Inumbrare in aeternum
Blank they start, engineered with the face of the deceased they wish to emulate. - The scrolls of Taiden Keth, entry #125, darker days ahead.
Intent: Terror Weapon, Gradual Evolution of a Droid as it would be a character, Disposable minions, Hive-foolery!Development Thread(s)
Location/Droid Development | Droid Development | Further Refining | Initial Concept Experimentation
Manufacturer: Long Conflict, and other hives, some weapons supplied by contracts with FFE
Model: BioSect-Droid MK II, or Biodroid MKII for Short.
Affiliation: Raien Keth, Jareth Johnathon Holst, Natalya Selanne, Taresa Kae, and any of the circle of six, if they either control a factory capable of producing them or are serving Raien's will.
Modularity: No items, attachments or tech will change without updating this template.
The general shape of the form changes, depends on the biomaterial, metals, or insect biomatter used.
Production: Limited
Material: One Third Cybernetic Compounds and Metal, One Third Biological Matter, One Third Insectoid Matter
Any Scavenged (Non Restricted) Metal assume durasteel as a standard unless specified in the post. General Biological Matter which has to also include insectoid components to fully function, otherwise the droid operates at a reduced capacity, see description.
Classification: Fourth Degree, security.
Weight: 80kg at average, scaling upward relative to size
Height: 1.82 Meters Average | 0.91 Meters Minimum | 3 Meters Maximum
In Feet:
6ft Average. 3ft Minimum. 10ft Maximum.
Armaments: Usually carried, sometimes used in place of a limb, rarely inside the biodroids chest cavity.
Mostly Melee - Vibroswords, Vibroaxes, Force-Imbued Blades, Pikes, Halberds and Mauls [basic scavenged materials], Extra Knives and Vibroknives, Shock Whips
Some Ranged - Blaster Carbines, SW12 Jack Knife, MRS-1 Rifle (All Ammo and Attachments), CB-1 Icebreaker
Some Grenades - Sonic, Concussion, Stun, Gas, Frag, 53-R_high-yield Thermite Explosive
Misc. Equipment:
Common, 1 in 2 - Personal Shield Generator, resistant to energy not matter.
Common, 1 in 2 - Lifeform Scanner
Uncommon, 1 in 3 - Riot Control Smoke
All - Repair Kit containing all three matter types, metal/cybernetic compounds, general biological and liberal helpings of insectoid matter, which all doubles as sustenance for extended missions
Description: Black with cybernetic and insectoid exoskeleton, these humanoid combatants are part humanoid, part insect and part cybernetic. Average combatants, the droids have several unique attributes. They can be manufactured relatively easily, with just raw materials needed, and utilize scraps or biomass around them to reform minor to moderate wounds, major wounds are beyond their ability to heal however. They might seal a limb off for example but not be able to regrow it, the unit is scrapped after the battle by that point to be reused by the hive.
With a break from fighting, as they have to take a moment to do it, a moderate wound might take 5 to 10 minutes to heal, whereas they can patch a flesh wound in a minute or so. All it really depends on is the quality of biomass around them, cybernetic parts, organic compounds and insectoid specific biomatter, the last being the harder to obtain means each usually brings with them a medkit of sorts with these three compounds, insectoid biomatter being the largest quantity carried. This medkit also doubles as rations in the field for up to two months if needs be. They can try to make do with two out of three compounds they require for minor repairs, but this means they are running at less capacity, losing the ability to take damage to vulnerable areas of their body, and their ability to scale walls. Their ability to heal outside of the fight, doesn’t mean they can keep shrugging off hits in the fight, they go down like any person or droid when fatally wounded, with more hardiness in many areas than an unarmoured man due to their exoskeleton if its present, and metal frame. However if you start a fight and don’t make sure you finished a droid off there is every chance one is getting back up in some form, much like a zombie might do, even if only to return to the hive to be processed. Their hardiness can be likened to durasteel for the cybernetic compounds, harder for the insectoid compounds, with the third of their biomass that is merely organic leaving them vulnerable areas, but this varies droid to droid and takes the combatant paying attention to hit these weak spots which do exist on any model naturally.
Coming from a hive-factory structure on Byss called the long conflict where they are created. The biodroids are designed to take in genetic material from the fallen, and spare cybernetic or metal compounds to reconstitute them as a terror weapon, often using likenesses of those that have died to give them the genetic material needed to exist. It is the work of a deranged mind, but also a clever one to put fear into those fighting that they might end up the same. If a significant warrior of note (PC) is fed into the machine, alive or dead, one martial technique of theirs is copied into a gencyber (genetic and cyber) template for future droids. Note this does not and cannot transfer force techniques, as the droids can still be effected by force techniques but will never possess them. Also to be noted is the biodroids are partially living and also droid, they have some resistance to techniques that only effect one or the other, but also some vulnerabilities to both, electric judgment or force drain for example.
