F i e l d - M a r s h a l
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"Republics may fall, empires may rise. But the Bounty Brokers Association stands strong."― Modified From the Bounty Hunters Guild Handbook
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It is governed by a guildmaster who enforces a revised version of the Bounty Hunters Creed, which comprises the informal guidelines followed by bounty hunters.
While these regulations serve to maintain order among bounty hunters, the Association is tolerant of those who disregard the rules for personal gain, recognizing that these are chaotic times.
It is deemed advantageous to not possess a moral compass when opposing the Galactic Alliance and the Sith Empire.
The group may be regarded as more of a coalition of professionals rather than a formal organization. Rivalries among members for superior rewards and compensation are frequently observed, as they adhere to a winner-takes-all strategy.
In this system, the first hunter to arrive at a target, regardless of whether the bounty has been appropriated, receives the payment.
This approach incentivizes skilled individuals to remain diligent and effective in their pursuits. The bounty hunters who join are often given the notice of bounty postings before they are offically broadcasted over the holonet, which gives them a head start.
Bounty Hunter's Creed | Association Variant
- NO Bounty Is Worth Dying For
During a hunt, it can be hard to decide how much effort is worth the potential reward and if the risk is justified. After all, even a huge reward is useless if the hunter ends up dead.
- People Don't Have Bounties, Only Acquisitions Have Bounties.
Instead, they became just an "acquisition" to be captured. Bounty hunters felt that there was no need to feel sorry for someone who was just considered a target.
- Capture By Design, Kill By Necessity.
Frequently, those who placed the bounty had a personal stake in having the target unharmed, even though the target might have fared better if the hunter had ended their life.
- Hunters May Kill Another Hunter
This rule applied only to those who lived by the hunter's code. If a hunter had a bounty on their head, they were no longer considered part of that group and could be targeted without any consequences, allowing for old grudges to be settled freely.
- Hunter Can Interfere With Another's Hunt.
In this scenario, the hunter relies on their skill and bravery to contend with the resources their rival can muster. A victory signifies a personal achievement that reflects greater skill and intellect, rather than mere luck.
- In the Hunt, One Captures or Kills, Never Both.
- No Hunter Shall Refuse Aid to Another Hunter.
However, this help usually came with a cost, and figuring out how much to pay afterward could significantly reduce any profits they expected to earn.