Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
OUT OF CHARACTER INFORMATION
- Intent: To create a boarding/drop pod for Breshig War Forge Consolidated, Strill Securities and select others.
- Image Source: Here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: Imperial Drill Pod Boarding Craft, Drop Pod and Droch-class boarding ship.
PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated, its subsidiary, Strill Securities and Closed-Market.
- Model: B/DP-01M Chekar-class Boarding/Drop Pod.
- Production: Minor.
- Material: Molecularly bonded Duranium hull frame, Agrinium inner hull mesh liner, Molecularly bonded Duranium hull plating, Thermal Gel inner layer, Molecularly bonded Duranium-reinforced Stygian-tripsmatic Polymer composite armor, Duravlex heat shielding, Molecularly bonded Turadium and Agrinium mesh sandwiched reinforced Duraplast blast door, Reflec coating and various drop/boarding part components.
TECHNICAL SPECIFICATIONS
- Classification: Boarding/Drop Pod.
- Length: 8 meters.
- Width: 8 meters.
- Height: 5 meters.
- Armament: None.
- Defenses: High.
- Molecularly bonded Duranium hull frame.
- Agrinium inner hull mesh liner.
- Molecularly bonded Duranium hull plating.
- Thermal Gel inner layer.
- Molecularly bonded Duranium-reinforced Stygian-tripsmatic Polymer composite armor.
- Anticoncussion Field Generator.
- 'Caritr' Shield Generator.
- Atmospheric-friction Shield.
- CS-05 'Carud Dha'haase' Countermeasure Suite.
- 'Haaranovor' Soft-kill Active Protection System.
- 'Ga'yusr' Electronic Countermeasure Suite.
- Combat De-ionizer.
- Squadron Count: High (16).
- Maneuverability Rating: High.
- Speed Rating: High.
- Hyperdrive: None.
- Hyperdrive Class: N/A.
- Crew: 1 pilot.
- Passengers: 11 armed and armored soldiers.
- Complement:
- 1x Mobile configuration ADT-02M 'Cabur' Automated Defense Turret
- Alternatively, the pods can be reconfigured to deploy cargo, eschewing passenger seats or the turrets for cargo storage systems.
STANDARD FEATURES
- Sensors and Targeting
- Communications:
- Computers:
- Propulsion:
- Power and Hyperdrive
- Embarkation/Debarkation
- Ventral Plasma Cut Boarding Device w/ backup Force Cylinder
- Molecularly bonded Turadium and Agrinium mesh sandwiched reinforced Duraplast blast door protected air lock.
- Miscellaneous:
- Holoprojector for each passenger
- Crash webbing equipped seats for passengers and crew
- Multipack
- Crash survival kit
- Stowage for up to two large weapons.
- 'Btare Ar' Life Support System
- 'Usen'ye'-class Field Disruptor
- Inertial Compensator
- 3x Landing Claw(s)
- 3x Power Harpoon(s)
- Self Destruct
ADVANCED SYSTEMS
- Computer Systems:
STRENGTHS
- Stealthy: The craft's reflec coating and electronic warfare suite make it a difficult target to detect and engage.
- Jack of All Trades: The Chekar boasts a high speed, maneuverability and is a tough little craft to boot.
- Shield Penetrating: The Chekar's individual field disruptor grant it the potential to bypass planetary shields as well as the shields that protect the ships or stations that the crew may be attempting to board.
- Droid Autopilot: The Chekar doesn't require a pilot, and is fully capable of being instructed on what craft to board or being given landing coordinates and then operating entirely autonomously without intervention from the crew.
- Manda Tactical Interface: The Chekar benefits from having the fighter based version of the 'Manda' tactical battlenet as well as the ground variant, allowing it to benefit from sensor and targeting data from both accompanying fighter craft, capital ships as well as ground units. Additionally, the crew can benefit from the system's threat tracking and analysis features, allowing them to more easily avoid threats and get to their target.
WEAKNESSES
- No Internal Defenses: Once the pod's deployed its contingent of troops and its Cabur automated defense turret, save for the blast door, there's nothing keeping enemy troops from decisively dealing with the pod.
- No Hyperdrive: Once deployed by a vessel, these pods have no means of leaving the system other than their carrier. Additionally, they cannot be deployed into a system independently of their carrier either.
- No Weapons: The Chekar doesn't have any weapons, relying on its speed, maneuverability and resistance to get it to its target intact.
- Vulnerable Once Docked/Landed: Once docked or landed, the pod's completely immobile, and as a result is completely vulnerable to fire.
- Tough Nut: Particularly tough hulls will take longer to cut through, potentially risking the crew in their largely immobile boarding pod.
- Shields or Field Disruptor: Once the shield disruptor activates to allow the craft to bypass shields, it's own shields go down and only come back to life precious few moments later.
DESCRIPTION
"This thing is a shabla coffin. Why couldn't they give it stesr'gar plating?"
"You want a stesr'gar coffin?!"
-Two Strill Securities Kare.
Rather than waste space on their warships for separate drop pod and boarding pod launch tubes, Breshig Hypernautics developed a boarding pod/drop pod combined vehicle to solve this particular problem. The Chekar has been revised from time to time since, and is now produced by Breshig War Forge Consolidated for Strill Securities as well as their various clients. Purposely designed as an unarmed craft, the Chekar attempts to make up with high maneuverability, speed and resilience. The company felt that given a boarding/drop pod's only task is to take its passengers from point A to be as quickly as was possible while avoiding fire, weapons were an unnecessary expense. They in fact instead installed a specialized clamp for a Cabur-class automated defense turret to provide supporting fire for the pod's passengers.
The craft's boarding procedure is relatively simple. Once launched from the host ship, the craft makes for the enemy ship at standard burn so as not to give off a larger sensor signature. However, should it become necessary, the powerful engines installed allow it to reach high speeds. Countermeasure systems, both physical and electronic give it the potential to avoid a majority of incoming fire, while its powerful shields and strong armor will more often than not last against what it cannot avoid. Once on final approach when boarding an installation or ship, the pod waits till it is in point blank range to fire its power harpoons. Even rapid maneuvering from starships at this juncture will not prevent the pod from reaching its objective, as the power harpoons reel the ship in with only minimal aid from its thrusters at high speed. At this point, the craft employs its plasma cut boarding device. The time it takes for the device to cut a hole in the hull is depending on where the pod has docked. Hulls made of particularly resilient metals such as Phrik, Beskar and the like will take extremely long to cut through, endangering those aboard to prowling starfighters.
Once docked, the pod doesn't possess any internal weapons, and is only protected from enemy troops by the turret and troops it deploys. However given that both of the above are likely to move off to complete whatever objectives that they might have, the pods are usually left unattended with only a blast door and airlock to prevent unauthorized access.
To facilitate the craft's passage through ship, installation or planetary shields, the Chekar includes a field disruptor, allowing it to pass through at the cost of temporarily losing its own shields. Field data gathered over the years indicates that while the loss of the shields does result in a noticeable decrease in protection, at that point the pod is already on final approach and there is usually little enemy defenses can do at that point.
Additionally, a Manda tactical module, both the starship and the ground vehicle version give the passenger and pilot access to information that allow them to take the safest flight path to their target as the system makes use of data from other vessels as well as the craft's own sensors to ascertain the greatest threats to the pod. For troops whose armors aren't installed with a Manda tactical battlenet module, presuming the system is in use by the rest of their forces, an installed holoprojector can display relevant data to each passenger as well as the pilot. Because of the Manda modules alone, these pods tend to be recovered and reused whenever possible, though it is not unusual for pod installed Manda systems to develop quirks, just like their starfighter mounted counterparts.
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