Inumbrare in aeternum
BioSect-Droids, or Biodroids for Short.
Blank they start, engineered with the face of the deceased they wish to emulate. - The scrolls of Taiden Keth, entry #123, darker days ahead.
Intent: Terror Weapon, Gradual Evolution of a Unit as it would be a character, Disposable minions, Hive-foolery!
Affiliation: Raien Keth, [member="Jareth Johnathon Holst"], [member="Natalya Selanne"], Taresa Kae, and any of the circle of six, if they either control a factory capable of producing them or are serving Raien.
Availability: Semi Unique, 3 Max - Assuming 3 hive factories were ever built.
Quality: C
Type: Infantry
*Mounted Cavalry Possible, *Supplemental Armor Detachments Possible
Strength: 250 per Hive Factory
Description: Black with cybernetic and insectoid exoskeleton, these humanoid combatants are part humanoid, part insect and part cybernetic. Average combatants, the droids have several unique attributes. They can be manufactured relatively easily, with just raw materials needed, and utilize scraps or biomass around them to reform minor to moderate wounds, major wounds are beyond their ability to heal however. They might seal a limb off for example but not be able to regrow it, the unit is scrapped after the battle by that point to be reused by the hive.
A moderate wound might take 5 to 10 minutes to heal, whereas they can patch a flesh wound in a minute or so. All it really depends on is the quality of biomass around them, cybernetic parts, organic compounds and insectoid specific biomatter, the last being the harder to obtain means each usually brings with them a medkit of sorts with these three compounds, insectoid biomatter the largest quantity carried. This medkit also doubles as rations in the field for up to two months if needs be. They can try to make do with two out of three compounds they require for minor repairs, but this means they are running at less capacity.
Coming from a hive-factory structure on Byss called the long conflict where they are created. The biodroids are designed to take in genetic material from the fallen, and spare cybernetic compounds to reconstitute them as a terror weapon, often using likenesses of those that have died to give them the genetic material needed to exist. It is the work of a deranged mind, but also a clever one to put fear into those fighting that they might end up the same. If a significant warrior of note (PC) is fed into the machine, alive or dead, one martial technique of theirs is copied into a gencyber (genetic and cyber) template for future droids. Note this does not and cannot transfer force techniques, as the droids are largely but not entirely force unaware, they can still be effected by force techniques but will never possess them. Also to be noted is the biodroids are partially living and also droid, they have some resistance to techniques that only effect one or the other, but also some vulnerabilities to both, electric judgment or force drain for example.
Hive factories such as the long conflict create their biodroids in chambers at roughly adult size, imprinted with the memories and commands stored in the gencybers from that hive, they can replenish losses at around six drones an hour with access to the correct supplies. Individually each hive-factory works as a single mind, able to be given individual commands, or commands on mass. If no other command is given, the command protect Raien Keth and the hive is the default, with the secondary being avoid detection and harvest resources.
While new hives can be built and function independently, there is non specific communication between them. A synapses link between them and their core identity is formed for all droids, and without this identity clearly imprinted they meander around as mindless drones unable to function. 50 hive factories instead of three could be attempted for example, with access to the gencyber templates, but by the complicated nature of the overall cybernetic synapses structure, it makes it almost impossible to upgrade the droids overall numbers without further development on what they are as a collective identity. Additional factories would still eventually become a single collective identity, and the hive minds would simply try and fail to run additional droid models above 750 in number.
The hives and their creations are not sentient, beyond the ability to react to external stimuli, they only follow their programming, imprinted tactics, orders and threats to themselves, their creator, or their hive factory.
Being droid-like they have a greatly reduced need of food or drink, and being easily replaced have little self-preservation unless commanded to move cautiously. They are happy to stay behind to die, or instead move tactically, charge to their death or move with stealth, all it takes is the command. Large amount of troops (NPCs) can also impart tactical knowledge if given to the droids in this way, not abilities but movements, formations, and strategies.
Frighteningly they are strongest in their hives, although able to scale floors and ceilings anywhere, in their hives they often form tunnels to attack from unexpected angles, less able to do this in unnatural environments, they can still burrow, dig or mine if given time to ‘hive’ or setup. Hiving in this way won’t help them produce new droids, unless a new factory is constructed, just make them harder to remove or more dangerous. Forming a full hive-factory would take at least a month if they were ordered to do so, and require large amounts of insectoid, cybernetic and general organic matter, as well as a copy of the latest gencyber templates.
Their hardiness can be likened to durasteel for the cybernetic compounds, harder for the insectoid compounds, with the third of their biomass that is merely organic leaving them vulnerable areas, but this varies droid to droid and takes the combatant paying attention to hit these weak spots which do exist on any model naturally.
Strengths:
- Decent Array of Gear
- Partially resistant to either droid specific attacks or organic specific attacks.
- Able to self-repair using many types of material or matter.
- Able to scale walls and ceilings (insectoids)
- Able to hive a facility or natural area, making them harder to remove. They cannot produce new units unless they formally build a new hive-factory structure, but they can pull their numbers back to heal, or attack from unexpected tunnels or angles.
- Able to take 1 PC martial, none force technique per dead PC character given to them.
- Able to take 1 tactic or strategy per 500 dead NPCs given to them.
- Terror troops, fighting your own dead faces.
Weaknesses
- No shields from force or matter.
- Only Average Armor (cybernetic parts)
- Weak Organic points to hit interspaced, varying droid to droid.
- Effected by both droid and organic based weapons or techniques, just to a diminished extent.
- Mindless without commands or orders.
- Not very skilled individually (Will change as time goes on)
- No air or armor support of their own.
- No Heavy fixed weapons backing them up such as turrets, larger shields or fixed defenses.
For weapons they are typically armed with:
Shortrange: Lightsabers, Vibroweapons, LG-5 Laser Gauntlet, Flamers
Medium Range: Bolters, Jackknives, Blaster Carbines, FFE Modular Rifles, Tensor Rifles, Ion Weapons
Long Range: DLT-20A Pulse Cannon, PLX-2M Portable Missile Launcher, M-415 Particle Beam Ripper
Equipment:
Encrypted Comm Unit, Ration Kit/Medpack, Motion Detection Googles (1 in 10)
Grenades:
Cryoban Grenades, Frag Grenades, Stun Grenades, Proximity Mines (Frag|Acid Gas), High Yield Focused Explosives.
Links:
Droid Development
Location/Droid Development
Conception of Experimentation - Much more done before this on other boards.
Hive Factory Location Sub
Minor Mentions