Grand Admiral, First Order Central Command
Affiliation: The First Order, One Sith, and Open Market.
Manufacturer: The First Order, various minor corporations.
Model: Boneshatter-class Assault Frigate
Modularity: N/A
Production: Mass Production
Material: Durasteel, Transparisteel, the usual stuff.
Classification: Assault Frigate
Length: 380m
Width: 62m
Height: 97m
Armament: Rating 16
- 6 x Fast-Rack Assault Concussion Missile Launchers (clustered in the nose)
- 8 x Long Range Turbolasers (10)
- 6 x Heavy Dual Turbolasers (16)
- 6 x Ion Cannons (4)
- 10 x Fast Mount Turbolasers (7)
- 4 x Quad Laser Turrets
- 4 x Antimissile Octets
Defense Rating: 14
Armor: 16
Shields: 14
Point Defense: 8
Hangar:
- One small squadron of 8 Fighters (typically the smaller and cheaper variety)
Special Features:
Communications Array
Encryption Network
Escape Pods
Holonet Transceiver
Standard Deflector Shield Generator
Standard Detention Cells
Standard Life Support Systems
Standard Navigational Systems
Standard Sensor Array
Standard Targeting Systems
Tractor Beams
Speed Rating: 9
Hyperdrive Class: 2.0 with a 10 backup
Strengths:
Very heavy forward-arc firepower
A relatively maneuverable and durable close-in bruiser
Turbolaser + Missile combo is a powerful one-two punch.
Most firepower confined to forward arc
Not the greatest AA suite in the world
Missiles are a munition, and thus limited
Bad day if the missile magazines get hit
More commonly known as the 'Sith Assault Frigate' the Boneshatter-class exemplifies everything that is dangerous about the One Sith. Appearing as a standard patrol frigate, the ship is designed to rush in and punch right through enemy convoys. It is especially well-suited to destroying other frigates and similarly-sized vessels.
Similar to much of the One Sith Navy, the Boneshatter-class was built from the ground up to confront the Republic Navy and pick apart its vulnerabilities. However where the Dark Blade and Vanguard focus on long-range firepower and durability, the Boneshatter is built like a brawler. Most of the firepower is centered around the nose, and lessons from the past were applied to develop its main gun.
The nose contains three 'fast-rack' Assault Concussion Missile Launchers. Basically a standard launcher, the loading bay has the capability to load and fire two missiles in rapid succession from each tube, giving the ship an effective volley of six rather than three.
This is rounded out by a pair of long-range turbolasers mounted next to the missile tubes, four heavy turrets, and an array of ion cannons and light turbolasers. In a fight, the frigate darts in close, firing with its turbolasers to weaken the enemy shields, then it launches a volley of the powerful ACM's at close range, potentially doing incredible damage to enemy ships.
Against enemy capital ships, the frigate depends more on its speed and small size to evade concentrated weapon fire. While a durable ship, it is not designed to sit in a battle line and trade shots, it is built for breaking enemy lines and hit-and-run attacks. On top of that, the AA suite is somewhat lacking. This is partially compensated for by the fast-mount turbolasers, but overall the ship is somewhat weak when attacked off-axis by smaller an more maneuverable ships or strikecraft.
The aforementioned limitations were hardly enough to scare off the Sith from approving the vessel for mass production, and the 'Sith Assault Frigate' quickly became feared as a convoy raider and harassing vessel across Republic space.
With the collapse of the One Sith the once ubiquitous Boneshatter-class Frigate found itself acquired by many different parties, including the First Order. While the Imperials would go on to update and modernize the ship, it found a home amongst dozens of pirate, corporate, and minor system factions. Given the sheer number of these ships in service, it was not a surprise when the design schematics themselves were uncovered and sold across the galaxy.
Development Thread: N/A
Intent: I was bothered by the One Sith's lack of lighter ships. Still want a brawler-type frigate, just changing the mechanism to get there.
For what it's worth, the 'fast-rack' thing is just an excuse to put 6 ACM launchers on the ship when visually I can only justify three. The math should work out fine. 6 ACM's comes out to 48 capital guns, Assault Frigates have 20 Warhead launchers normally, that = 40 with 8 to pull from the gun pool. Based off guide 2.0, anyway.
Anyway, here it is for round two.