Star Wars Roleplay: Chaos

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Approved Tech Bio-Organic ARC Caster Organ

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Sword Herald Special Purpose Industries
  • Affiliation:
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: Yes
    • May be Implanted in Bio-Organic Nuetralizers and/or HRDs
    • Compatible with Organic and Cybernetic Modifications
  • Production: Mass-Produced
  • Material: Vong Biot Tissue
TECHNICAL SPECIFICATIONS
  • Classification: Organic ARC Caster / Arc Pulse Generator - Roughly “Wrist” Scale Weapon
  • Size: Average
  • Weight: Average
  • Ammunition Type: Organic Capacitor
  • Ammunition Capacity: Very Small
    • 7 Max Power Discharges
  • Effective Range: Average
    • ~75 Meters
  • Rate of Fire: Low
    • ~1 Minutes to Recharge Empty Capacitor
  • Damage Output: Extreme
  • Recoil: Average
SPECIAL FEATURES
  • Various Organic Systems
    • Adjustable Firing Mode
      • Adjustable Angle, Cone, and Spread of Electric Discharge - In general, a wider spread or cone of fire gives a lower range, while a more focused spread allows a longer one.
      • Variable Power Output
      • ARC Caster / Static Blaster Module - Default
      • Arc Pulse Module - Variable Material Targeting
    • Autosteady Gyro Gimbal - Organic Equivalent
    • Targeting Bio-Computer
      • Target Imaging System - Organic Equivalent
      • Thermal, Infrared, Low Light, and Ultraviolet Imaging System - Organic Equivalent
      • Rangefinder - Organic Equivalent
STRENGTHS
  • Hair Raiser - Although organic, the organ is a powerful ARC Caster capable of boiling a rancor inside out, inflicting gruesome electrical burn injuries, internal hydrostatic shock pressure waves/ tissue disruption, and possibly even setting such massive targets on fire outright, to say nothing of its potential lethality on man-sized targets. It is also very effective against light vehicles and droids.
  • Charge Jump - Like its inorganic counterpart, the electrical charge can jump from one target to another, up to four man-sized targets, making the organ a supremely effective AoE weapon.
  • Material Targeting - The ARC Caster has a separate mode as a downscaled arc pulse generator, being capable of calibrating its energy discharge to specifically target various common and exotic materials, including beskar, to superheat it and possibly, vaporize the target. While it lacks the army-annihilating capabilities of its ancient, superweapon counterpart, sitting more on a personal and light vehicle-level, this is nevertheless a powerful function, akin to a disruptor.
  • Home In - The energy pulses in the arc pulse module are inherently attracted to the targeted material, meaning that they do not need to be aimed and will simply home in on the target.
WEAKNESSES
  • Alpha Red - Alpha Red toxin can kill the organ, likely causing extreme bleeding, liquefaction, and a host of other deleterious effects.
  • Friendly Fire - Unfortunately, the arc pulse module carries a large risk of friendly fire if friendly units are clad in the targeted material.
  • Reverse Charge - While capable of being used underwater, in the event that the Nuetralizer attempts to harness the organs while they themselves are submerged, there is a very high chance that the electrical charge will conduct through the water to inflict its devastating effects upon the wielder.
  • Dependent Power - The organ does not include its own source of power. Should it be severed from the host Nuetralizer’s bio-reactor, it will only be able to fire what is left in the capacitor.
  • Vong Tissue - The organ is allergic to Baffor tree pollen, due to it being constructed out of Vong Biot tissue, much like the crab armor worn by the Yuuzhan Vong. Naturally, exposure to this substance can be fatal or deadly to various degrees, for both the organ itself and the Nuetralizer, as well.
DESCRIPTION
Designed primarily for the
Chaplain Nuetralizer, the ARC Caster Organ is a weaponized organ that is often the defining presence of the Chaplains in combat. Appearing similar to Force Lightning since the electricity is discharged from organs within the arms, the organ harnesses raw electricity rather than any manifestation of the Force, giving it a potent psychological effect as enemy soldiers could quite easily confuse the Chaplain for a Sith or Dark Jedi. Rightfully so, as the organs can make very powerful weapons and are known for inflicting especially gruesome injuries on targets. The additional arc pulse setting can be calibrated to target various common and exotic materials, making it a lethal, personal-scale weapon with the potential to disintegrate targets, in the manner of a disruptor.

Ultimately, these organs are designed to function as the primary weapons of the HRDs that could very well change the nature of the battlefield.
 
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Mellifluous Magenta Mellifluous Magenta

Please link the Chaplain in the description, since it's heavily referenced.

I'm going to strongly suggest you tune down the potency of this a bit, since it's rather extreme, doubly so for relatively small weapons. To be frank, it is at (not near, at) the limit of what I can accept in that category. I can approve it as is, but you'd have to be rather careful with how you use it.

A wrist-sized weapon that can fry rancors, home, and hit multiple targets is practically asking for trouble.

Especially at Mass-Produced.
 
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