Star Wars Roleplay: Chaos

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Azreal

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Azreal with his "Tech-Helmet" and armour equipped (Pictured above)





NAME: Azreal
FACTION: Unknown Trade Conglomerate
RANK: Director of Extermination
SPECIES: Shi'ido
AGE: 82 | Adult

HEIGHT: 1.85m | 6ft 54/64 Inch (preferred form)

WEIGHT: 90kg | 200lb
EYES:N/A (Obscured)
HAIR:N/A (Obscured)
SKIN:N/A (Obscured)
FORCE SENSITIVE: Yes

STRENGTHS:

+ Ability to shape shift: into a large variety of humanoid and non-humanoid species. Can also change into objects with the ability to change texture of skin. Size can also change due to hidden flesh in body and ability to condense tissue. Tendons can be moved and disconnected at will freely around body.Disguising telepathy covers up for potential imperfections in transformations. Is useful to blend in with species which uses senses other than sight to identify. Though he prefers to take a human-like form as years of using it has caused it to become his "natural state" as the identity he identified with, the creature which is called his natural form seems like another face to him.



+ Can store items within body: due to his biology Azreal can store a number of items inside his body as long as they do not take up more space than the form he was taking. As tissue can expand and contract quite drastically eg. a tree.



+ Expert hand-to-hand and melee combatant: combined with acrobatic skill Azreal has a deadly opponent at the close range. Aside from tactical technologies such as mines and grenades this is the limited variety of combat Azreal possesses.



+ Strategic perspective: with extensive experience co-ordinationg covert-ops, assassinations and raids, Azreal is able to quickly assess his environment and strategise a plan of attack and/or escape.



WEAKNESSES:


- Loyalty is where the money lies: as an individual Azreal's loyalty is easily bought and on previous occasions he has had targets offer a better deal to instead kill his previous contractor.

- Vindictive: if harm is inflicted on Azreal expect vengeance to come tenfold. No wrong against him is ever forgotten. Mercy is rarely given and on such rare occurrences it is mercy from a slow and painful death.

SKILLS:

-Expert Hand-to-hand and melee (knives and stuff)

-Can use Sniper Rifles to a high proficiency but has trouble in crowds.


-High Acrobatic skill is used for mobility in many environments and in combat.

-Assassination techniques: stealth and silent killing.






APPEARANCE:



​Though he is a Shi'ido Azreal has spent the most time in his human disguise than his natural form and thus feels more comfortable in the face that he has come to claim as his own. And although his original face is unknown (OOC: till I find one) he wears an irremovable red mask around his head. Azreal is actually heavier than he looks and this is just due to him being a shapeshifter.
He wears armour which is plated around the shoulder, shoulder blades,torso, elbows and has gauntlets on his arm. This armour bears the insignia of the former 'Red Hand' mercenary group. He also has a "Tech Helmet" which locks onto the top of the red mask. It features more sophisticated systems than the red mask which contains essentials. All technologies mentioned above are useless as due to recent circumstances they do not work. Azreal is also currently storing his broken clothing and Tech Helmet inside himself. The only part that currently stays is the red mask which encloses his face.

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Azreal's Red Mask (Above)



BIOGRAPHY:

