Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- Intent: To create an advanced battlecarrier for for use by Strill Securities.
- Image Source: Here, here and here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: N/A.
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Strill Securities.
- Market Status: Closed-Market.
- Model: B-02 Ara'novor-class Battlecarrier.
- Production: Limited.
- Material: Stesr'gar hull frame, Agrinium mesh inner hull liner, Thermal gel hull liner, Stesr'gar hull plating, Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor, Reflec coating, Blast-tinted Beskar-Glasteel alloy viewports and Ultrachrome wires, circuitry and electronics.
- Classification: Battlecarrier.
- Length: 3875 meters.
- Width: 850 meters.
- Height: 1280 meters.
- Armament: Very High.
- 3x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon (spinal-mounted, side-by-side configuration)
- 18x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (6x starboard fore, 6x port fore, 6x ventral fore) (total ordnance loaded in each launcher listed, another reload stored)
- 30x Tra'ragir-class Assault Brilliant Missile or
- Any combination of the following:
- Tra'ragir-I: High-output Ion Charge.
- Tra'ragir-B: High-yield Baradium Charge.
- Tra'ragir-BT: Tandem High-yield Baradium Charge.
- Tra'ragir-HEKP: High-yield Baradium Charge w/ Depleted Baradium Penetrator.
- Tra'ragir-S: Seismic Charge with Depleted Baradium Penetrator.
- Any combination of the following:
- 30x Assault Grade Juryam-class Brilliant Seismic Missile or
- 40x Assault Grade Tbarsr-class Guided Baradium Cluster Missile or
- Any combination of the following:
- T'barsr-I: Ion charge.
- T'barsr-B: Baradium charge.
- T'barsr-BT: Tandem Baradium shaped charge.
- Any combination of the following:
- Any equivalent combination of the above or equivalent.
- 30x Tra'ragir-class Assault Brilliant Missile or
- 16x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (4x starboard (mounted in pairs), 4x port (mounted in pairs), 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 16x Triple SAC-02S Super-heavy Accelerator Cannon turrets (4x starboard (mounted in pairs), 4x port (mounted in pairs), 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 12x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (3x starboard, 3x port, 3x dorsal (mounted in pairs), 3x ventral (mounted in pairs))
- 12x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (3x starboard, 3x port, 3x dorsal (mounted in pairs), 3x ventral (mounted in pairs))
- 16x Quad HCDC-02S Heavy Class-D Disruptor Cannon (4x starboard (mounted in pairs), 4x port (mounted in pairs), 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 16x Quad HAC-03H Heavy Accelerator Cannon turrets (4x starboard (mounted in pairs), 4x port (mounted in pairs), 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 12x Octuple HCDC-02S Heavy Class-D Disruptor Cannon (3x starboard, 3x port, 3x dorsal (mounted in pairs), 3x ventral (mounted in pairs))
- 12x Octuple HAC-03H Heavy Accelerator Cannon turrets (3x starboard, 3x port, 3x dorsal (mounted in pairs), 3x ventral (mounted in pairs))
- 16x HJB-04 Heavy Jamming Beam Emplacements (4x dorsal mid, 4x ventral mid, 4x starboard mid, 4x port mid)
- 16x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (4x dorsal mid, 4x ventral mid, 4x starboard mid, 4x port mid)
- 64x Starship-variant 'Araniik' Point-Defense System turrets (12x starboard, 12x port, 12x dorsal, 12x ventral, 8x fore starfighter hangar, 8x fore corvette hangar)
- One unit of power redirected: High.
- 6x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore, 2x ventral fore) (total ordnance loaded in each launcher listed, another reload stored) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Two units of power redirected: Average.
- 4x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore) (total ordnance loaded in each launcher listed, another reload stored) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Three units of power redirected: Low.
- 4x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore) (total ordnance loaded in each launcher listed, another reload stored) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Four units of power redirected: Very Low.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard (mounted in pairs), 1x port (mounted in pairs), 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal (mounted in pairs), 1x ventral (mounted in pairs)) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Defenses: Very High.
- Stesr'gar hull frame
- Agrinium mesh inner hull liner
- Thermal gel hull liner
- Stesr'gar hull plating
- Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor
- Combat De-ionizer(s)
- Cap Drain(s)
- 2x 'Caritr' Shield Generator
- Default Setting: 1x fore hemisphere coverage, 1x aft hemisphere coverage.
- 'Ori'ga'yusr' Electronic Warfare Suite
- 72x PCBL-01 Point-defense Cluster Bomb Launcher (18x port, 18x starboard, 18x ventral, 18x dorsal)
- 72x CL-02 Countermeasure Launcher (18x port, 18x starboard, 18x ventral, 18x dorsal)
- Power Allocation Rating Adjustments and Defense System Changes (power redirected from defense systems):
- One unit of power redirected: High.
