BLOOD OF THE ANCESTORS
OUT OF CHARACTER INFORMATION
Intent: To create another lightsaber crystal based on existing Chaos lore.
Image Source: J. Oriol Borrull // Artstation (x)
Canon Link: N/A
Primary Source: N/A
Name: Tal be [SIZE=11pt]Srabus // Blood of the Ancestors[/SIZE]
Manufacturer: [SIZE=11pt]Siverra[/SIZE] Lightsabers (xhttp://starwarsrp.net/topic/107301-siverra-lightsabers/)
Affiliation: [SIZE=11pt]Siverra[/SIZE] Lightsabers | Closed-Market [Contract Thread Required]
Homeworld: Gargon
Production: Semi-Unique
Modularity: None
Material:
Compressed Carbon
Compound Chemicals
Flecks of Beskar
PHYSICAL SPECIFICATIONS
Classification: Power/Lightsaber Crystal
Weight: Very Light
Resistances:
Blasters/Plasma: None
Kinetic: None
Lightsabers: None
Ion: None
EMP: None
Sonic: None
[*]
Color:
Cadet Blue - Silver Core [Common]
Dark Slate Gray - White Core [Uncommon]
Ship Cove Blue - Light Blue Core [Rare]
Light Steel Blue - White Core [Ultra Rare]
SPECIAL FEATURES
Bonds with the user on a spiritual level.
Grows in strength as the user advances in experience/age.
Tied neither to the dark or light side of the Force, thus alignment is of no consequence.
- Tied to the Manda/Nether the crystal enables the user to call upon their ancestors, directly. This requires meditation/prayer prior to [SIZE=11pt]battle[/SIZE] in order to commune with their ancestors prior to the fight.
Creates a larger, wider blade making it easier to deflect blaster bolts, in exotic weapons the crystal creates a sharper or smoother edge depending on weapon design.
Having communed with their ancestors, the users of the crystal develop a type of sixth sense over a long period of time. Knowing when and where an enemy’s blade may strike a moment before it does so.
The [SIZE=11pt]Srabus[/SIZE] also allows the user to seek guidance from their ancestors at least once per day.
As payment for use, users of the [SIZE=11pt]Srabus[/SIZE] are marked with ancestral tattoos that link them to the Manda/Nether. Eventually, this payment will be with their soul upon death.
Tattoos may act as gateways for the ancestors allowing temporary/brief possession if the ancestor feels it is necessary. When/If this does occur the user is then transported to the Manda/Nether. [Possession is up to two posts maximum.]
Chant of the Ancestors, the user of the [SIZE=11pt]Srabus[/SIZE] can at times hear the chants of their ancestors and are often compelled to join them. It is said the closer to death one is, the louder this chant is. It is sometimes referred to as; the Calling.
Ancestral Ties: Allows the user to seek aid and guidance from their ancestors both in and out of battle. It also allows them to develop a sixth sense of knowing when and where a blade may strike. [This ability can be used once per thread.]
Different Source: Unlike most crystals who are in some way tied to the Force. [SIZE=11pt]Srabus[/SIZE] is tied to the Manda/Nether and thus alignment does not affect it.
Wider Blade: Creates a wider, larger blade for more effective deflection of blaster bolts, or in the case of exotic weapons it may be a sharper or smoother (more precise) weapon.
Bonded: The crystal bonds to the user on a spiritual level carving ancestral tattoos the longer it is used, tying the user to their past permanently.
Bonded: Because the crystal is bonded, it will not activate for any other person and will crumble upon the user’s death.
Ancestral Tattoos: These tattoos burn with a holy/unholy fire (depending on the ancestor), and may occur each time the ancestors are sought out. Every ancestor has the option of marking the user’s body linking themselves [SIZE=11pt]permanently[/SIZE] to each other. These tattoos may act as windows allowing for temporary possession if the ancestor feels it is necessary. [Should possession occur, the user will find themselves in the Manda/Nether until the possession has ended.]
Manda/Nether: The user’s soul has been claimed by the Manda/Nether and often their sleep is restless. They witness the adversity, and atrocities that their ancestors lived in their dreams. There are even times when they sit so still, they’ll swear that they can feel the ancestors beside them. Perhaps they’re going crazy, or perhaps it is the calling manifesting itself? The user isn’t sure, and won’t be sure until they shake from their trance.
Synchronized: Users are susceptible to becoming lost in the echoes of their forebearers past. Example, one minute you're fighting Jedi on Dantooine, next you're reliving the ambush that ended the true Mandalorians. Users have essentially become too synchronized, and must spend time away from the crystal/weapon in question. A day or so, perhaps more depending on the strength of the 'episode.'
The Chant: It starts as a soft chant in the back of the user’s mind. As the user gains in experience and age, the louder it may become and it is most certainly loudest when the user is near death. It is very difficult to ignore, and even harder to resist for the voices of your ancestors call [SIZE=11pt]you home[/SIZE]. Call you to rest among them, it is sometimes referred to as the Calling. Every great warrior must one day heed its tune.
Found in the Valley of the Blades on Gargon, Tel [SIZE=11pt]be[/SIZE] Srabus or the Blood of the Ancestors reached out to those who would hear it. Mishel and [member="Shia Kryze"] were among those who answered its call, and sought out those who knew of its lore. Once sure of a location, the pair returned to the Valley of the Blades and followed what sounded like a Mandalorian war chant. As they drew nearer the war chants grew louder, it is said that those sensitive to the force could hear it a little better than those who were not.
It begged the question of whether or not one needed to be [SIZE=11pt]Force-sensitive[/SIZE] in order to connect with the past. Mishel decided that Shia should test this theory and thus crafted a blade for her girlfriend. A theory was confirmed the moment Shia took hold of the blade’s hilt and communed with her ancestors. Looking on, Mishel noted a small gust of wind but for Shia, it was more of an illuminating gust that revealed her own ancestors.
While on Gargon the pair tested the blade and the abilities it possessed. It was there that Mishel was able to record and then harvest a few more of the crystals. Leaving enough behind as to not exhaust her resource. She noted the appearance of the tattoos after a skirmish or [SIZE=11pt]two,[/SIZE] which admittedly looked really good on Shia.
Satisfied with the findings Mishel logged the crystal and continued on her journey.
Warning: Should a user turn away from their ancestors or betray their ancestors in any way. The Manda/Nether will collect, due to the tattoos on the user’s body. The user’s body will begin to burn and will constantly burn in an inextinguishable flame. This burning will continue until the body has become ash, and the user’s soul will burn in the afterlife.
Note: Those who fully embrace their ancestors and remain loyal are treated well. Their tattoos will begin to glow albeit faintly, guiding others who follow the user. The user upon death may be able to select a spiritual form most likely an animal in which to roam. This form can be used to help or guide future generations of the family. Once the user’s service is done, they return to the Manda/Nether and find eternal peace.