Rubrus Leader, SSF/SIA
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BREACH & CLEAR
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Outfit: Senate Commando Armor [X]
Full Kit Deployment:
* Legion Combat Engineer Multi-Tool
- 4 X Combat/Utility Knife-Model 01
- 2 X Vibroblade-Model 01
- Cortosis Vibroblade
- Legion Combat Pistol Mark I with Whisper-class Suppressor Series
- Legion Crew Personal Protection Weapon Mark I
- Combat Scattergun-Model 01
- 3 X Modular Hand Grenade-Model 01
- 3 X Anti-Armor Grenade-Model 01
- Combat Blaster Rifle-Model 01 with Tactical Accessories Series and Underbarrel Grenade Launcher-Model 01 (20 X Launchable Grenade Series)
- 4x blaster cartridges
- 2x stun grenades
- Ascension Pistol
- Fusion Lantern
- Datapad
- Garrote
- 3x stimpacks
- 3x bland survival bars
- 128oz Canteen of water.
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha — GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Fire Team Bravo — GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Fire Team Alpha — GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
- AT-FL9 Flechette Launcher
- A sharp tactician with experience in counter-assassination operations.
- Former Judicial Forces combat medic,
- GAGL 56 Snarl Grenade Launcher
- specializing in battlefield triage and trauma care.
- Heavy weapons expert.
- AT-RB07 Heavy Repeating Blaster
- Strong but surprisingly fast for his size, excels at defensive holds and breaching operations.
- A precise and disciplined soldier.
- BHSR-1 Service Rifle
- Prefers coordinated maneuvers and works best in tight formations.
Fire Team Bravo — GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
- Former planetary security officer with expertise in urban combat.
- GARBR-5 Beak repeating blaster
- Skilled in squad coordination.
- Expert sharpshooter.
- GABB-15 Talon II Blaster Carbine
- Specializes in eliminating priority targets at long range.
- Specializes in explosives and heavy ordinance.
- ML-04E-GA Rocket Launcher
- Often deployed against armored threats or for breaching enemy positions.
- Agile and quick-thinking.
- BHSR-1 Service Rifle
- Often acts as the squad's point man, scouting ahead for danger.
Senate Commando Corps
Mission Dossier: Operation Crimson Descent
Mission Classification: Black-Level Priority — Full Tactical Authorization
Commanding Officer: Captain Nos Voros (Zeltron, SIA Agent, Senate Commando)
Unit: Rubrus Squad — Senate Commando Elite Strike Force
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Objective:
1. Neutralize the glitterspice and deathstick trafficking ring.
2. Seize or eliminate the head of the operation.
3. Gather all physical and digital evidence on the organization.
4. Secure the facility and any survivors for interrogation.
Operational Parameters:
---
Target:
- Shal Zorr (Twi’lek, Female) — Logistics, suspected slicer.
- Vrax Dorr (Weequay, Male) — Enforcer.
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Operational Theater:
Location: Abandoned Industrial Complex, Level 1313, Coruscant Undercity
Previous Use: Housing and Commercial Sector
Current Use: Smuggling and Drug Processing Facility
Primary Entry Points:
Primary Exit Points:
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Appendix A: Zone Breakdown
Zone 1: Entry Hall
Zone 2: Processing Room
Zone 3: Converted Apartments
Zone 4: Security Office
Zone 5: Command Center
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Mission Notes:
Expect heavy resistance and improvised defenses. Prioritize the capture of Sorn Kaal if possible; lethal force is permitted if he resists. Maintain speed and aggression —
the element of surprise will not last.
May the Force be with you.
End Dossier
Mission Dossier: Operation Crimson Descent
Mission Classification: Black-Level Priority — Full Tactical Authorization
Commanding Officer: Captain Nos Voros (Zeltron, SIA Agent, Senate Commando)
Unit: Rubrus Squad — Senate Commando Elite Strike Force
---
Objective:
1. Neutralize the glitterspice and deathstick trafficking ring.
2. Seize or eliminate the head of the operation.
3. Gather all physical and digital evidence on the organization.
4. Secure the facility and any survivors for interrogation.
Operational Parameters:
- Engagement Rules: Lethal force authorized against all hostile targets. Arrest only those who surrender.
- Infiltration: Loud and fast. Breach-and-clear tactics.
- Intel: Facility believed to be heavily fortified and rigged with improvised traps using black-market tech.
- Opposition: Armed and dangerous; includes a mix of alien mercenaries and criminal elements.
---
Target:
- Criminal Leader: Sorn Kaal (Nikto, Male) — Wanted for smuggling, trafficking, larceny, assault, first-degree murder.
- Known Associates:
- Shal Zorr (Twi’lek, Female) — Logistics, suspected slicer.
- Vrax Dorr (Weequay, Male) — Enforcer.
---
Operational Theater:
Location: Abandoned Industrial Complex, Level 1313, Coruscant Undercity
Previous Use: Housing and Commercial Sector
Current Use: Smuggling and Drug Processing Facility
Primary Entry Points:
- Main Entrance:
Large reinforced durasteel door, guarded and likely booby-trapped. - Maintenance Access: Side entry via ventilation shaft; tight fit, good for stealth insertion.
- Loading Dock: Heavy cargo bay, possible vehicle access.
Primary Exit Points:
- Main Entrance: Once cleared, becomes primary extraction.
- Rooftop Access: Potential aerial extraction point.
- Sublevel Tunnels: Unknown exit points, possible escape route for hostiles.
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Appendix A: Zone Breakdown
Zone 1: Entry Hall
- Entries/Exits: Main Entrance, Ventilation Shaft.
- Traps: Laser trip mines,
motion-activated blaster turrets. - Encounters:
Two guards (Rodian, Gamorrean), low-level thugs. - Evidence:
Shipment manifests.
Zone 2: Processing Room
- Entries/Exits: Hallway door, emergency hatch.
- Traps: Pressure-sensitive floor panels.
- Encounters: Six armed workers (Aqualish, Weequay), one overseer (Twi’lek).
- Evidence: Glitterspice processing equipment, data terminals.
Zone 3: Converted Apartments
- Entries/Exits: Two smashed-through walls, balcony access.
- Traps: Rigged furniture with concussive charges.
- Encounters: Snipers (Gand), hidden ambushers (Devaronian).
- Evidence: Stash of deathsticks, communication logs.
Zone 4: Security Office
- Entries/Exits: Reinforced door, hidden corridor.
- Traps: Electrified door handle.
- Encounters: Security Chief (Trandoshan) and four guards.
- Evidence: Surveillance footage, access codes.
Zone 5: Command Center
- Entries/Exits: Main hallway, emergency escape hatch.
- Traps: Auto-lock blast doors, gas dispersal system.
- Encounters: Sorn Kaal, personal bodyguard (Wookiee), two enforcers.
- Evidence: Master control terminal, financial records.
---
Mission Notes:
Expect heavy resistance and improvised defenses. Prioritize the capture of Sorn Kaal if possible; lethal force is permitted if he resists. Maintain speed and aggression —
the element of surprise will not last.
May the Force be with you.
End Dossier
OPEN TO ALL - FIRST REPLY
(Bounty Hunting Welcome)
(Bounty Hunting Welcome)
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