Star Wars Roleplay: Chaos

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Approved Starship Behemoth II-class Super Star Dreadnought

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B E H E M O T H
I I

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • Standard Damage Control and Hazard Systems
  • Standard Life Support Systems
  • Standard Navigational and Avionics Systems
  • Standard Sensors and Targeting Systems
  • Standard Communications Systems, Holonet Transceiver and Encryption/Decryption Networks with Military-Grade Keys
  • Standard Environmental Control Systems
  • Standard Tractor and Pressor Beams
  • Standard Emergency Maneuvering Thrusters
  • Standard Anti-Ion Emission Tracer (Anti-Hyperspace Tracking)
  • Standard Relativistic and Shift Shielding
ADVANCED SYSTEMS
STRENGTHS
  • Powerful Dreadnought: The Behemoth II was designed to be a combative warship, one that would wade into the thick of battle with enemy fleets and levy its considerable power to bear. Hundreds of weapon emplacements and multi-layered defensive shielding made the Behemoth II one of the most heavily armed and armored battleships in the Sith Empire's vast and extensive arsenal.
  • A.I. Enhancement: A constant aspect of the Sith Emperor's flagships is the AQUILA Artificial Intelligence Matrix. Previously inhabiting the Ruination and Blade of Fate, AQUILA has been reinstalled into the main computer systems of the Behemoth II. This reduces the number of required crew members on the Behemoth II and allows for seamless coordination alongside other fleet aspects. AQUILA also serves a secondary function as the acting captain of the Behemoth whenever Carnifex is unavailable.
  • Extremely Fast Hyperdrive: The Behemoth II's hyperdrive system consists of a primary and secondary, or backup, hyperdrive capable of propelling the massive dreadnought through the ethereal dimension of hyperspace. Whereas the main hyperdrive could achieve speed point-five past lightspeed, the secondary hyperdrive could only achieve a speed of classification ten and was only utilized when the primary hyperdrive was otherwise indisposed.
WEAKNESSES
  • Slower than Slow: Though possessing thirty-six aft thrusters, the Behemoth II was extraordinarily slow. Most of the interior space was taken up by power generators for the ship's weapons and cavernous loading and docking bays for planetary invasion forces. A hypothesized tactic was to plot a hyperspace jump in as close to the enemy position and then overwhelm them at close range with the Behemoth's destructive weapons.
  • Rear Blind Spot: Like all Imperial Star Destroyers, the Behemoth II suffers from a lack of dedicated weaponry on its stern. This means that the Behemoth cannot turn its massive amount of weaponry against any enemy that slips into its blind spot, though it certainly had escort coverage to minimize the risk of an enemy exploiting that weakness in a battle.
  • Hyperdrive and Engine Reduced Speed: Following the return to realspace, the Behemoth II's engine systems were forced to cool down due to the experimental nature of its extremely fast hyperdrive system. This meant that the dreadnought could not achieve thrust or maneuver until the cooling sequence had ended, nor could the hyperdrive system be activated until after the recharge period.
DESCRIPTION

