Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- Intent: To create an advanced heavy battlecarrier to act as a flagship for Strill Securities naval detachments and to support the company's flagship.
- Image Source: Here, here, and here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: N/A.
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Strill Securities.
- Market Status: Closed-Market.
- Model: HB-01 Adenn Kyr'am-class Heavy Battlecarrier.
- Production: Semi-Unique.
- Twelve commissioned vessels listed below:
- Adenn Kyr'am, lead ship of the class.
- Akaan'galaar.
- Gratua. Typically assigned to the Darasuum Morut as support.
- Mand'entye.
- Iviin'yc Tor.
- Verdyc. Typically assigned to the Darasuum Morut as support.
- Narseryc,
- Kandosii.
- Haa Ve'la Koor.
- Orar'gor.
- Aay'han Parjai.
- Tra Oya'karur.
- Twelve commissioned vessels listed below:
- Material: Stesr'gar hull frame, Agrinium mesh inner hull liner, Thermal gel hull liner, Stesr'gar hull plating, Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor, Reflec coating, Blast-tinted Beskar-Glasteel alloy viewports and Ultrachrome wires, circuitry and electronics.
- Classification: Heavy Battlecarrier.
- Length: 4850 meters.
- Width: 1440 meters.
- Height: 496 meters.
- Armament: Extreme.
- 3x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon (spinal-mounted, side-by-side configuration)
- 24x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (12x dorsal, 12x ventral) (total ordnance loaded in each launcher listed, another reload stored)
- 30x Tra'ragir-class Assault Brilliant Missile or
- Any combination of the following:
- Tra'ragir-I: High-output Ion Charge.
- Tra'ragir-B: High-yield Baradium Charge.
- Tra'ragir-BT: Tandem High-yield Baradium Charge.
- Tra'ragir-HEKP: High-yield Baradium Charge w/ Depleted Baradium Penetrator.
- Tra'ragir-S: Seismic Charge with Depleted Baradium Penetrator.
- Any combination of the following:
- 30x Assault Grade Juryam-class Brilliant Seismic Missile or
- 40x Assault Grade Tbarsr-class Guided Baradium Cluster Missile or
- Any combination of the following:
- T'barsr-I: Ion charge.
- T'barsr-B: Baradium charge.
- T'barsr-BT: Tandem Baradium shaped charge.
- Any combination of the following:
- Any equivalent combination of the above or equivalent.
- 30x Tra'ragir-class Assault Brilliant Missile or
- 16x Quad HETL-05S Heavy Energy Torpedo Launcher turrets (2x starboard fore wing wingtip, 2x starboard aft wing wingtip, 2x port fore wing wingtip, 2x port aft wing wingtip, 4x starboard fore wing, 4x port fore wing)
- 20x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (5x starboard, 5x port, 5x dorsal, 4x ventral)
- 20x Triple SAC-02S Super-heavy Accelerator Cannon turrets (5x starboard, 5x port, 5x dorsal, 5x ventral)
- 16x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (4x starboard, 4x port, 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 16x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (4x starboard, 4x port, 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 20x Quad HCDC-02S Heavy Class-D Disruptor Cannon (5x starboard, 5x port, 5x dorsal, 5x ventral)
- 20x Quad HAC-03H Heavy Accelerator Cannon turrets (5x starboard, 5x port, 5x dorsal, 5x ventral)
- 16x Octuple HCDC-02S Heavy Class-D Disruptor Cannon (4x starboard, 4x port, 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 16x Octuple HAC-03H Heavy Accelerator Cannon turrets (4x starboard, 4x port, 4x dorsal (mounted in pairs), 4x ventral (mounted in pairs))
- 20x HJB-04 Heavy Jamming Beam Emplacements (5x dorsal mid, 5x ventral mid, 5x starboard mid, 5x port mid)
- 20x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (5x dorsal mid, 5x ventral mid, 5x starboard mid, 5x port mid)
- 72x Starship-variant 'Araniik' Point-Defense System turrets (12x starboard, 12x port, 16x dorsal, 16x ventral, 8x fore starfighter hangar, 8x fore corvette hangar)
- Power Allocation Rating Adjustments and Weapon System Changes (power redirected from weapon systems):
- One unit of power redirected: Very High.
- 6x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore, 2x ventral fore) deactivated.
