Star Wars Roleplay: Chaos

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First Reply BREACH & CLEAR - Spice Bust

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BREACH & CLEAR
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Objective: Neutralize Smuggling Ring
Outfit: Senate Commando Armor [X]
Full Kit Deployment:
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha —
GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Medic: Sergeant Lorne Vesik (Mirialan male)
Machine Gunner: Corporal Bex Jarn (Besalisk male)
Rifleman: Private Tash Renn (Human male, Chandrilan)
  • A precise and disciplined soldier.
  • BHSR-1 Service Rifle
  • Prefers coordinated maneuvers and works best in tight formations.
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Fire Team Bravo —
GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Marksman: Corporal Rann Kyber (Nautolan male)
Heavy Weapons: Private Drax Molgar (Zabrak male)
  • Specializes in explosives and heavy ordinance.
  • ML-04E-GA Rocket Launcher
  • Often deployed against armored threats or for breaching enemy positions.
Rifleman: Private Cass Deren (Duros male)
  • Agile and quick-thinking.
  • BHSR-1 Service Rifle
  • Often acts as the squad's point man, scouting ahead for danger.
Senate Commando Corps
Mission Dossier: Operation Crimson Descent

Mission Classification:
Black-Level Priority — Full Tactical Authorization
Commanding Officer: Captain Nos Voros (Zeltron, SIA Agent, Senate Commando)
Unit: Rubrus Squad — Senate Commando Elite Strike Force

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Objective:
1. Neutralize the glitterspice and deathstick trafficking ring.
2. Seize or eliminate the head of the operation.
3. Gather all physical and digital evidence on the organization.
4. Secure the facility and any survivors for interrogation.

Operational Parameters:
  • Engagement Rules: Lethal force authorized against all hostile targets. Arrest only those who surrender.
  • Infiltration: Loud and fast. Breach-and-clear tactics.
  • Intel: Facility believed to be heavily fortified and rigged with improvised traps using black-market tech.
  • Opposition: Armed and dangerous; includes a mix of alien mercenaries and criminal elements.

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Target:
  • Criminal Leader: Sorn Kaal (Nikto, Male) — Wanted for smuggling, trafficking, larceny, assault, first-degree murder.
  • Known Associates:
- Greev Tessk (Trandoshan, Male) — Security Chief, known for brutality.
- Shal Zorr (Twi’lek, Female) — Logistics, suspected slicer.
- Vrax Dorr (Weequay, Male) — Enforcer.

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Operational Theater:
Location: Abandoned Industrial Complex, Level 1313, Coruscant Undercity
Previous Use: Housing and Commercial Sector
Current Use: Smuggling and Drug Processing Facility

Primary Entry Points:
  • Main Entrance: Large reinforced durasteel door, guarded and likely booby-trapped.
  • Maintenance Access: Side entry via ventilation shaft; tight fit, good for stealth insertion.
  • Loading Dock: Heavy cargo bay, possible vehicle access.

Primary Exit Points:
  • Main Entrance: Once cleared, becomes primary extraction.
  • Rooftop Access: Potential aerial extraction point.
  • Sublevel Tunnels: Unknown exit points, possible escape route for hostiles.

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Appendix A: Zone Breakdown

Zone 1: Entry Hall

  • Entries/Exits: Main Entrance, Ventilation Shaft.
  • Traps: Laser trip mines, motion-activated blaster turrets.
  • Encounters: Two guards (Rodian, Gamorrean), low-level thugs.
  • Evidence: Shipment manifests.

Zone 2: Processing Room
  • Entries/Exits: Hallway door, emergency hatch.
  • Traps: Pressure-sensitive floor panels.
  • Encounters: Six armed workers (Aqualish, Weequay), one overseer (Twi’lek).
  • Evidence: Glitterspice processing equipment, data terminals.

Zone 3: Converted Apartments
  • Entries/Exits: Two smashed-through walls, balcony access.
  • Traps: Rigged furniture with concussive charges.
  • Encounters: Snipers (Gand), hidden ambushers (Devaronian).
  • Evidence: Stash of deathsticks, communication logs.

Zone 4: Security Office
  • Entries/Exits: Reinforced door, hidden corridor.
  • Traps: Electrified door handle.
  • Encounters: Security Chief (Trandoshan) and four guards.
  • Evidence: Surveillance footage, access codes.

Zone 5: Command Center
  • Entries/Exits: Main hallway, emergency escape hatch.
  • Traps: Auto-lock blast doors, gas dispersal system.
  • Encounters: Sorn Kaal, personal bodyguard (Wookiee), two enforcers.
  • Evidence: Master control terminal, financial records.

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Mission Notes:
Expect heavy resistance and improvised defenses. Prioritize the capture of Sorn Kaal if possible; lethal force is permitted if he resists. Maintain speed and aggression —
the element of surprise will not last.

May the Force be with you.

End Dossier

OPEN TO ALL - FIRST REPLY
(Bounty Hunting Welcome)​
 
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Coruscant — Level 1313
Objective: Bounty Target Acquired - Nos Voros Nos Voros
Equipment: (TBD)


A dull red glow pulsed across Saverok's HUD as information flooded his vision. Data streams flickered through his internal systems, each one pulling from the many probe droids he had scattered across Coruscant's underbelly.

One of them finally hit paydirt.

Target located...
Captain Nos Voros. Tough, disciplined, and a pain in the ass for anyone who made a living outside Republic law. He had a tight squad with him, moving with military precision toward their own mission—a spice raid by the looks. "Perfect." If the Captain was heading into the fire, Saverok only had to make sure he didn't walk back out.

The BARC Speeder hummed to life as Saverok swung one leg over, his massive frame settling onto the seat. This wasn't some standard model—it was a modified Command BARC, stripped of unnecessary weight, reinforced with armor plating, and equipped with a tuned repulsorlift engine that made it scream through the air like a missile. His jet-black tattered cloak snapped in the wind as he gripped the controls, thrusters roaring to full power. The city blurred around him as he descended deeper into the underworld, weaving through rusted scaffolding, abandoned buildings, and neon-choked streets where the light never truly reached the ground.

His HUD feed tracked Voros, flashing yellow indicators marking the Captain's path. He was closing in on his own battlefield, preparing for his strike.


"Let's see how well you handle a war on two fronts, Captain."
 
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CRIMSON DESCENT
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Objective: Clear Zone 1 | Collect Evidence
Outfit: Senate Commando Armor [X]
Full Kit Deployment:
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha —
GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Medic: Sergeant Lorne Vesik (Mirialan male)
Machine Gunner: Corporal Bex Jarn (Besalisk male)
Rifleman: Private Tash Renn (Human male, Chandrilan)
  • A precise and disciplined soldier.
  • BHSR-1 Service Rifle
  • Prefers coordinated maneuvers and works best in tight formations.
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Fire Team Bravo —
GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Marksman: Corporal Rann Kyber (Nautolan male)
Heavy Weapons: Private Drax Molgar (Zabrak male)
  • Specializes in explosives and heavy ordinance.
  • ML-04E-GA Rocket Launcher
  • Often deployed against armored threats or for breaching enemy positions.
Rifleman: Private Cass Deren (Duros male)
  • Agile and quick-thinking.
  • BHSR-1 Service Rifle
  • Often acts as the squad's point man, scouting ahead for danger.

Main Entrance 23:13 hr LT

Bravo 3, Private Molgar, the Zabrak heavy weapons specialist, finished placing the breaching shaped detonators on the reinforced industrial Durasteel door. Molgar gave a thumbs up and took off with the Jetpack built into the Lionheart Commando Armor to rejoin Bravo Team for rooftop infiltration.

Captain Voros, Combat Blaster at the ready, prepared for dynamic entry with Alpha team, his underbarrel grenade launcher prepared with 40mm smoke grenade, Alpha 2's grenade launcher loaded with gas roar grenade, and a hand thrown stun grenade from rifleman Alpha 4.

As the rain pattered on the ferrocrete mingled with the sounds of distant traffic, the commando team waited for the signal.

Sergeant Jil Torvan said:
Bravo team in position; infiltrating from above now.





Nos gave a silent countdown from 3 before the charges detonated in a burst of dust and shrapnel, a back draft shaping a plume of smoke away from the bent doors launched inwards. The sound of confused shouting from the Gammorean and Rodian within was a prelude to the sound of three grenades launched and thrown within.

Two of them hissed, one with dense conductive water vapor, the other with obscuring smoke, and the third with a loud light and noise in a stun pulse. As the four commandos and Captain Voros took cover, stray blaster fire and slug rounds fired in the cacaphony, blaster turrets within shooting bolts fruitlessly into the ferrocrete plot just beyond the threshold, disoriented thugs within fired wildly, unable to see or hear.

Then the Roar grenade discharged, sending a thundercloud of stored electricity through the entire conductive cloud, disrupting their electronics and very likely stopping their hearts.

Not that it mattered, as a grate from above clanged loudly and the blaster from Bravo 4, Rifleman Deren, fired from the new hole in the ceiling to neutralize the Gammorean and Rodian, as well as to blast apart the mounted automatic turrets that were malfunctioning from the heavy discharge.

Nos entered the building giving a thumbs up to Bravo 4 as they returned to the upper level to infiltrated further while alpha 3 and 4 pied the entrance and buttonhooked both sides of the doorway. Analysing with the IR filter on his visor, Nos halted the team and pointed to alert them of the IR laser trip mines. Instead of deactivating them, the commandos stepped over the mines, keeping them to protect their flank if one of the targets attempted to circle around them carelessly.

Alpha 2, the Miralian medic, secured the shipping manifests and retrieved the spent Roar grenade to be recharged later. Alpha 3 and 4 cleared the room and scouted into the hallway further within, waving Alpha leader and Captain Nos further within.

Before long, they were out of sight of the blasted and charred entryway - sounds of shouting and blaster fire from Bravo Team's rooftop infiltration reverberated through the halls. Thugs ahead hurried to set up an ambush, scatter evidence, or make for the underlevel tunnels with what valuables and goods they can carry.

Behind the infiltration, another hunter approached their quarry, free to choose their own method of entry, the element of surprise still in their favor against the captain of the ultraheavy infantry squad.

 

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