The Behemoth-classification dreadnought warship was conceptualized by the mad brilliance of the reigning Dark Lord of the Sith, Darth Carnifex, in the early years of the Sith Empire's expansion across the northern galaxy. Construction of the Behemoth was undertaken via the still-incomplete Malsheem World Craft when it was situated over the forgotten world of Remnicore, with the initial frame and crucial internal systems being finalized by the time Malsheem itself was completed. The incomplete dreadnought was then moved to the world of Jaemus, where it would remain for the rest of its construction period. When the vessel was finally launched, it was done with great patriotic pageantry with holovids of the massive warship breaking free from its drydock was disseminated across the Empire.
From then on the dreadnought served as the official flagship of the Dark Lord of the Sith, who would often utilize the dreadnought as his transport across the Empire and beyond. The sight of such a monstrous ship would strike fear into the enemies of the Sith and rejuvenate the heart of loyal Imperial wherever it went. It was the Behemoth and its sister-ship the Goliath that struck the lethal blow against the Galactic Alliance's dreadnought Vanguard over Coruscant during Operation: Eclipse and both would serve as the anchor for the blockade and Siege of Commenor. The Behemoth remained in constant service until the Battle of Csilla where the principle weapon of the dreadnought, its powerful superlaser, was compromised, resulting in the destruction of the front one-third of the dreadnought.
Though still operational, the Behemoth was forced to return to Jaemus to receive repairs. When it was launched for the second time, it was rechristened the Behemoth II to symbolize its new beginning.
At ten kilometers from prow to stern, the Behemoth II was one of the largest warships ever produced in the modern galactic age. Its hull was a complex mixture of quadanium, durasteel, matrix-trimantium, and impervium armor plating that could indefinitely withstand the vast majority of conventional weaponry, and was capable of producing a protective multi-layered redundant shield. For offensive capabilities, the dreadnought supported over five-thousand turbolasers, ion cannons, and anti-starfighter weapon emplacements, thirty heavy proton beam cannons, forty-two hypervelocity cannons, ten orbital strike cannons, five-hundred-and-eighty missile launch tubes, sixty plasma railguns, sixty solar ionization cannons, and two superlaser cannons located on both the dorsal and ventral spine. Each of these weapons was powered by Isotope-5 focused through Amaranth crystals, which could magnify energy at a rate of twenty times the output of conventional energy like plasma.
The superlaser cannons were the Behemoth II's primary weapon system. Once it had been a single superlaser affixed to the prow of the dreadnought, but following the vessel's repairs, the weapon was divided into two mounted cannon emplacements on both the dorsal spine and the ventral hull. These cannons could rotate 360° and could vertically tilt anywhere from 0° to around 70°, vastly increasing the weapon's range of fire and rectifying the need to shift the entire dreadnought to face an enemy before firing its main gun. The two cannons were linked together by an energy conduit channel that met in the middle between the two, which was further connected to a series of focusing chambers and power distribution centers further along the interior of the ship.
The energy was discharged in the form of powerful pulses guided by a tracer beam that stretched from the barrel to the target of choice, detonating with incredible power whenever it struck an object of sufficient mass to stop it. As long as there remained an uninterrupted path between the superlaser cannon and its target, it could repeatedly fire these destructive pulses at the ship until it was either destroyed or an obstacle was placed between them.
Behemoth II was a gargantuan vessel with an exceedingly spacious internal storage, which was capable of holding three-hundred-and-fifty-thousand metric tonnes of material. At its most optimal, the Behemoth II could be crewed by eighty-thousand organic crewmembers supplemented by twenty-thousand Tsudakyr Sithspawn. The Tsudakyr performed the same role as automated droid brains, though their capacity for creativity and flexibility made them more reliable than mere artificial intelligence. At the very least, the Behemoth II could be manned by a skeleton crew of one-thousand crewmembers and five-thousand Tsudakyr. A garrison of eighty-five-thousand soldiers, typically members of the Blackblade Guard, policed the interior of the dreadnought and acted as the vessel's principal land invasion force during planetary engagements.
A large interconnected hangar system provided enough space to house up to ninety starship squadrons, which was then further divided into smaller sub-sections of starfighters and ancillary support vessels such as gunships and landing craft. Large assembly areas contained dozens of ground vehicles, while well-stocked automated production facilities ensured that the crew of the Behemoth II could be well-equipped for any eventuality. To facilitate rapid movement throughout the dreadnought, there existed an integrated tram system connecting all major facilities of the starship to one another. This causeway was tightly monitored and could be controlled by a number of control rooms spaced throughout the interior, with each one only controlling a portion of the tram system to prevent a full-system takeover by potential boarders.
One of its most advanced non-combative features was an active tracker that could calculate and detect starships moving through hyperspace by utilizing a complex static hyperspace field generator, which consisted of databank and computers in a localized hyperspace field that accelerated their calculation speeds beyond what was typically achievable otherwise. This kind of brute force data crunching allowed the dreadnought to track its quarry even after they had jumped to hyperspace, though it was also possessed a series of gravity well generators to avert enemies escaping into hyperspace.
The dark heart of the Behemoth II was the Dark Lord's private sanctum, a heavily defended section of the battleship situated below the bridge tower and nestled within the large spinal ridge. From here, the Dark Lord of the Sith could study the mysteries of the Dark Side in relative isolation, communicate with his servants across the galaxy, and peer through the Cosmic Force with the aid of his throne and Dark Oculus. There were also several training dojos where the Dark Lord could maintain his strength and power as well as train new apprentices in the dark arts. There was also an extensive brig system that could be accessed privately by the Dark Lord if he chose, as well as a private launch bay for the Dark Lord's personal shuttle.

5/29/2019
Changed Image
Changed Image Credit
Added Ultra-Heavy Beam Cannons to Armament
Changed Hangar space
Added Hangar Allocations, Larger Support Craft, Cruiser Hangar, and Ground Force Complement

2/2/2020
Changed Image
Changed Image Source
Added Permissions
Changed Materials
Added to Defenses
Changed Hangar Squadron Number To Reflect New Factory Rules
Added Engine Units
Added Primary Power Plant
Added Secondary Power Plant
Added Passengers
Added Dropship / Gunship / Shuttle Complement
Added Ground Vehicle Complement
Added Crew Complement (Optimal)
Added Crew Complement (Skeletal)
Added Escape Craft
Added Cargo Capacity
Added Consumables
Changed Speed
Changed Standard Features

7/9/2020
Changed Image & Image Source
Edited Affiliation
Edited Width & Height
Edited Armaments
Edited Defenses
Edited Hangar Space from Average to Very High
Edited Hangar Allocations
Removed Superfluous Categories Not In Original Template
Edited Speed Rating from Low to Very Low
Added Hyperdrive & Hyperdrive Class
Edited Advanced Systems
Added New Strengths
Added New Weakness
Rewrote Description
 
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I would keep it with what the wiki article says, a blast radius of 30 kilometers with heavy radiation spreading out over a 100-kilometer radius. Which is, of course, significantly larger than any nuclear weapon we've managed to create on Earth, but seems pretty plausible given the high tech sci-fi environment Star Wars takes place it.

[member="Gir Quee"]
 
[member="Darth Carnifex"], I have little doubt that it's plausible, but the question at hand here is "Is this a superweapon?"

While this can be a subjective matter, I think that while some cases are pretty clear cut, others not so much. This is one those cases that is not clear cut. Case and point, while Wookieepedia does not consider nuclear bombs to be superweapons (perhaps because of the variety covered in that article?), it considers Magnetic Bombards to be superweapons. A nuclear bomb of this size is likely to have the exact same EMP effect as a magnetic bombard.

From a practical perspective, this is a weapon that is expected to deal an immense amount of damage that really can't be dodged given that large of a blast radius.

I'm inclined the view these missiles as superweapons, especially given the sheer number of them being carried on the Behemoth II.

We've got a couple of options going forward.

1) Keep all of the nuclear missiles, but make it explicitly clear that these are small, more tactical nukes with a much smaller blast radius. I might suggest looking at the Chaos Canon Ewok Nuclear Missile to get an idea of what would be acceptable.

2) Make the launchers generic strategic missile launchers, without explicitly listing a payload.
 
Darth Carnifex said:
Hangar Space: Average ​52 Squadrons Hangar Allocations: ​Starfighters: 41 Squadrons Support Craft: 11 Squadrons​ Larger Support Craft:​ Mastodon-class Troop Transports Dakhan-class Patrol Carriers Orenth-class Heavy Walker Carriers Phi-class Heavy Dropships Cruiser Hangar: Star Cruiser up to 600m in length

This is the only thing giving me any pause. Usually, having a Capital Ship hangar takes up some significant space from its Hangar capacity which I don't really see represented here.

Something like 10-12 squadrons for your cruiser sounds fair to me.
 
Please remember to include a summary of changes and modifications made to this sub and be sure to tag a Factory Staff member when you are ready to have this moved over once again for live judgment
 
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