- 4x Quad HETL-05S Heavy Energy Torpedo Launcher turrets (1x starboard fore wing, 1x port fore wing) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal , 1x ventral) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard , 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard, 1x port, 1x dorsal, 1x ventra) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Two units of power redirected: High.
- 6x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore, 2x ventral fore) deactivated.
- 4x Quad HETL-05S Heavy Energy Torpedo Launcher turrets (1x starboard fore wing, 1x port fore wing) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal , 1x ventral) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard , 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard, 1x port, 1x dorsal, 1x ventra) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Three units of power redirected: Average.
- 6x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore, 2x ventral fore) deactivated.
- 4x Quad HETL-05S Heavy Energy Torpedo Launcher turrets (1x starboard fore wing, 1x port fore wing) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal , 1x ventral) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard , 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard, 1x port, 1x dorsal, 1x ventra) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- Four units of power redirected: Low.
- 6x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (2x starboard fore, 2x port fore, 2x ventral fore) deactivated.
- 4x Quad HETL-05S Heavy Energy Torpedo Launcher turrets (1x starboard fore wing, 1x port fore wing) deactivated.
- 4x Triple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal , 1x ventral) deactivated.
- 4x Triple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard , 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Hextuple SAC-02S Super-heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Quad HCDC-02S Heavy Class-D Disruptor Cannon (1x starboard, 1x port, 1x dorsal, 1x ventra) deactivated.
- 4x Quad HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HCDC-02S Heavy Class-D Disruptor Cannon(1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x Octuple HAC-03H Heavy Accelerator Cannon turrets (1x starboard, 1x port, 1x dorsal, 1x ventral) deactivated.
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid) deactivated.
- 6x Starship-variant 'Araniik' Point-Defense System turrets (2x starboard, 2x port, 2x dorsal) deactivated.
- One unit of power redirected: Very High.
- Defenses: Very High.
- Stesr'gar hull frame
- Agrinium mesh inner hull liner
- Thermal gel hull liner
- Stesr'gar hull plating
- Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor
- Combat De-ionizer(s)
- Cap Drain(s)
- 2x 'Caritr' Shield Generator
- Default Setting: 1x fore hemisphere coverage, 1x aft hemisphere coverage.
- 'Ori'ga'yusr' Electronic Warfare Suite
- 72x PCBL-01 Point-defense Cluster Bomb Launcher (18x port, 18x starboard, 18x ventral, 18x dorsal)
- 72x CL-02 Countermeasure Launcher (18x port, 18x starboard, 18x ventral, 18x dorsal)
- Power Allocation Rating Adjustments and Defense System Changes (power redirected from defense systems):
- One unit of power redirected: High.
- 1x 'Caritr' Shield Generator deactivated.
- Two units of power redirected: Average.
- 36x PCBL-01 Point-defense Cluster Bomb Launcher deactivated (9x port, 9x starboard, 9x ventral, 9x dorsal)
- 36x CL-02 Countermeasure Launcher deactivated (9x port, 9x starboard, 9x ventral, 9x dorsal)
- Three units of power redirected: Low.
- 'Ori'ga'yusr' Electronic Warfare Suite deactivated.
- Four units of power redirected: Very Low.
- 2x 'Caritr' Shield Generator deactivated.
- One unit of power redirected: High.
- Hangar Space: Very High (39).
- Hangar Allocations:
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Starfighters: 16 squadrons.
- Standard company allocation:
- 4x SMF-04 Kyr'galaar-class Stealth Multi-role Fighter squadron.
- 4x SMFD-02 Gar Oya'karir-class Stealth Multi-role Droid Starfighter squadron.
- 4x SF/A-03 Jai'galaar-class Stealth Fighter-Bomber squadron.
- 4x SB-06 Ram'ser-class Super-Heavy Bomber squadron.
- Standard company allocation:
- Support Craft: 10 squadrons.
- Standard company allocation:
- 6x HAT-01 Busayr-class Heavy Assault Transport squadron.
- 4x G-02H Vuhyr'galaar-class Heavy Gunship squadron.
- Standard company allocation:
- Starfighters: 16 squadrons.
- 'Me'sen Morut' Modular Deployment Bay (fore blast door protected access)
- Corvettes: 12 squadrons equivalent.
- Standard company allocation:
- Standard company allocation:
- Corvettes: 12 squadrons equivalent.