Hive factories such as the long conflict create their biodroids in chambers at roughly adult size, imprinted with the memories and commands stored in the gencybers from that hive, they can replenish losses at around six drones an hour with access to the correct supplies. Individually each hive-factory works as a single mind, able to be given individual commands, or commands on mass. If no other command is given, the command protect Raien Keth and the hive is the default, with the secondary being avoid detection and harvest resources.
While new hives can be built and function independently, there is non specific communication between them. A synapses link between them and their core identity is formed for all droids, and without this identity clearly imprinted they meander around as mindless drones unable to function. 50 hive factories instead of three could be attempted for example, with access to the gencyber templates, but by the complicated nature of the overall cybernetic synapses structure, it makes it almost impossible to upgrade the droids overall numbers without further development on what they are as a collective identity. Additional factories would still eventually become a single collective identity, and the hive minds would simply try and fail to run additional droid models above 750 in number.
The hives and their creations are not sentient, beyond the ability to react to external stimuli, they only follow their programming, imprinted tactics, orders and threats to themselves, their creator, or their hive factory.
Being droid-like they have a greatly reduced need of food or drink, and being easily replaced have little self-preservation unless commanded to move cautiously. They are happy to stay behind to die, or instead move tactically, charge to their death or move with stealth, all it takes is the command. Large amount of troops (NPCs) can also impart tactical knowledge if given to the droids in this way, not abilities but movements, formations, and strategies.
In these MKII droids, much of their external structure is a metal frame giving basic armor, which is preferably when present surrounded by a hard insectoid exoskeleton to give it further support, underneath their internal sub structure is a hybrid mix.
Internal sub structure:
The internal structure of the droids is a blend of the cybernetic and living tissue. If either is damaged enough the organ does anything from work at half capacity, to start to fail. When present the insectoid components add additional protection surrounding these organs in the form of a hard skeleton structure, specifically reinforced around these vulnerable areas such as the heart, joints, throat, head etc. For organs the droid contains a heart, a brain, a basic stomach but has little use for oxygen taken in through the mouth, as it has little functions going on in the body save movement, the processing of new material and commands sent to brain. Oxygen is broken down from the biological matter in the stomach, stored inside the droid in what amounts to a basic metal cylinder and dispersed as needed. Because different DNA and non organic matter can be used to make the structure of the droid, there is little uniformity to the internal shape or look of the design. Finally its internal systems can be flash flooded with basic antibodies or artificial anti-virus purges, pumped into the droid if a virus or illness is present in battle, biological or artificial, but usually these mindless drones are not worth the time to save, and will just be dragged off back to the hive for processing.
Frighteningly they are strongest in their hives, although able to scale floors and ceilings anywhere, in their hives they often form tunnels to attack from unexpected angles, less able to do this in unnatural environments, they can still burrow, dig or mine if given time to ‘hive’ or setup. Hiving in this way won’t help them produce new droids, unless a new factory is constructed, just make them harder to remove or more dangerous. Forming a full hive-factory would take at least a month if they were ordered to do so, and require large amounts of insectoid, cybernetic and general organic matter, as well as a copy of the latest gencyber templates.
Strengths:
Decent Array of Gear
Partially resistant to either droid specific attacks or organic specific attacks.
Able to self-repair using many types of material or matter.
Able to scale walls and ceilings (insectoids)
Able to hive a facility or natural area, making them harder to remove. They cannot produce new units unless they formally build a new hive-factory structure, but they can pull their numbers back to heal, or attack from unexpected tunnels or angles.
Able to take 1 PC martial, none force technique per dead PC character given to them.
Able to take 1 tactic or strategy per 500 dead NPCs given to them.
Terror troops, fighting your own dead faces.
Weaknesses
No shields from force or matter, only energy.
Only Average Armor, misc cybernetic or metal parts.
Weak Organic points to hit interspaced, varying droid to droid.
Effected by both droid and organic based weapons or techniques, just to a diminished extent.
Mindless without commands or orders.
Only Average skill individually, much preferring pairs or groups, will change as time goes on and be reflected in unit quality, otherwise assume C quality for this MKII upgrade, if no unit or definition or attachment is present.
No air or armor support of their own, unable to use vehicles, but can operate turrets or weapons.
No Heavy fixed weapons backing them up such as turrets, larger shields or fixed defenses.
Existing Cannon Techs
Plastoid Infiltration Droid
JK-13 Security Droid
Assimilator
Flesh Droid
Biodroid
RL Disciplines
Synthetic Biology
Artificial Gene Synthesis
Bio Robotics