Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
(Integrated bipod and monopod not fitted to above example)
- Intent: Create a deadly, versatile anti-material variant of a Verpine Shatter rifle for Mandalorians and select others.
- Image Source: Here.
- Canon Link: Verpine Shatter Gun.
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Breshig War Forge Consolidated
- Affiliation: Breshig War Forge Consolidated, Strill Securities, Mandalorians, Closed-Market
- Model: AMR-4M Verpine Shatter Anti-Materiel Rifle
- Modularity: Yes. Ammunition types, bipods, stock, grips, cheek rest and under-barrel attachments. Frame may be electroplated with other metals or coated with other materials.
- Production: Minor
- Material: Duranium (frame), Dallorian Alloy (barrel), Agrinium, internal reinforced Duraplast reinforcements, combat de-ionizer, rubberized grip, rubber recoil pad and Verpine Shatter Sniper components.
- Classification: Verpine Shatter Sniper Rifle
- Size: Large
- Weight: Very Heavy
- Ammunition Type: 20x82mm slugs, power cells.
- Ammunition Capacity: Very Small. 10-round detachable magazine, 40 round power pack.
- Effective Range: Extreme.
- Effective Range: 7500 meters.
- Maximum Range: 8000 meters.
- Rate of Fire: Average.
- Fire mode(s): Semi-automatic.
- Stopping Power: Extreme
- Recoil: Average
- Integrated Targeting Computer with HUD Linking Capability: The weapon features onboard targeting computer which has the ability to interface with HUD systems and provide provide compensation for various atmospheric conditions, and uses the HUD's binocular mode (if it has one, and is limited based on the weapon's own range when used in this mode) as a magnified optic. Heavy amounts of jamming doesn't affect this feature given proximity between the weapon and the user.
- Integrated Bipod and Monopod: In order to brace the heavy weapon to take some of the weight off the shooter's hands, it features an integrated bipod.
- Integrated Gyro-gimbal: In order to better balance the weapon both before and after firing a shot, a gyro-gimbal was integrated into it.
- Integrated Barrel Cryo Cooling Lattice: A Dallorian alloy barrel alone isn't enough to keep the weapon from overheating and damaging its barrel, so a cryo cooling lattice was integrated into its construction.
- Variety of Ammunition: Breshig War Forge Consolidated produces a variety of ammunition for the weapon:
- AP: Armor-piercing rounds with a depleted baradium core designed to act as a penetrator upon impact with armor.
- HE: Deuterium detonator rounds designed to explode on contact with a hard surface with a half a meter blast radius.
- APFSDS: Depleted baradium sabot, designed to penetrate heavy armor.
- APFSDS-B: Beskar sabots, designed to penetrate beskar armor or equivalent. Extremely rare, and said rounds usually only find their way into the hands of elite Mandalorian snipers/marksmen.
- High Explosive Incendiary Armor Piercing: Using a deuterium based explosive to trigger a blaster gas incendiary charge (similar to the NOVA40 grenade) before driving a depleted baradium penetrator into the target, the HEIAP rounds are extremely deadly. Expensive, but fielded by any self respecting Mandalorian sniper in some quantity.
- Electro-stun Round: Similar to electro-stun grenades but on a smaller scale, the electro-stun rounds are capable of immobilizing most humanoid targets in a single impact, whereupon they release an electric charge, though decidedly stubborn targets might require more rounds. These rounds are also not very effective against hard armored targets.
- EMP: Micro-EMP rounds capable of forcing a shut down of sensor or targeting systems in shielded systems and short-circuit of said systems in unshielded systems. They're also decidedly effective against shields.
- Tracker Dust Rounds
- Armor-Piercing: The rounds fired by this weapon have a higher chance of penetrating armor and causing significant internal damage than traditional slugthrowers.
- Whisper Quiet: Like all Verpine Shatter weapons, the AMR-4M Verpine Shatter Anti-Material rifle is whisper quiet at the point of the shooter when fired on supersonic mode, and is dead quiet when fired on subsonic throughout the round's trajectory. Only a very faint whistle may be heard in the event of a near miss.
- Pinpoint Accurate: Like most Verpine weapons, the rifle is extremely accurate.
- Versatile: The variety of rounds available for the weapon make it highly versatile, able to engage a variety of targets.
- Heavy: At twelve galactic standard kilograms, the weapon is quite heavy, making it inconvenient to carry over long distances.
- Clumsy: Being far from perfectly weighted, the weapon is odd to move around much, and at close quarters operators are far better off just temporarily abandoning the weapon or in the very least switching to a secondary weapon or sidearm.
- Rare: Owing to its made to order nature, spares for the rifle are rare, and usually each owner fiercely guards their own personal supply.
- Expensive: Weapons aren't free, and so even discounted, few Mandalorians can afford to buy these weapons. Though it's not uncommon for Clans or squads to assist with the purchasing of said weapon for their snipers.
- Heavy Ammunition: The ammunition for the rifle isn't exactly light either, making carrying large quantities of ammunition difficult, and after a certain point, nigh on impossible.
- EMP/Ion Vulnerability: Despite the attempt to protect the weapon's sensitive electronics, a powerful enough EMP/Ion weapon will fry the acceleration coils and render the weapon useless.
"With this rifle you could take a shot at some poor shabuir and be long gone before his friends figure out a sniper splattered him across a galactic standard square meter."
-Breshig War Forge Consolidated CEO Shuklaar Kyrdol
Breshig War Forge Consolidated's magnum opus as far as the ultimate in long-range sniping platforms is concerned. The AMR-4M is an extremely powerful rifle, designed to be able to give a sniper the ability to deal with just about any target, whether it's a force user with an inflated opinion of themselves chucking force lightning at advancing friendly infantry or a heavy walker spraying down laser fire. In the case of the latter and heavy vehicles in general, while the rifle doesn't have enough power to go straight through the thickest parts of the armor, it certainly can be used to disable subsystems on the vehicle, such as weapons and external sensor pods. However, given the expense in producing such a weapon, the company elected to produce it on a made to order basis.-Breshig War Forge Consolidated CEO Shuklaar Kyrdol
The weapon's gyro-stabilizer has been overclocked to handle the weapon's otherwise completely unmanageable recoil. This has to do with the fact that the projectiles being fired out of this gun are far larger than the Verpine platform was made to fire, and the overcharged coils and improved charging circuit certainly have no hesitation in taking out their stress on the wielder in the form of barrel rise and backward force. Naturally, this means that the heat generated is too much for the Dallorian alloy barrel to handle alone and as such a new and improved cryo cooling lattice has been installed.
Unlike some variants of the Verpine Shatter Rifle, this rifle doesn't support nor feature the multi caliber barrel and magazine. Like most contemporary Verpine weapons, this one is both drop safe and EMP hardened. This however does not completely negate the effect of an EMP, and a powerful enough pulse can and will fry the weapon's accelerator assembly. Like most weapons favored by the Mandalorians, it is an easy to modify weapon, allowing for a wide variety of optics, grips and other weapon addons to be installed without much difficulty. Few Mandalorians have taken to coating the weapon and its magazines in reflec to reduce the weapon's scanner profile.
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