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Maneuverability Rating: Very Low.
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System (requires one unit of redirected power): Low.
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System (requires two units of redirected power): Average.
- Speed Rating: Very Low.
- With power to SLAM (requires one unit of redirected power): Low.
- With 'Caritr' Shield Generator on 'Fortress' mode: None.
- Hyperdrive: Yes.
- Hyperdrive Class:
- Primary: 1.0
- Backup: 4.0
- Crew:
- Optimal: 16680.
- Minimum: 1600 (basic crew to operate the ship).
- Passengers:
- Typically: Strill Securities Mechanized battalion x2, Armored battalion x2, Artillery battalion x2, Strill Securities Mechanized/Armored/Artillery command company x2 and company of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- Cargo: 58000 tons.
- Consumables: 2 years.
- Role(s):
- Heavy Battlecruiser.
- Heavy Carrier.
- Command Ship.
- Military Transport.
- Sensors and Targeting:
- Communications:
- Computers:
- 'Sragivagr' Control Suite
- Cybersecurity Suite:
- Slicing/Network Security:
- Utility Software:
- Defensive Software:
- Slicing/Network Security:
- Propulsion:
- Power:
- 5x 'Ori'argu'a' Isotope-5 Reactor
- Backup Cryogenic Capacitor array (limited power to propulsion and bridge systems)
- Life Support and Environmental Systems:
- Crew Facilities:
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct large scale exercises involving vehicles.
- Holosimulator(s) for up to 32 pilots at a time.
- 3x 'Ka'ra'vhetin' Aquaponics Facility
- Optional Mandalorian Endemic Plant module installed
- 'Ka'ra'yaim' Modular Quarters
- 'Ka'ra'tapcaf' Droid-assisted Mess Hall (Mandalorian Tapcaf Style)
- 3x 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
- 32x Bacta Tank per unit
- 72x Med Units per unit
- 24x Internal 30-pax Turbolift
- 2x Aryarir-class Internal Transit Monorail
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct large scale exercises involving vehicles.
- Security:
- 3x 'Ka'ra'mircin' Modular Brig
- 2z Guard/Warder/Processing Room per unit
- 32x 'Standard' Cells per unit
- 8x Force User Containment Cell per unit
- 4x Interrogation Cell per unit
- 'Morut'yc' Security System
- 3x 'Ka'ra'mircin' Modular Brig
- Cargo and Fabrication:
- 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System
- 'Iu'yaniyasa Larda' Automated Ammunition Handling System
- 'Iu'yaniyasa Ga'napr' Automated Modular Foundry
- Salvage module
- 2x Repair/Support Foundry module
- 2x Automated Factory module
- Embarkation/Debarkation:
- 12x Airlock w/ Docking Collar, Plasma Cut Boarding Device and backup Force Cylinder (3x starboard, 3x port, 3x aft, 3x ventral)
- 12x 'Uliin'pirgoy' Cargo Transfer Docking Tube (6x port, 6x starboard)
- Lifeboat Bay(s)
- 1668x Cuyan-class Lifeboat(s)
- 42x Maintenance hatches for repair droids (8x starboard, 8x port, 4x aft, 6 fore, 8x dorsal, 8x ventral)
- Deployment:
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Vehicles of the following: Strill Securities Mechanized battalion, Armored battalion, Artillery battalion, Strill Securities Mechanized/Armored/Artillery command company and company of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay
- 72x B/DP-01M Chekar-class Boarding/Drop Pod (24x port, 24x starboard, 24x ventral)
- Ventral retrieval bay
- 4x 'Beskar'ad'ika Morut' Modular Probe/Drone Bay (2x starboard mid, 2x port mid, forward facing)
- 12x D/EWP-01 'Jahaatir' Decoy/Electronic Warfare Probe each.
- 12x D/EWP-02 'Nehaa'taycir' Electronic Warfare Probe each.
- 12x RP-01 'Sur'ulur' Recon Probe each.
- 12x DS-03 'Ver'gebuir' Drone Sentry each.
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Miscellaneous:
- 40x Adjustable Floodlights (10x fore, 10x aft, 10x starboard, 10x port)
- Crash Seats for all passengers.
