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Approved Tech Basaba's Beskar'kandar

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Basaba Willamina

A'den and Alor be aliit Willamina
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other:
      • Sonic: High
      • Radiation: Average
      • EMP/ION: High
    • Elemental:
      • Fire: High
      • Cryo: High
      • Acid: High
    • Force:
      • Lightside: None
      • Darkside: High
    • Vacuum: High
SPECIAL FEATURES
STRENGTHS
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the bladesisters a distinct advantage in combat and in majority of situations. They have developed it to function in space or in the depths of the ocean with high pressure situations.
WEAKNESSES
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Gravity field: The repulsors only function within a gravity field.
DESCRIPTION
Designed as a bladesister variant of the standard Clan Skin and tested as such through several engagements. The bladesister Basaba showed mark improvement adding more weapons to compliment her melee centric attitude. TheKal'vod gauntlet (on right wrist), Vibro plate Knucklers, Portable forearm shield (Can take 30 shots from small arms blaster, 4 strikes from a saber) and crushgaunts proving quite effective for her form of armor and giving a good and basic idea. Then she slowly set herself apart with a more refined suit of Beskar'gam that made her look intimidating while functioning as a brutal hunter of the enemies of the mandalorians.

After some engagements and improvements to it she was promoted. In the mandalorians as well in Omega Pyre adding to her arsenal some of the more advanced tech and scout tools she liked using. It also drove her to use some standard tech from the bladesisters arsenal as well as a shoulder mounted
K'uur jurkadir cannon.
Later she joined and helped Captain Larraq at Aetan II to test equipment on the asteroids. The idea of getting some stygium for a cloak not a bad one in her opinion. Her helmets lens and voice being modulated so it filtered unless she needed it into clicks and sounds.

The HUD was slightly upgraded for functions while parts of the armor normally neglected were tinkered with slightly her boots being affixed with
jump servos to aid in movement and speed but they could not work with the cloak. The servos acting as a jump pack for a short burst of height and speed. The stygium being designed as a Stygium triprismatic polymer covering the armor and allowing for an active camouflage. With the jump servos being able to draw less power so both systems can be used at the same time but the quick burst would make the cloak ineffective as it cannot conceal fast enough.

The small modularity of most of the blade sisters equipment let for sheaths and clasps to hold the different knives the sisters crafted as well as the spears for hunting and fighting. Shoulder cannons with their packs take the place of jetpacks made famous by the fetts or additional ammo packs, a neckguard which became standard equipment centuries ago and finally a small semi framed section for grenades. The armor came off with some advice and help from an old mandalorian adviser who has body swapped forever as
old night ops armor that could be modified.

Given recent upgrades and work with some of the equipment, Basaba has slowly been upgrading with new pieces and more refined technology. Her cybernetic arm being given an armored wrist mounted shockwave generator like on her sisters armor to slam the ground and create an area of effect attack to knock over several people. Her stealth systems being upgraded with a personal stealth unit that bends the light around her armor and equipment as well as a power armor upgrade compacted to enhance her strength.

The armor systems were upgraded to make it more modular then the previous model. A new gravitational leveler for her armor allow new angles and ways to attack an enemy, intigrating the energy shield into her cybernetic arms forearm just above the shockwave generator rods, radiation and advanced shielding systems, micro thrusters and ion boosted flight systems, energy sinks and extra power cell for the armor. FInally there was the important part of upgrading the helmet using an Armatech arbitor helmet to add in new systems.

The blades sisters leader has worked to develop her armor into something much sleeker and more pwoerful... with compacted micro repulsors, built in shielding and weapons. Explosives that few can match and just about anything that will make the armor equally impressive. Ditchign the stealth polymer on it instead she focused on hardening it to outside forces and being able to act as a shocktrooper in it. With the capability to drop from orbit riding a basilisk or even just orbitally skydive down into a fight she can drop down and into a fight leader bladesisters or other mandalorian knight detachments that work with the jedi.
 
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Ashin Varanin

Professional Enabler
@[member="Basaba Willamina"]

After going through a bunch of canon options with some experienced Mandalorian writers, I have some suggestions for you.

You've got the dev thread for stygium, and the most obvious way to use that would be a cloaking device. I like that you've made the cloak and the jump servos mutually exclusive in terms of power drain. However, there's a far more reliable way to use your stygium, and one that's more grounded in canon, more balanced in PVP, and far less power intensive. Katarn II-class commando armor is generally considered a good benchmark for elite armor, and one variant of Katarn II had a special stealth coating (probably a form of stygian-triprismatic polymer) which made them completely invisible to sensors and nearly invisible to the eye, visually comparable to HALO active camouflage or an Elder Scrolls invisibility spell. You would be able to use that while using your jump servos, if you acknowledged that the jump servos' fast movement would make you somewhat more visible temporarily.

Average beskar'gam weighs 10kg. 50kg isn't necessary. For partially-powered, full-beskar armor like this, 20kg would be acceptable.
 
I've felt a little iffy about this one since it first appeared, especially given the use of two restricted items.

However, I don't feel like this will set a negative precedent, given that one of those items is not one you need to do an objective for (the Beskar) due to your affiliation.

I'm trusting you to use this responsibly. Don't be silly and it won't be reported.

Approved.
 
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