it is fired at.

THe longer barrels as to increase the firing speed minimally from one at a time has been created so it rotates like a minigun with each barrel able to fire a shot and cool down enough before it is used once again. As a dedicated service rifle it is a show of atrisian high end technology with quintessence being used to power it and from there enhancing the power with crystal and sleg components. That turn the weapon itself when damaged into a potential warhead able to level a city block with its raw power while wiping out the user so care is meant to be taken with the weapon.

The standard issue rifle of the Atrisian military saw minor improvements... largely to the materials it was machined with and the power source it used... The K'uur jurkadir was installed and able to be used in the upper section of the blaster. To improve its lethality as the main stay of the military rifle and giving them some of the best in terms of equipment.
 
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