- Computers:
- Anti-Stealth Systems:
- Hyperdrive:
AllMost Guns Blazing: The ship's 'Morut' Modular Turret System turrets allow guns to elevate and depress to fire over or under one another, allowing the ship to bring a greater number of guns to bear than would be usually possible. As an added bonus, the Morut is a fast-tracking turret system.- Bristling: The Adenn Kyr'am is absolutely bristling with heavy, deadly weapon systems that gives it the capability to punch well above its weight.
- Tough Nut to Crack: The Adenn Kyr'am is protected by a pair of powerful shield generators and has a number of cap drains and combat de-ionizers. The ship's hull frame and plating are made from tough Stesr'gar and feature Agrinium and thermal gel lining. The tough hull is plated in Stesr'gar-Stygian-Triprismatic Polymer composite armor, which has the added benefit of helping lower the ship's sensor signature.
- Advanced Sensors and Communications: The Adenn Kyr'am's powerful sensor suite that when combined with its Manda tactical battlenet module gives it advanced tracking and targeting capabilities as well as a notable ability to be able to analyze enemy craft to potentially ascertain any sort of weaknesses that the target might have. Its advanced, encrypted communications systems allow it to stay in contact with friendly forces even in the face of heavy enemy jamming.
- Advanced Point-defense Suite: The Araniik emplacements on the Adenn Kyr'am's tracking speed, accuracy, and the devastating weapon systems that it utilizes give the ship considerable ability to counter enemy ordnance, starfighters, sub-capital craft and even small corvettes. Anything that slips past the Araniik emplacements also have to slip past the ship's cluster bomb launchers, which are particularly useful against incoming ordnance.
- Self-Sufficient: The Adenn Kyr'am's salvage and repair/support foundry modules as well as it's Ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. Regardless, they greatly increase the ship's endurance.
- Low Sensor Signature: For a ship of its class and tonnage, the Adenn Kyr'am has a low sensor signature thanks to its low profile engines, electronic warfare suite and the Stesr'gar-Stygian-Triprismatic Polymer composite armor.
- Escorts Included: The Adenn Kyr'am typically carries six HC-03M Kyramud-class Heavy Multi-role Corvettes, granting it additional screening and buying more time fore it to maneuver in the case of an enemy flanking attempt. The corvettes, being connected to the same Manda battlenet can also make use of the Adenn Kyr'am's more powerful sensors and targeting.
- Ghost Hunter: The Adenn Kyr'am features an extremely powerful stealth detection suite that can potentially pick up enemy stealth warships and then share this sensor picture over the Manda tactical battlenet to allow friendly forces to engage said enemy warship.
- 'Fortress' Mode: Only with all power from engines diverted to shields can the Caritr shield generator activate its 'fortress' mode.
- Friendly Fire: Careful use of the cluster bomb launcher is required so as to not friendly fire friendly starfighters, which can be difficult in particularly chaotic close quarters engagements.
- Slow, Lumbering, Behemoth: Even with power poured into maneuvering systems and engines, the most the Adenn Kyr'am can manage is to claw itself to about average maneuverability and slower than average speed for its class and tonnage. The ship was not made to maneuver quickly nor get anywhere in a hurry and this fact would be blatantly obvious to any half competent naval commander who bore witness to maneuvers conducted by the vessel.
- Prow Hangars: Once the shields are down, as long as the fore blast doors are not engaged, there is the distinct possibility with the right angle enemy ships can direct shots straight into the for corvette or main hangars. Of course with the blast doors engaged, the ship cannot engage in flight operations.
- Limited Aft Firepower: The lack of significant concentration of weapons that can face rearward is a notable issue for the Adenn Kyr'am given its lower than average maneuverability.
- Leaker: Ordnance that slips past the point-defense and gets through the defenses while deploying or retrieving starfighters or the ship's corvette complement can cause catastrophic damage.
"Then don't give them a warrior's death. Be merciless."
-Unidentified Clan Kyrdol ship captain during the evacuation of Breshig.
-Unidentified Clan Kyrdol ship captain during the evacuation of Breshig.
Though not readily admitted, the Adenn Kyr'am was rushed into production during Breshig's rearmament. The design was based on the company's flagship and was an attempt to create a new battlecarrier to supplant and eventually replace the older Ara'novor. The project was too expensive, however, and it wasn't till the rearmament that the design was revisited and the ship was put into production due to the need for a ship with not only its firepower, resilience and complement, but the company also required a ship that had its sensor suite. Though the Shev'la Kyramud corvettes had stealth detection suites, those ships were more often than not relegated to the company's more covert operations, being stealth ships themselves.