Azreal grew up alone in the lowest levels of Coruscant. It was 'kill or be killed' as the Shi'ido quickly learned. And to hide his species of origin he often wore the same face day after day. A face which he gradually grew accustomed to, so accustomed to it that eventually his natural form's familiarity dissipated and it became another disguise. Countless brawls and shootouts would occur day after day and soon the young Shi'ido realised that simply being able to change a face was not enough to survive. He began to actively seek out brawls and fights which were often occurrences in the underground cantinas. For the next few years this was the entire focus of his life. In a brawl another opponent was just another face in the crowd for you to knock-out or to knock you out. Those who participated rarely remembered the identities who anyone else also partook in the gathering of fisticuffs. But for Azreal he did remember, every detail of everyone who had ever knocked him on the ground or thrown a punch at him. His desire to punch them all into the ground fuelled his passion to fight harder. He also self-trained acrobatic skills which gave him an edge. As the years passed, his skills grew and at the end of every barroom fight he was no longer the one on the ground wheezing or fainted, he was the one who walked out with glory. But simple victories were not enough, he soon sought to do so in the arenas. Arenas were too formal a name he thought for a place where the rich criminal populace came to bet on two combatants fighting to near death. It was a place where those who won were granted large sums of money and where those who won their bets even more. The losing gladiator (as they were called) was often stripped of any past winnings and current possessions. Azreal participated without much thought to what ever prize awaited him if he won, and thus had no care of if he lost. Every time he lost only fuelled his desire for vengeance and he soon made his way to higher tier fights. He had once spectated the segregated "Special" Arenas which was where those who called upon the "Force" and space magic came to fight, but it interested him but he deemed it irrelevant to his current situation. On his 62nd year of age he was recruited into the 'Red Hand' mercenary group and soon found himself in the commanding position. After six years of co-ordinating political kidnapping and assassinations he began to see the effects of ageing on his comrades and took to wearing a seemingly irremovable red helmet to mask his longevity, still taking measures to hide his species of origin. 20 years after his recruitment he had also begun to employ melee weapons as a specialty and by his 80th year he had to assume the position of leader as many of his original comrades had died due to the effects of ageing on their combat ability and thus leading to their downfall. Due to his power to choose what 'jobs' to take he begun to take increasingly difficult tasks and to continually grow as he believed that if the quality of your opponents do not improve you only improve at beating easy opponents. So eventually this lead him to kidnap a significant crime lord who could only be described as a midget hutt of about 2 metres long. The entirety of the 'Red Hand' group had gathered in one room with the hutt in the centre of the congregation as he did not fit into the prepared cell. A meeting was about to occur which as a discussion on how the ransom would play out, Azreal couldn't care less what the underlings said as it never carried any real force. He was the one making the real choices and these meetings were for to purely make everyone 'seem' useful. As the meeting was about to begin all eyes began to eye the door, it begun to rattle and there came through a dead man. The man who burst through the door, the man with the pins of the plasma grenades on his chest pulled off... he was the one that was left behind to die. A liability and thus Azreal used him as bait to escape. To the knowledge of the rest of the congregation he valiantly saved them. Azreal only had enough time to allow the thoughts of "Is this revenge?" and "What kind of idiot kills himself for revenge of attempted murder?" before ducked under cover as the plasma grenades vaporised the entire congregation. All that was left in the aftermath was dust, Azreal was lucky to be even alive, on the edge of the blast it only managed to lightly burn and frazzle all technologies on him. That was not all, soon voices from the outside began battering the door which was melted shut. There was a multitude of voices but they all had the message of "Save the boss". It was a rescue mission and everyone including the prisoner had died. With haste he morphed into the image of the hutt and had his folded gear inside of himself. The men entered probably the hutt's foot-soldiers and carried him to a ship. Whilst their backs were turned he morphed back and slit their throats with ease. The ship he was on was located in the ventilation shaft which lead to the surface. He had been on the surface of Coruscant before but that was for "business" trips. As the ship elevated, the thing in the red mask did not grieve over the loss of it's comrades but celebrated the fact that fate had played it's hand this way. Time to go into the wider world.

GEAR:

Mandalorian Crushgaunts:

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A trophy from a previous assassination. In the end Azreal had to take the target up close and personal. It took weeks to wash the blood off, that's how much of a fight the Mandalorian put up.


KILLS:


BOUNTIES COLLECTED:



ROLE-PLAYS:
 
There are a lot of name duplicates on the board - and a lot of avatar duplicates on the board. Such is the nature of popularity.

Welcome to Chaos.

Also, he didn't duplicate it, because Azreal is not Azrael. :)
 

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