Republic Engineering
Artificial Intelligence
OUT OF CHARACTER INFORMATION
- Intent: To recreate an Iconic starfighter for the modern era.
- Image Source: B-wing Starfighter | Wookieepedia Article - Originally from the New Essential Guide to Vehicles and Vessels.
- Canon Link: Not Applicable.
- Permissions: Not Applicable.
- Primary Source: Repurposed Canon Articles, Star Wars: Squadrons.
- Manufacturer: Republic Engineering Corporation - Coruscanti Shipwright; Centax II Surface Facilities, and Deep Space Installations.
- Affiliation: The Galactic Alliance, Select Clientele.
- Market Status: Closed-Market.
- Model: REC-AS01 B-wing Assault Starfighter.
- Production: Mass Production.
- Material:
- Durasteel and Turadium Composite Armour Plating (Ablative.)
- Alusteel Skeletal Hull Frame, with Laminanium Structural Plating.
- Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.)
- Dallorian Alloy and Agrinium Panels (Where Appropriate.)
- Myoflex Heat Sinks.
- Glasteel Viewports.
- Various Starfighter Components.
- Classification: Heavy Assault Starfighter.
- Length: 17 Metres.
- Width: 3 Metres.
- Height: 2.5 Metres.
- Armament: Very High Rating.
- [3] Heavy Ion Cannons [Fixed Forward; Adjustable Emitters.]
- Firing Modes: Single Cannon, Double Cannon, Tri-Cannon.
- [4] Heavy Laser Cannons [Fixed Forward; Adjustable Emitter.]
- Firing Modes: Single Cannon, Double Cannon, Quad Cannon.
- Alternate Firing Modes:
- Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
- Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
- Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
- [1] Twin Autoblaster Cannon [Rapid-fire Capable, Chin-mounted; Fixed Forward.]
- [2] Laser-guided Bombs [Target-lock Required, Chin-mounted; Fixed Forward, Single-Use Only.]
- [2] Flexible Warhead Launchers.
- Payload Capacity: Eight Variable Warheads.
- Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
- [3] Heavy Ion Cannons [Fixed Forward; Adjustable Emitters.]
- Defences: Average Rating.
- Standard Armour and Hull Plating.
- Composite Construction: Overlaid Materials Reinforce the Spaceframe without Compromising Space-worthiness.
- Overhauled AR-08 Ablative Plating: Resists Thermal Abrasion during Atmospheric Re-Entry; and Marginally Reduces Hull Damage during Combat - Micro-Meteors and Astro-Navigational Hazards (Activates only when Particle Shields Fail.)
- Standard Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
- Auxillary Settings: Standard / Tactical Shield, or Assault Shield [Double Front.]
- Inclusive Ionic Shielding.
- Standard Maneuvering and Thrust-Vectoring Suite
- Maneuvering and Attitude Thrusters.
- Etheric Rudders.
- Atmospheric Thrusters (Atmosphere Required.)
- Inclusive EWAR Suite - Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
- Standard Armour and Hull Plating.
- Squadron Count: Average Rating.
- Twelve Starfighters per Squadron.
- Maneuverability Rating: 45 DPF - Low Rating.
- Speed Rating: Low Rating.
- MGLT: 95 MGLT
- Maximum Atmospheric Speed: 950 Km/H
- Hyperdrive: Equipped.
- Primary Hyperdrive: Class 1.
- Secondary Hyperdrive: Class 8.
- Engine Unit(s): Starfighter - Class Ion Engines, with Integrated Repulsorlift Generator(s.)
- Primary Power Plant: Starfighter-Class Compact Fusion Reactor.
- Secondary Power Plant: Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
- Passengers:
- None.
- Crew Complement (Optimal): One Pilot, Integrated Droid Brain and/or One Astromech Droid.
- Crew Complement (Skeletal): Integrated Droid Brain.
- Escape Craft: One Escape Pod / Detachable Cockpit Module.
- Cargo Capacity: 80 Kilograms - Survival and Maintenance Equipment.
- Consumables: One Week.
- Standard Sensor and Targeting Systems.
- Standard Avionics Package and Navigation System.
- Precision MicroJump Computer.
- Standard Life Support System, with Inertial Compensation System.
- Automatic Polarizing Canopy (Integrated Resistance to Blinding Lights; Synthetic or Natural.)
- Standard Damage and Hazard Control Systems.
- Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
- Standard Tractor Beam Shroud; Anti-Tractor Beam - Activated System.
- Standard Communication Systems, with Encrypted Military Keys.
- Standard Shift and Relativistic Shielding.
- Standard Integrated VTOL System.
- Standard Landing Configuration and Retractable Struts.
- Standard S-Foils - Attack and Locked Positions.
