D I R E C T O R
OUT OF CHARACTER INFORMATION
- Intent: To create a powerful starship weapon.
- Image Source: x
- Canon Link: N/A
- Permissions: N/A
- Primary Source: x
- Manufacturer: Roble Manufacturing
- Affiliation: Kiff Brayde
- Model: ATX-19K Thandarian Hyperspace Cannon
- Modularity: No
- Production: Unique
- Material:
- Flux Capacitator Connector
- Carbonite Insert
- Paralight System
- Hyperdrive Field Guide
- Hyperdrive Motivator
- Gravitic Sensor
- Compressor Coil
- Inhibitor
- Regulator
- Alternating Sequencing Module
- Mauvine Nullifier
- Null Quantum Field Generator
- Remodulating Buffer Heatsink
- Repulsor Compensator
- Classification: Hyperspace Cannon
- Size: Extremely Large
- Weight: Extremely Heavy
- Ammunition Type: Neuranium Rods
- Ammunition Capacity: Large
- Effective Range: Extreme
- Rate of Fire: Average
- Stopping Power: Extreme
- Recoil: None
- The Thandarian Hyperspace Cannon is able to accelerate highly-dense neuranium rods into hyperspace, launching each rod at a nearly unimaginable speed which have the ability to destroy, severely damage or cripple a targeted ship upon impact. The neuranium rods can also inflict catastrophic damage around an area of impact if fired at a planet's surface, although the cannon lacks the ability to actually destroy a planet outright.
- The energy required to power the Thandarian is generated via dedicated Sybarium crystal generators. These generators are not adjacent to the cannon; rather, they are placed further into the interior of the ship to shield the precious generators from damage. An electrical current is generated via the Sybarium crystals, which is then channeled to the cannon itself via cables that are insulated by Dolovite to prevent leakage and ensure maximum efficiency when it comes to power generation and transfer.
- Neuranium Rods fired by the Thandarian when, on impact, will essentially slice through a ship which destroys the rod in the process. However, the aftermath of the collision produced a multitude of tiny fast-traveling fragments of the individual rod, which can impact on other ships that are behind the point of impact and in the general vector that the rod was initially traveling towards. While these are tiny fragments that by no means have the same crippling potential upon impact that the original rod represents, these still can cause great amounts of damage especially in situations in fleets where ship density is very high.
- Battle Buster: The Thandarian Hyperspace Cannon launches large neuranium rods into hyperspace at an intended target; highly dense and traveling at unimaginable speeds, the hyperspace cannon thus has the potential to destroy, severely damage or cripple a targeted a ship upon impact. The destructive potential of the hyperspace cannon against any sort of target is immense, and can in many situations be the decisive element within a naval engagement.
- Shields left Unaware: The speed and convention of which the neuranium rod is delivered means that the Hyperspace Cannon can largely ignore the shield status of an enemy ship. This can allow for commanding officers to target ships that are proving to be a particular nuisance, or ones that seem to be soaking up too much damage.
- Chain Destruction: Upon impact with a target, the launched neuranium rod fragments into many different pieces that are still traveling at a hyperspace velocity. These fragments have no where near the destructive potential that are possessed by the original rod, but can still inflict damage against ships that are located behind the point of impact of the rod and within the general vector that the rod was travelling. This can be especially catastrophic to an enemy fleet if they have a concentrated ship density where the probability of fragment impact is much higher.
- Big Boy: The ATX-19K Thandarian is a massive weapon, and only ships that are dreadnought-sized can install the hyperspace cannon.
- We Missed: Launching a rod into hyperspace and subsequently missing can have devastating military and political repercussions; essentially, a large and destructive particle has just been fired, unguarded, to travel through hyperspace until it impacts with a corresponding mass in realspace. Impact on an unsuspecting cruiser or planet can be catastrophic, and as such crews are required to take extreme precaution when operating the hyperspace cannon to ensure that a rod hits its target.
- Poor Accuracy: The Thandarian is a stationary weapon, and aiming it requires the ship its mounted on to make the certain precise adjustments to do so. As such, it is extremely difficult to aim the Thandarian and the hyperspace cannon is only a practical weapon when aiming at large or slow-moving ships; faster, smaller ships can fly generally unafraid of the Thandarian.
Roble Manufacturing's first venture into the avenue of large, powerful 'boom' weapons was the ATX-190 Hypervelocity Cannon, an experimental prototype that, while it did not see any use practically, gave the company's research and development department a large amount of data on the function and use of such a weapon. Almost immediately, an upscaled and more powerful version of the ATX-190 was put as a development priority. Testing and experimentation dragged on for months, with sideline projects eventually being developed into weapons such as the RMMD-M5 Mass Driver Cannon. After months of development however, Roble Manufacturing was finally ready to unveil its finished product: the ATX-19K Thandarian Hyperspace Cannon.
Created on the same principle as the original ATX-190, yet to a more extreme degree, the Thandarian is designed to launch large and incredibly dense neuranium projectiles at a velocity that sends it into hyperspace at an intended target, which upon impact has the potential to severely damage, cripple or even destroy a ship. Equally catastrophic to terrestrial targets, the ATX can cause extreme amounts of damage to planets while falling short of actually destroying it. In addition to that, the neuranium rods fired by the Thandarian slice through a ship on impact which destroys the rod in the process, creating a multitude of tiny fast-traveling fragments of the individual rod, which can impact on other ships that are behind the point of impact and in the general vector that the rod was initially traveling towards. While these are tiny fragments that by no means have the same crippling potential upon impact that the original rod represents, these still can cause great amounts of damage especially in situations in fleets where ship density is very high.