- 1x 'Caritr' Shield Generator deactivated.
- Two units of power redirected: Average.
- 36x PCBL-01 Point-defense Cluster Bomb Launcher deactivated (9x port, 9x starboard, 9x ventral, 9x dorsal)
- 36x CL-02 Countermeasure Launcher deactivated (9x port, 9x starboard, 9x ventral, 9x dorsal)
- Three units of power redirected: Low.
- 'Ori'ga'yusr' Electronic Warfare Suite deactivated.
- Four units of power redirected: Very Low.
- 2x 'Caritr' Shield Generator deactivated.
- One unit of power redirected: High.
- Hangar Space: Very High (29).
- Hangar Allocations:
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Starfighters: 12 squadrons.
- Standard company allocation:
- 4x SMF-04 Kyr'galaar-class Stealth Multi-role Fighter squadron.
- 4x SMFD-02 Gar Oya'karir-class Stealth Multi-role Droid Starfighter squadron.
- 4x SF/A-03 Jai'galaar-class Stealth Fighter-Bomber squadron.
- 4x SB-06 Ram'ser-class Super-Heavy Bomber squadron.
- Standard company allocation:
- Support Craft: 2 squadrons.
- Standard company allocation:
- 4x HAT-01 Busayr-class Heavy Assault Transport squadron.
- 2x G-02H Vuhyr'galaar-class Heavy Gunship squadron.
- Standard company allocation:
- Starfighters: 12 squadrons.
- 'Me'sen Morut' Modular Deployment Bay (fore blast door protected access)
- Covettes: 8 squadrons equivalent.
- Standard company allocation:
- Standard company allocation:
- Covettes: 8 squadrons equivalent.
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Maneuverability Rating: Very Low.
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System (requires one unit of redirected power): Low.
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System (requires two units of redirected power): Average.
- Speed Rating: Very Low.
- With power to SLAM (requires one unit of redirected power): Low.
- With 'Caritr' Shield Generator on 'Fortress' mode: None.
- Hyperdrive: Yes.
- Hyperdrive Class:
- Primary: 1.0
- Backup: 4.0
- Crew:
- Optimal: 14,420.
- Minimum: 1400 (basic crew to operate the ship).
- Passengers:
- Typically: Strill Securities Mechanized battalion, Armored battalion, Artillery battalion, Strill Securities Mechanized/Armored/Artillery command company and company of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- Cargo: 42,000 tons.
- Consumables: 2 years.
- Role(s):
- Battlecruiser
- Carrier
- Command Ship
- Military Transport
- Sensors and Targeting:
- Communications:
- Computers:
- 'Sragivagr' Control Suite
- Cybersecurity Suite:
- Slicing/Network Security:
- Utility Software:
- Defensive Software:
- Slicing/Network Security:
- Propulsion:
- Power:
- 5x 'Ori'argu'a' Isotope-5 Reactor
- Backup Cryogenic Capacitor array (limited power to propulsion and bridge systems)
- Life Support and Environmental Systems:
- Crew Facilities:
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct large scale exercises involving vehicles.
- Holosimulator(s) for up to 28 pilots at a time.
- 2x 'Ka'ra'vhetin' Aquaponics Facility
- Optional Mandalorian Endemic Plant module installed
- 'Ka'ra'yaim' Modular Quarters
- 'Ka'ra'tapcaf' Droid-assisted Mess Hall (Mandalorian Tapcaf Style)
- 2x 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
- 32x Bacta Tank per unit
- 72x Med Units per unit
- 18x Internal 30-pax Turbolift
- 2x Aryarir-class Internal Transit Monorail
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct large scale exercises involving vehicles.
- Security:
- 2x 'Ka'ra'mircin' Modular Brig
- 2z Guard/Warder/Processing Room per unit
- 32x 'Standard' Cells per unit
- 8x Force User Containment Cell per unit
- 4x Interrogation Cell per unit
- 'Morut'yc' Security System
- 2x 'Ka'ra'mircin' Modular Brig
- Cargo and Fabrication:
- 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System
- 'Iu'yaniyasa Larda' Automated Ammunition Handling System
- 'Iu'yaniyasa Ga'napr' Automated Modular Foundry
- Salvage module
- 2x Repair/Support Foundry module
- Automated Factory module
- Embarkation/Debarkation:
- 8x Airlock w/ Docking Collar, Plasma Cut Boarding Device and backup Force Cylinder (2x starboard, 2x port, 2x aft, 2x ventral)
- 8x 'Uliin'pirgoy' Cargo Transfer Docking Tube (4x port, 4x starboard)
- Lifeboat Bay(s)
- 1428x Cuyan-class Lifeboat(s)
- 32x Maintenance hatches for repair droids (6x starboard, 6x port, 4x aft, 4 fore, 6x dorsal, 6x ventral)
- Deployment:
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Vehicles of the following: Strill Securities Mechanized battalion, Armored battalion, Artillery battalion, Strill Securities Mechanized/Armored/Artillery command company and company of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay
- 72x B/DP-01M Chekar-class Boarding/Drop Pod (24x port, 24x starboard, 24x ventral)
- Ventral retrieval bay
- 4x 'Beskar'ad'ika Morut' Modular Probe/Drone Bay (2x starboard mid, 2x port mid, forward facing)
- 12x D/EWP-01 'Jahaatir' Decoy/Electronic Warfare Probe each.