- State of the Art Internal Systems:
- Integrated Droid Brain, with Decentralized Artificial Intelligence Capabilities (Advanced Automaton, and Slaved Systems, Etc.)
- Holographic Terminal Interface(s.)
- Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
- Advanced Power Allocation System; Primary Modes: Engines, Weapons, or Shields.
- State of the Art External Systems:
- AR-08 Damage Reduction Armour Component.
- Laminanium Structural Plating, External Regenerative Properties.
- Fire-linked Weapon Systems; Alpha-strike Capabilities.
- SubLight Acceleration Motor (SLAM) System.
- State of the Art Countermeasures:
- Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
- Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols.
- Internalized Shield Generators, and Emitters.
- Internalized Fusion Reactor.
- Anti-Ordnance EM Probe(s) - Long-range Missile Interceptor.
- Missile Deactivators, and Sensor Inverters; Short-range Missile Interceptors and Jammers.
- Sensor Invertors - The Module, when activated, emits a pulse of Electromagnetic energy that Interferes with a Conventional Warhead's Seeking System. If affected, the Warhead's homing signal could be inverted, allowing the Projectile to be returned to sender.
- Animated Metal Sealant, with Automated Repair Remote.
- Seeker Nanomissile Warheads; Rear-firing Missile Interceptors - Requires Missile Target-lock to Properly Intercept Incoming Warheads.
- Squadron Mask; Disables Starfighter's Transponder via Dedicated Jamming Module, Requires Additional Starfighters to Increase Potency during a Dogfight.
- Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
- Comprehensive Countermeasure, Sensor and Targeting Suite.
- Small Forward and Rear Attack Profile - Lower Probability of Scoring Hits.
- Performance Enhancements:
- Shielded and Aerodynamic - Marginal Increase(s) in Speed and Maneuverability in Atmospheric Conditions.
- Advanced Power Coupling(s) - Capable of Shunting additional Power to Shields, Weapons, or Engines for Marginal Performance Increases.
- Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Best Used in Dogfights due to Pilot Confusion.
- SLAM System; Temporary Speed Boost at the Cost of Disabled Armament.
- Sensor Inverter; Short-ranged Missile Redirector via Microburst EM Pulse - Works best with Conventional Warheads.
- Dedicated "Blockade Buster" Fighter; Powerful Alpha-strike Capabilities coupled with a Powerful Armament.
- Gyroscopic Cockpit Module - Capable of Spinning the Fighter to Aid Operational Maneuverability.
- Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
- Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
- Fixed Forward Weapon Placements; Consistent Reorientation for Target Acquisition.
- Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
- Advanced Power Couplings - Notable Dips in Operational Performance when Power's Allocated away from Major System(s.)
- Shunted to Engines: Weapons and Shielding are Weaker.
- Shunted to Weapons: Speed is Reduced and Shielding is Weaker.
- Shunted to Shields: Speed is Reduced and Weapons are Weaker.
- Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
- Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Ineffective at Range.
- Conventional Sensors are Not Effected and the Starfighter / Squadron can still be Targeted.
- Requires a "Cooldown" After Each Use.
- SLAM System; Reroutes Power from Weapons to Engines - Temporarily Disables Armament.
- Assault Shield - Double Front; When Utilized, Port, Starboard and Aft Shielding is Weaker than the Bow / Fore Vector.
- Sensor Inverter; Works best with Conventional Warheads; Higher Chance of Failure in more Advanced Warheads.
- Gyroscopic Rotation - If Damaged, the Module Locks and the B-wing Cannot Rotate.
- Slower model Starfighter with Ponderous Maneuverability [Wide Turns.]
- Alpha Strikes; Consecutive Usage can Fry the Firing Circuitry - Wholly Disabling the Fighter's Armament - Firing Cycling Recommended.
The REC-AS01 B-wing Assault Starfighter was in many ways, a loving recreation of the ancient and infamous starfighter that originally bore the appellation of the B-wing Starfighter. Initially designed by a now long forgotten Mon Calamari engineer, the B-wing Starfighter was an incredible addition to the Rebellion’s arsenal. At the time of it’s introduction, the Starfighter was one of the most heavily armed variants available in the known universe. Which made the craft incredibly dangerous to the Imperial Navy - especially since it’s boasted armament was more powerful than some system’s patrol craft, or even small-scale corvettes. With such firepower ferried into battle by a single Starfighter - one could imagine that the Starship well-earned the expansion on it’s colloquial epithet. Blockade Buster.
