Star Wars Roleplay: Chaos

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Approved Species Bio-engineered & Alchemy Altered Adar

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Alchemy Altered Adar
  • Designation: Sub-Sentient
  • Origins: Planet Omiddelon III - Altered in Diarchy Shadow Labratory on Taspir III
  • Average Lifespan: 20 Years
  • Estimated Population: Rare (A few groups, often limited to a single world),
  • Description: Reptilian creature with a long, spiky tail and large, membranous wings on its back. Clawed Forelimbs, Large hooked rearlimbs. - Some mutated via resulting amalgamation of Science and Sith Alchemy (Two Heads, Larger, smaller,)
PHYSICAL INFORMATION
  • Breathes: Oxygen
  • Average Height of Adults: 4.572 Meters
  • Average Length of Adults: 7.62 Meters
  • Skin color: Grey, Black, Red, Green, Brown, Tan
  • Hair color: N/A
  • Distinctions: Highly adaptable metabolism - Can eat anything. Goes through a process of adapting to a new food source. Process takes months and can cause its life span to lower. Can store water and energy within its tail to let it survive in hibernation for up to four months/slightly longer in sheltered areas. Can survive extreme weather (Intense light, heat, radiation and freezing cold.) Can achieve great leaps and glide on the air currents to fly. Mature Adar will struggle to fly or adapt to new food types. Male and Female are similar in all fashions except for mating season where females will typically become more dominant in the pack.
  • Races: Adar - Alchemy Altered Adar
  • Force Sensitivity: Standard (Some are, some are not, it is neither common nor uncommon)
  • Ability to understand what their rider wants from them. This requires training and a bond to the Adar along with a dedicated force user to mold it over time.
  • VERY RARE: Ability to shoot lightning from its mouth. One in every Hundred or so
Strengths:
  • Pre-alteration were cunning and dangerous predators utilizing clawed forelimbs, a long spiky tail, and mouth to attack. Now they are larger making them able to use these for more devastation.
  • Can sense their riders wants or intentions. Leading to there being no need to give commands nor a delay in those commands.
  • Strong hides, can withstand extreme weather conditions.
  • Lightning "Breath"
Weaknesses:
  • Their new larger frame reduces the amount of time they can stay in the air. Especially older Adar will struggle doing more than a pounce like maneuver.
  • Alchemy has lowered their lifespan even further. Forcing an Adar to adapt to new food or habitat will have consequences for how old they could get.
  • Any form of force nullification will ruin the ability for the rider to be attuned to their Adar unless the rider specifically trains their Adar for this situation.
  • Ability of Lightning Breath comes at the cost of unstable Adar. Lifespan is significantly decreased to 8-12 years. Typically are smaller in stature and do not listen as well to their riders. These are known to be less sapient in nature.
  • Still vulnerable to lightsabers and high caliber weapons. They have a tough hide, not an impenetrable one
CULTURE
  • Diet: Omnivore - Can eat anything from proteins to plants, wood, rock and minerals.
  • Communication: Sharp screams, growls, gurgles. Received Telepathy with Force Users.
  • Technology level: NA
  • Religion/Beliefs: NA
  • General behavior: They value attachments and resent abandonment. They stick by their young and try to stay together or near each other for life, and will become unruly or depressed if they do not see their pack every year or so. They tend to stick to a rider they have bonded with, since they raise them from birth, exhibiting similar behavior to their pack. Mating is done during the milder seasons. They are pack hunters that are known to work together. One Adar will let out a piercing scream once their prey has been found upon which the Adar pack will come together to fight. They are Diurnal and sleep during the night. They attend exercises and training with their riders.


HISTORICAL INFORMATION
Adar have been around on Planet Omiddelon III since the recordings of the planet began.
Major events include - Accidental transplanted on other worlds, sightings including
urban waste systems to isolated farms and even space stations.

Genetically engineered Sithspawn - Created by Diarch Rellik and Lyssara Thrynn for the purpose of testing their limits, studying sith of the past such as Sorzus Syn and her leviathans, Naga Shadow, Exar Kun & Plagueis & Sidious who Rellik idolizes along with providing a recourse for the Diarchy that could benefit elite members.

Challenges faced during creation were capturing an Adar, Continuous testing of bioengineering leading to many deaths and failures among staff and Adar.
The Alchemy used is presumed to have driven Rellik partially mad - some of the initial lightning tests have left Rellik's chest scarred.
The process included bringing test subjects into the first level of the Shadow laboratory and commencing with bioengineering first.
If they could survive this station they would be brought to the Alchemy labs. Here Rellik would use Sith Alchemy from his studies of the past. Cursed scrolls, artifacts and readings mixed together with crucibles he would bring to extreme heats, different extracts, powders from his mortar and pestle, and chemicals cooked in his alembic to imbue the Adar with the ability to commute with its rider.
Testing for the ability to conjure lightning requires a large chamber with four large Obelisks marked with Sith Runes. A large pool in the center where the Adar is staged and than shocked with lightning through the obelisks as alchemical agents in the pool and vaporized agents put into the air imbue into the beast.
 
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