Just like the Ara'novor it was meant to replace, more so in fact, the Adenn Kyr'am is absolutely bristling with weapons. The ship is built around three UAC-01S ultra-heavy spinal accelerator cannons, giving it considerable ability to punch above its weight class. The Adenn Kyr'am's all heavy and super-heavy weapons complement are mounted in Morut modular turrets, which are fast-tracking turrets that have the capability to adjust their orientation relative to the ship to be able to fire above, under or around each other completely without the need for any additional effort from the crew. Each turret is aware of the other. This gives the ship the ability to bring considerably more of its considerable firepower to bear on a larger variety of targets than would be traditionally feasible or even possible.
This along with the ship's vast number of assault-grade modular mass-driver missile launchers allow it to mitigate its own relative lack of maneuverability and speed as when compared to other ships of its class and tonnage.
The Adenn Kyr'am can take punishment almost as well as it can dish it out. Stesr'gar hull frame and plate lined with Agrinium and thermal gel forms the base of the ships defenses, On top, Stesr'gar-Stygian Triprismatic polymer composite armor plate serves to augment the already tough hull and hull plate and also serves to lower the ship's sensor signature. This combined with the ship's low-profile engines and electronic warfare suite give it a low sensor signature of its tonnage and class. A pair of Caritr shield generators, set to protect a single hemisphere each, protecting the ship from all manner of damage sources. Of course, rounding the ship's defenses out is a highly advanced, accurate, fast-tracking network of Araniik emplacements, which has the capability to engage incoming ordnance, starfighters, sub-capital craft and even some smaller corvettes and its cluster bomb launcher network, which like the Araniik is also excellent at dealing with starfighters, sub-capital craft and incoming ordnance.
The Adenn Kyr'am carries a balanced complement of fighters, fighter-bombers, droid fighters and super-heavy bombers allowing it to engage a wide variety of threats or support allied vessels in a wide number of scenarios. To both support other vessels' operations and its own operations, the Adenn Kyr'am has a complement of decoy, reconnaissance, jamming and point-defense drones, granting a commander more options when conducting a number of operations from deploying fighters to defending against a superior number of enemy fighters or attempting to deal with enemy ordnance. Finally, the Adenn Kyr'am's forward corvette deployment bays allow it to carry, maintain and deploy its own escort vessels. These corvettes also help screen the vessel and buy time for commander to reorient the vessel to deal with flanking units.
Unlike the Ara'novor, the Adenn Kyr'am keeps empty space in the hangar to allow the ship to host a single squadron not usually assigned to it. Initially the flexibility was seen as wasteful by some, but as was proven during a number of operations, the additional flexibility proved to be useful. During the evacuation of Breshig, countless stragglers owed their lives to this practice. As a result, the practice has been kept in place well after it likely should have been done away with.
The Adenn Kyr'am can carry 6 battalions and two command companies of Strill Securities shock troops as well as a company of Strill Securities special forces of either variety. Not only is it capable of conveying them but it is capable of storing and maintaining their vehicles and facilitating large scale training exercises to allow commanders to run war games en route to a location. The vessel's two on-board factories can not only produce spares but can also produce whole replacement vehicles, starfighter and even gunships given the right materials, which all Adenn Kyr'am Heavy Battlecarriers do not leave port without.
The Adenn Kyr'am features a number of systems that have become standard on company warships that greatly increase the vessel's tactical flexibility. The vessels countermeasure system features countermeasure gas rockets which while designed largely for defensive use can be put to good tactical use during offensive actions. Finally, the ship's complement of boarding/drop pods allow it to either deploy marines to disrupt enemy vessels or aid in ground engagements or even deploy ground troops quickly.
The Adenn Kyr'am 's two salvage and repair/support foundry modules as well as it's three Ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. The aquaponics module along with the ship's automated 'tapcaf' and cargo handling module greatly increase crew efficiency by greatly reducing if not eliminating the requirement for crewmembers to be assigned to mundane tasks such as food preparation or cargo handling and inventory management. When combined with the utilitarian comforts of the quarters on the ship, it is easy to see the impact that these modules have on not just crew efficiency but also crew morale.
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