- 12x D/EWP-02 'Nehaa'taycir' Electronic Warfare Probe each.
- 12x RP-01 'Sur'ulur' Recon Probe each.
- 12x DS-03 'Ver'gebuir' Drone Sentry each.
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Miscellaneous:
- 40x Adjustable Floodlights (10x fore, 10x aft, 10x starboard, 10x port)
- Crash Seats for all passengers
- Computers:
- Hyperdrive:
AllMost Guns Blazing: The ship's 'Morut' Modular Turret System turrets allow guns to elevate and depress to fire over or under one another, allowing the ship to bring a greater number of guns to bear than would be usually possible. As an added bonus, the Morut is a fast-tracking turret system.- Tough Nut to Crack: The Ara'novor is protected by a pair of powerful shield generators and has a number of cap drains and combat de-ionizers. The ship's hull frame and plating are made from tough Stesr'gar and feature Agrinium and thermal gel lining. The tough hull is plated in Stesr'gar-Stygian-Triprismatic Polymer composite armor, which has the added benefit of helping lower the ship's sensor signature.
- Tough Nut to Crack: The Ara'novor is protected by a pair of powerful shield generators and has a number of cap drains and combat de-ionizers. The ship's hull frame and plating are made from tough Stesr'gar and feature Agrinium and thermal gel lining. The tough hull is plated in Stesr'gar-Stygian-Triprismatic Polymer composite armor, which has the added benefit of helping lower the ship's sensor signature.
- Advanced Sensors and Communications: The Ara'novor's powerful sensor suite that when combined with its Manda tactical battlenet module gives it advanced tracking and targeting capabilities as well as a notable ability to be able to analyze enemy craft to potentially ascertain any sort of weaknesses that the target might have. Its advanced, encrypted communications systems allow it to stay in contact with friendly forces even in the face of heavy enemy jamming.
- Advanced Point-defense Suite: The Araniik emplacements on the Ara'novor's tracking speed, accuracy, and the devastating weapon systems that it utilizes give the ship considerable ability to counter enemy ordnance, starfighters, sub-capital craft and even small corvettes. Anything that slips past the Araniik emplacements also have to slip past the ship's cluster bomb launchers, which are particularly useful against incoming ordnance.
- Self-Sufficient: The Ara'novor's salvage and repair/support foundry modules as well as it's Ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. Regardless, they greatly increase the ship's endurance.
- Low Sensor Signature: For a ship of its class and tonnage, the Ara'novor has a low sensor signature thanks to its low profile engines, electronic warfare suite and the Stesr'gar-Stygian-Triprismatic Polymer composite armor.
- Escorts Included: The Ara'novor typically carries six HC-03M Kyramud-class Heavy Multi-role Corvettes, granting it additional screening and buying more time fore it to maneuver in the case of an enemy flanking attempt. The corvettes, being connected to the same Manda battlenet can also make use of the Ara'novor's more powerful sensors and targeting.
- 'Fortress' Mode: Only with all power from engines diverted to shields can the Caritr shield generator activate its 'fortress' mode.
- Friendly Fire: Careful use of the cluster bomb launcher is required so as to not friendly fire friendly starfighters, which can be difficult in particularly chaotic close quarters engagements.
- Slow, Lumbering, Behemoth: Even with power poured into maneuvering systems and engines, the most the Ara'novor can manage is to claw itself to about average maneuverability and slower than average speed for its class and tonnage. The ship was not made to maneuver quickly nor get anywhere in a hurry and this fact would be blatantly obvious to any half competent naval commander who bore witness to maneuvers conducted by the vessel.
- Prow Hangars: Once the shields are down, as long as the fore blast doors are not engaged, there is the distinct possibility with the right angle enemy ships can direct shots straight into the for corvette or main hangars. Of course with the blast doors engaged, the ship cannot engage in flight operations.
- Limited Aft Firepower: The lack of significant concentration of weapons that can face rearward is a notable issue for the Ara'novor given its lower than average maneuverability.
- Leaker: Ordnance that slips past the point-defense and gets through the defenses while deploying or retrieving starfighters or the ship's corvette complement can cause catastrophic damage.
"Proper positioning will save your career, your life and turn you into the deadliest shabuir on the battlefield"
- Strill Securities Fleet Admiral Nyles Kote, instructing naval
Battlecarriers form the backbone of the Strill Securities naval fleet, and the most common design is the Ara'novor. Command vessels, primary military transports, carriers, the company's Battlecarriers serve all three purposes in addition to being mainline warships. Battlecarriers like the Ara'novor and the design it replaced both served as the bulk of many larger naval actions the company has conducted, both as a command vessel and in more direct roles. Only recently did the advent of the newer Adenn Kyr'am-class Heavy Battlecarrier see the Ara'novor replaced as a command ship in more critical operations, but given the new design is not only larger but far too expensive to be produced in large enough numbers, the Ara'novor is still the mainstay Battlecarrier of the Strill Securities fleet.- Strill Securities Fleet Admiral Nyles Kote, instructing naval
Unlike a lot of other design doctrines, Mandalorian design doctrine demands that even carrier vessels are heavily armed, and the Ara'novor is no exception to the rule. Armed with three UAC-01S ultra-heavy spinal accelerator cannons the Ara'novor can punch significantly above its weight, carrying a staggering variety and number of rounds for its main battery that allow it to deal with just about any target facing the crew. Eighteen assault-grade mass-driver modular ordnance launchers make up the entirety of the vessel's indirect firepower. Tu-barrel all the way up to eight barrel guns of the super-heavy and heavy Class-D disruptor and accelerator cannon. Of course with sub-par maneuverability and speed, the ship's heavy firepower matters little if cannot bring it to bear on targets, which thanks to its Morut modular turret system it can. The system allows the various emplacements to fire over or under each other and packs fast-track capability to boot, allowing the ship to mitigate its poor maneuverability and speed and maximize the use of its own weapon systems to a large degree.
The Ara'novor as would be expected is extremely well protected. Stesr'gar hull frame and plate lined with Agrinium and thermal gel forms the base of the ships defenses, On top, Stesr'gar-Stygian Triprismatic polymer composite armor plate serves to augment the already tough hull and hull plate and also serves to lower the ship's sensor signature. This combined with the ship's low-profile engines and electronic warfare suite give it a low sensor signature of its tonnage and class. A pair of Caritr shield generators, set to protect a single hemisphere each, protecting the ship from all manner of damage sources. Of course, rounding the ship's defenses out is a highly advanced, accurate, fast-tracking network of Araniik emplacements, which has the capability to engage incoming ordnance, starfighters, sub-capital craft and even some smaller corvettes and its cluster bomb launcher network, which like the Araniik is also excellent at dealing with starfighters, sub-capital craft and incoming ordnance.
The Ara'novor carries a balanced complement of fighters, fighter-bombers, droid fighters and super-heavy bombers allowing it to engage a wide variety of threats or support allied vessels in a wide number of scenarios. To both support other vessels' operations and its own operations, the Ara'novor has a complement of decoy, reconnaissance, jamming and point-defense drones, granting a commander more options when conducting a number of operations from deploying fighters to defending against a superior number of enemy fighters or attempting to deal with enemy ordnance. Finally, the Ara'novor's forward corvette deployment bays allow it to carry, maintain and deploy its own escort vessels. These corvettes also help screen the vessel and buy time for commander to reorient the vessel to deal with flanking units.
The Ara'novor is can carry 3 battalions and a command company of Strill Securities shock troops as well as a company of Strill Securities special forces of either variety. Not only is it capable of conveying them but it is capable of storing and maintaining their vehicles and facilitating large scale training exercises to allow commanders to run war games en route to a location. The vessel's on-board factory can not only produce spares but can also produce whole replacement vehicles, starfighter and even gunships given the right materials, which all Ara'novor Battlecarriers do not leave port without.
The Ara'novor features a number of systems that have become standard on company warships that greatly increase the vessel's tactical flexibility. The vessels countermeasure system features countermeasure gas rockets which while designed largely for defensive use can be put to good tactical use during offensive actions. Finally, the ship's complement of boarding/drop pods allow it to either deploy marines to disrupt enemy vessels or aid in ground engagements or even deploy ground troops quickly.
The Ara'novor's salvage and repair/support foundry modules as well as it's Ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. The aquaponics module along with the ship's automated 'tapcaf' and cargo handling module greatly increase crew efficiency by greatly reducing if not eliminating the requirement for crewmembers to be assigned to mundane tasks such as food preparation or cargo handling and inventory management. When combined with the utilitarian comforts of the quarters on the ship, it is easy to see the impact that these modules have on not just crew efficiency but also crew morale.
Versatile, tough and lethal, the Ara'novor is quintessentially Mandalorian, and it is for a good reason that the vessel has lasted in Strill Securities' ORBAT.