In addition to the expansive armament, what made the B-wing truly unique was the gyroscopic cockpit module - that always kept the proverbial nerve cluster of the starship level with an artificial horizon. This meant that the cockpit would remain stationary as the rest of the Starfighter could fully rotate around the piloted module - which allowed the Pilot to better concentrate on staying on target, whilst the main body of their craft was capable of evading incoming fire. Such a system also minimized the G-Stresses experienced by other Pilots as they performed evasive maneuvers, or wide-angled turns.
However, should the craft be damaged and the gyroscopic system fail in any capacity - it would lock the Starfighter into a singular position, making it harder on the Pilot’s body to perform the same evasive turns, or reorientation maneuvers.
While there was much about the B-wing that went unsaid, the REC-AS01 B-wing Assault Starfighter was designed to carry forth that ancient Starfighter’s legacy - and like many of the faithful recreations made by Republic Engineering - enhance it with modern age technologies. One of the key flaws of the old B-wing Starfighter was its inability to be accompanied by an Astromech Droid - meaning that a Pilot would be truly alone within the confines of their own craft. The Coruscanti Shipwright believed that their Clients shouldn’t miss out on the company of an artificial being. Thus, in using their mastery of robotics, wove the technical artifice of an Astromech droid into the framework of the B-wing - giving the Pilots the functionality that was formerly denied to their spiritual predecessors.
Along with a host of structural and internal systems being upgraded and enhanced, the AS01 B-wing was outfitted with a unique system - one that would automatically redirect power from every system into the weapons. It was called the Alpha Strike protocol, which supposedly held enough power to vapourize a small mountain. However, such power came at a cost - as much of the Starfighter’s functionality would be swept aside in favour of enhancing it’s weapon systems. This meant that the Pilot would be endangering themselves in the heat of combat, as they wouldn’t be able to perform the dazzling evasive maneuvers that were a signature staple of the Fighter’s exotic design. In addition to this, consistent use of the Alpha Strike functionality would rapidly burn out a majority of the Starfighter’s circuitry - as the integrated heat dissipation properties wouldn’t work properly.
Despite those operational, and semi-situational drawbacks, the Republic Engineering Corporation was more than pleased with their newest Assault Starfighter. With the Conceptual phases complete and the Design being pushed off into Production, the REC-AS01 B-wing Assault Starfighter would soon find itself soaring across the solar tides - and utterly devastating whatever targets had the unfortunate pleasure of being caught within its sights.
In addition to the expansive armament, what made the B-wing truly unique was the gyroscopic cockpit module - that always kept the proverbial nerve cluster of the starship level with an artificial horizon. This meant that the cockpit would remain stationary as the rest of the Starfighter could fully rotate around the piloted module - which allowed the Pilot to better concentrate on staying on target, whilst the main body of their craft was capable of evading incoming fire. Such a system also minimized the G-Stresses experienced by other Pilots as they performed evasive maneuvers, or wide-angled turns.
However, should the craft be damaged and the gyroscopic system fail in any capacity - it would lock the Starfighter into a singular position, making it harder on the Pilot’s body to perform the same evasive turns, or reorientation maneuvers.
While there was much about the B-wing that went unsaid, the REC-AS01 B-wing Assault Starfighter was designed to carry forth that ancient Starfighter’s legacy - and like many of the faithful recreations made by Republic Engineering - enhance it with modern age technologies. One of the key flaws of the old B-wing Starfighter was its inability to be accompanied by an Astromech Droid - meaning that a Pilot would be truly alone within the confines of their own craft. The Coruscanti Shipwright believed that their Clients shouldn’t miss out on the company of an artificial being. Thus, in using their mastery of robotics, wove the technical artifice of an Astromech droid into the framework of the B-wing - giving the Pilots the functionality that was formerly denied to their spiritual predecessors.
Along with a host of structural and internal systems being upgraded and enhanced, the AS01 B-wing was outfitted with a unique system - one that would automatically redirect power from every system into the weapons. It was called the Alpha Strike protocol, which supposedly held enough power to vapourize a small mountain. However, such power came at a cost - as much of the Starfighter’s functionality would be swept aside in favour of enhancing it’s weapon systems. This meant that the Pilot would be endangering themselves in the heat of combat, as they wouldn’t be able to perform the dazzling evasive maneuvers that were a signature staple of the Fighter’s exotic design. In addition to this, consistent use of the Alpha Strike functionality would rapidly burn out a majority of the Starfighter’s circuitry - as the integrated heat dissipation properties wouldn’t work properly.
Despite those operational, and semi-situational drawbacks, the Republic Engineering Corporation was more than pleased with their newest Assault Starfighter. With the Conceptual phases complete and the Design being pushed off into Production, the REC-AS01 B-wing Assault Starfighter would soon find itself soaring across the solar tides - and utterly devastating whatever targets had the unfortunate pleasure of being caught within its sights.
Last edited by a moderator: