Black Prince of Kardir
OUT OF CHARACTER INFORMATION
- Intent: To create a flagship for Fjendar Alcademon 's Raider Fleet
- Image Source: Credit Photoshopped by me
- Canon Link: NA
- Permissions: NA
- Primary Source: NA
- Manufacturer: Athysian League Colonial Industries
- Affiliation: Athysian League
- Market Status: Closed-Market
- Model: NA
- Production: Unique
- Material: Reinforced Durasteel, Aluminium, Iron
- Classification: Vanguard Ship
- Length: 2,000 meters.
- Width: 830 meters.
- Height: 780 meters.
- Armament: Very High
- 7 Heavy Proton Beam Cannons
- 24 Heavy Mass-Driver Cannons (8 on each side, 6 abow, 2 astern)
- 144 Point-Defense Turrets
- 16 Flak Guns (8 on each side)
- 4 Tomral-76 Heavy Lazer Cannons
- 4 Orbital Autocannon
- Boarding Torpedoes
- Mechanical grabling hooks (Fired to pull enemy ships closer)
- Gravity Well
- 9 Warclaw Dropships
- 12 Heavy Concussion Missile Launchers (Ammo: 6 each)
- Defenses: High
- Deflector Shield Generator
- Secondary Deflector Shield Generator
- Auxiliary Deflector Shield Generator
- Ray Shield Generator
- Hangar Space: Very High: 17
- 8 HSF-97 "Buzzer" Squadrons
- 6 HSF-24 "Hoplite" Squadrons
- 3 HAF-33 "Starbane" Squadrons
- Hangar Allocations:
- 14 Starfighter Squadrons
- 3 Support craft Squadrons
- Maneuverability Rating: Average
- Speed Rating: Low
- Hyperdrive: Yes
- Hyperdrive: 1.1
- Deflector Shield Generator
- Secondary Deflector Shield Generator
- Auxiliary Deflector Shield Generator
- Ray Shield Generator
- Long Range Communication Array
- War Barracks:
- Electronic Countermeasures
- Dark Temple: The huge complex of religious shrines and temples onboard allows the Dark Adepts of the Hegenika to perform several rituals and rites that give tremendous boons to their warship and fleet, during battle.
- Lightning Over Matter. The Dark Adepts use their powers in the Dark Side to twist the systems of the ship, manipulating the electronics to reboot and force them into operation. This may cause the same effects Electronic Countermeasures would do, as well as kicking disabled systems back into operation, such as a damaged shield generator, or a broken down life support. This is also used to operate navigation and steering systems, which negates the need for operators.
- Ritual of Defiance. The crew is embued with infernal rage, as the adepts onboard summon dark side entities to possess their warriors, giving them unnatural strength and endurance in wounds.
- Breath of Ignisir. The hull of the Red Horse emits dark energy which covers the warship in a thick mist. The more sacrifices the Adepts offer to the dark patron, the more the Dark Side energy gathers around the ship. If the offering is enough, Force Demons can be summoned by the thick crimson aura amidst the lightning storm that emits from the tainted hull, which can infest any nearby vessel.
Credit - Bloodstorm. The weapons of the Red Horse are imbued by the wrathful dark side spirits summoned by the adepts in the Dark Temple. The massive Beam cannons of the Red Horse launch a terrifying strike against their target, further enhanced by Force Lightning.
- Crown of Madness. The power of the Athysian Shadow Creed can sometimes reach far beyond sanity. Such is the case, when the Crimson Star Circle adepts cast this spell, which allows them to summon Netherworld entities, servants of their Dark Patrons and animate the dead. The Crown of Madness is meant to allow the warriors of the Alcademon to maintain troops in the battlefield even after dying. Alas, being animated and not raised, this spell does not bring back any special physical abilities of the dead. However, the sheer darkness that surrounds and flows through them may easily cause Force Fear to any untrained or weak-minded individuals around the animated troops.
- Lightning grasp. The Adepts of the Hegenika summon lightning energy that engulfs the warship's hull, forming a lightning protective barrier. Starfighters or other crafts sailing close to the Red Horse may be hit by its sparks, while enemy fire may be held off, or deflected by the lightning barrier.
(Screenshot from here)
STRENGTHS
- Nightmarish Firepower. The Red Horse has a dreadful firepower, capable of crippling enemy capital vessels. It is renown for the numbers of troops and capabilities of the Dark Temple onboard to change whole battle odds upon engaging.
- Possessed Hulls. The Red Horse is an alchemized warship, embued by the countless demons and Force Ghosts that are summoned and bound to the ship by the Dark Adepts of the Crimson Star Circle that reside in the Dark Temple onboard.
- Horde Bringer. With thousands of warriors onboard the dark decks, the Red Horse on its own operates as a vanguard, as much as a troop carrier.
- Crawling Giant. The massive hull of the Red Horse is hard to be pushed by her engines, making the vessel slow.
- Horror Asleep. The Red Horse hosts a huge number of nigthmarish horrors onboard, most put in Stasis so that the vessel can travel safely. Should they are awoken without the propper rituals conducted, the ship can become a warzone between the bewitched crew and the savage horrors that are brought onboard...
- Arcane Ship. The Red Horse is a tainted waship, with much of its power coming from the Force. When exposed to Force Nullifying field, her defenses as well as attacks are significantly impacted.
The Red Horse is one of the most legendary warships of Athys, built to severe entire hosts on her own, leading the Alcademon Raider Fleets into battle. It is said to have one of the largest Dark Temple complex onboard when compared to any other Athysian capital ship, with the adepts of the Alcademon Hegenika being able to utilize the ship for most dreadful rituals which on their own can turn the tide of entire battles. Captained by the renown Fjendar Alcademon , greatest of the Stolarchs of the Athysian Leage, the Red Horse is the bell of apocalypse; The bane of any enemy that makes a stand against her, as she unleashes her wrathful cannonfire, endless fighter swarms and the horrific malice of the Marskha against all odds.
Credit
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