The Dead God
Besberra Megaplex
876 ABY
The crowds cheered with a righteous fury - blood spilled for their entertainment spurring the crowds into a frenzy of beer spilling, throat tearing, wild chants and screams. Lifting his hand high in the air as blood dripped from his wrist was Vorto Kan - a Gamorrean known as the champion of the southern rim. His victory today was over a long time rival and prospective Outer Rim champion; but by the wounds sustained in the bout, no one guessed he would fight another round for a long time.
With voices booming over unseen speakers, the announcer roared to keep the crowd’s energy alive; and only ceased when there was the smallest lull in the cheering. Above the screaming and joy of an entire megaplex of people only his voice came through, clear and concise with a professional bass;
“An amazing bout!”, followed by a cheer from the crowd.
“Up next is something not seen for years - but the skill of authentic Sith brought to our very arena! Brought here by our lovely patrons -”, he gestured to a VIP Booth high above the central arena.
“- Sith Knights of the Dark Side! Rumored to have powers like wizards, capable of extraordinary feats; can they win against some of the Galaxy’s top gladiators and mercenaries?”
“Place your bets at the console on your seat! All bets are off in -”
He carried on explaining the details of betting, but the crowds picked up once more. Few here didn’t know the process, more still were here for a prolonged stay - and this was the biggest form of entertainment for light years. They knew all the ins and outs already.
—
The planetoid of Besberra is not a well known object in a galactic sense, but rather a staple point for local criminals. Within the megaplex built into the celestial body lives thousands, if not hundreds of thousands of people - many of which visit for temporary periods to spend their earnings before returning to their life as scrappers, miners, or smugglers.
Due to the blue collar nature of its clientele, the planet has become a hive of scum and villainy over the years - currently overseen by the Besberra Five; powerful criminal leaders who make a proverbial killing off of the gambling scene. Casinos line the halls of the facility, gambling and spice dens fill the rest - but at the base of the megaplex is a series of arenas on par with some of the greatest.
The true claim to fame for the megaplex is the arena complex on its first floor - an insanely large series of buildings that draw in crowds of all sorts from across the galaxy. Blood fights to the death or submission take place nightly - and the presiding mafia draws in great amounts of money from its management.
The Sith see this as an opportunity because of this - first to secure their territory against the encroaching nature of foreign subversive entities. Second, as a gift to possible allies within the Hutt Space Consortium. Third, as an outpost to search for talented warriors brought in from around the galaxy - to train as Sith Legionnaires, or if they show a sensitivity to the Force, training as an acolyte.
For these reasons, the Sith have made a game plan to take the planet;
Objective One: RICO
The Besberra Five are a collection of the most powerful criminals in the world. They survive on the suffering of others, kill anyone who threatens them - but even they know the threat the Sith pose in the region. Publicly they have shown an interest in working together with the Sith; but the Frumentarii sees all.
In private, they are planning to reconnect holonet beacons to the Core and inform the Jedi anonymously of what is coming. They seek to hire Enclave commandos as defensive agents, and secure themselves from the encroaching imperialism of the Sith Order. We will stop them before they have the chance.
A meeting has been arranged between them and the Tsis’kaar; to discuss the details of a working trade partnership. Led by
Darth Ophidia
, the intention is to see them no longer as a threat, but not before we secure their connections. Speak with them and see what information you can draw out - and follow the Pale Snake’s lead.
Objective Two: Culling
Planned carefully, many of the influential criminals on the planet have been drawn to a central location with the promise of a party unlike any they have seen. Drugs of exotic variety, dancers from across the Galaxy, a number of celebrity appearances all mentioned - but it was bait for another purpose. Dangerous men gathered to enjoy themselves, but they will only see the vengeance of the Sith Scorned.
The Frumentarii set up this gathering with the express purpose of culling the heads off each of the Bresberra Five’s syndicates. Capo, Daimyos, Soldiers of every class roam the apartment building halls - and you are tasked with seeing them gone, to create space for the arrival of new syndications.
Objective Three: Flashing Lights
Central to the entire plan is the distraction of the arenas. Every holovision set in the megaplex is tuned into your fights - bets placed on your ability to achieve and make a good show. You have been tasked with arguably the most important position - as a distraction for the entire world. Four arenas are alive with gladiators and mercenaries fighting it out; but your will soon enter with a dangerous foe, and only one of you can leave conscious.
You’ve been given arena weapons and a vitality monitor. You will fight until one of you passes out - but you will feel everything. Arms cut will go numb and useless, shots to the chest will threaten your ability to breath - to the head, and you may even sustain lasting injuries. All of these things are designed to keep you alive - but scared for the mortality that comes with it.
Ensure the planet gets a full view of your skills - so that they can fear what goes on just beyond their borders.