Star Wars Roleplay: Chaos

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Approved Tech BDK-M1

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Popo

I'm Sexy and I Know It
Intent: To use 'obsolete' technology to create a powerful, yet temperamental, projectile.
Development Thread: N/A
Manufacturer: Tenloss
Model: BDK-M1
Affiliation: Tenloss, restricted sales
Modularity: N/A outside of some shell caliber variations.
Production: Limited
Material: Duralite, uranium, and other projectile components.
Strengths:
  • Devastation - Fission weapons are far from precise, much less known for restraint. Impacts from the BDK-M1 are highly dangerous and volatile. As such, even near misses can be lethal to anyone nearby. Non-reinforced buildings, unprotected infantry in the open, tanks suffering penetrating hits, and direct hits on unarmored vehicles almost always result in catastrophic damage.
  • Penetration - Designed along the same lines as the BK-M1, the BDK-M1 uses a two stage detonation upon impact. The first stage fires a short, powerful disruptor blast forward designed to puncture all but the heaviest of armor, even punching through thin amounts of exotic materials. The second stage triggers the fission explosive and forces it, as a shaped charge, into the newly made breach in the target. The result is a penetrating power and destruction ability unseen on the battlefield as of yet.
  • Conflagration - Due to the thermal radiation given off by the explosion, anything flammable in the affected area of the explosion tends to catch fire and steadily burn. On its own, burning debris is a marginal issue, though in urban or forested - and dry - areas, this can cause problems as the fire spreads, especially if more BDK shells are used in the area.
  • Radiation - Fission weapons are dangerous both in the short term and in the long term. Unprotected individuals caught in the explosion area of a BDK can suffer radiation-caused illnesses which, if not treated, can result in severe illness or even death depending on the radiation exposure.
  • Prostration - With great fission comes great over-pressure. With the BDK-M1, the over-pressure caused by the shell's detonation can easily send things near to the target flying, sometimes with lethal force. Unprepared and poorly equipped troops will often be thrown to the ground or tossed into the air depending on how close they are to the blast.
Weaknesses:
  • Devastation - With most weapons incapable of precision destruction, BDK munitions are just as dangerous to friends as they are to foes. With a widespread blast radius and the ability to level many structures and vehicles, the fission shells are lethal to all sides. Care must be used in their use or friendly fire can easily, and quickly, become a very real thing.
  • Penetration - Much like the BK-M1, strong shields, super thick standard armor, or thickened plates of exotic armor will thwart the BDK-M1 shell. Though the weapon will still detonate, penetration is not guaranteed in the slightest, though the target could still see damage from the resulting explosion on or near the hull or itself.
  • Conflagration - While the resultant explosion of the BDK-M1 can easily set the area on fire, those in sealed and fire-proof armor or in protected vehicles have nothing to fear from something so generic as common flames.
  • Radiation - Fission weapons tend to poison the ground where they're utilized, the BDK-M1 being no different. While radiation is lethal to beings around the galaxy, medical technology and protective gear is more than a match for all but the highest levels. As a result, properly equipped troops have nothing to fear against the BDK-M1's radiation and even those suffering radiation poisoning need only seek proper medical attention in a timely manner.
  • Prostration - While the BDK's over pressure is nothing to frown at, properly equipped troops and armored vehicles generally have nothing to fear against the shell's blast, though anyone too close to the blast may still be tossed or knocked down due to basic physics.
Description:


We're back in the game, ladies and gentlemen. We've been coasting, throwing out new technology, new products, along the way. Now we make the move from coasting to leading. The goal? Outperform, outproduce, and simply out-do the competition. How? That's the easy part: Make better and more effective weapons.

We live in an age, ladies and gentlemen, where morals have changed. We still care about people, yes. We still care about families and our way of life, yes. But the wars of the past, of the now, have shown that while we must care about such things, long wars destroy them utterly. How many lives were lost as the Republic and the One Sith fed the meat grinder? How many innocents perished on Roche because of one incompetent and mentally unstable commander? How many families lived on Dromund Kaas before it, too, bathed in fire and death? War, Ladies and Gentlemen, has long become a drawn out, slow process. The galaxy revels in war, it bathes in the destruction. Profits are won and lost in the lives lost on the battlefield. War, it seems, has become a pastime. A game in some ways. It has lost its terror, its... effectiveness on the galaxy.

There was once a time when war was the last resort, something to turn to when all other solutions had been expended. Something that someone else sprang upon you. Forced you to commit to. War has lost what chilled the soul and wrenched the heart. Widows and mothers weep at their loss and yet instead of hearing their cries of grief, the governments of the galaxy turn to the others and proclaim that if just one more able bodied citizen had stepped up, just one more, maybe another might not have died. Maybe the war would be over. Maybe the planet or the battle or the skirmish or the life might not have been lost. And so more volunteer.

I propose, Ladies and Gentlemen, that we put terror and horror back into war. I propose we make war... horrible again. A life lost is a tragedy. A million is a statistic. I propose we make war so horrid, so ghastly, that a million lives lost is a tragedy once again. I propose we begin with this. The latest from Tenloss R&D.

This is the MDK-M1, a new type of ammunition designed for use with larger caliber cannons we manufacture. Well, perhaps 'new' is a misleading term. You see, civilization has held the technology needed to make the MDK-M1 a realization for hundreds of generations, if not more. This 'new' technology has existed in the past, more than likely, and some factions in the galaxy, like the Mandalorians, still use larger, more devastating variants of this technology though in missile form. What you see here, ladies and gentlemen, is Tenloss' first fission projectile. It is also Tenloss' first projectile to utilize the technology found viable in the field from our previous BK-M1 anti-tank munition.

The premise is simple: punch a hole through the toughest armor and set off the fission charge, all in the blink of an eye. The result is quite spectacular and a clear show of its effectiveness. The first stage of the shell fires a high powered disruptor blast into the target to punch a hole through the armor. A split second later, the fission charge detonates, forcing the explosion into the hole and turning the shell into a crude, but effective, shaped charge. You'll note that the target vehicle we used suffered a catastrophic kill, to use tanker terminology. You'll also note that the entire area is on fire and while you can't necessarily see it, there has been a substantial amount of radiation release from the explosion itself.

The shell is effective against tanks, buildings, and infantry in the open, especially when not in fully protective armor. The idea, ladies and gentlemen, is to create a weapon that is capable of causing large amounts of damage on the battlefield, but also one that delivers a massive amount of shock, and more importantly, fear to the field. A fearful enemy has lost half the battle and as for making war horrible and terrible, you need only look at the side effects of the weapon.

Widespread death and destruction are key, but the long term effects are more pronounced. A handful of people remember the lives lost when this weapon is used, but more will remember the fires it caused, the scorched earth it leaves behind, and the years of radiation poisoning of the ground.

In short, we're creating a weapon of total warfare, a weapon designed to end all wars or, at least, to make all galactic nations think twice before embarking on their next crusade. Make the soldiers fear, make the population fear. Make the land worthless, make the war worthless.

Thank you.

OOC Note:
Size comparison for blast and all are to that of a proton torpedo/bomb type deal. I could specifically lay out the actual diameters but that'd get clunky and complicated.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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