Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
(Close-up view of a Cabur-class Heavy Frigate's UAC-01S about to fire.)
(Rear vehicle loading ramp.)
- Intent: To create a workhorse heavy frigate for Strill Securities.
- Image Source: Here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: N/A.
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Strill Securities.
- Market Status: Closed-Market.
- Model: HF-02 Cabur-class Heavy Frigate.
- Production: Limited.
- Material: Stesr'gar hull frame, Agrinium mesh inner hull liner, Thermal gel hull liner, Stesr'gar hull plating, Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor, Reflec coating, Blast-tinted Beskar-Glasteel alloy viewports and Ultrachrome wires, circuitry and electronics.
- Classification: Heavy Frigate.
- Length: 500 meters.
- Width: 260 meters.
- Height: 95 meters.
- Armament: High.
- 1x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon
- 1x Assault-grade MRP-01 Mass-driver Rocket Pod (1x dorsal fore, 1x ventral fore) (total ordnance loaded in launcher listed, another reload stored)
- 10x Dual SAC-02S Super-heavy Accelerator Cannon turrets (1x dorsal fore, 1x ventral fore, 2x dorsal starboard, 2x ventral starboard, 2x dorsal port, 2x ventral port)
- 4x Dual SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (2x starboard mid, 2x port mid)
- 11x Starship-variant 'Araniik' Point-Defense System turrets(1x dorsal fore, 1x ventral fore, 1x dorsal starboard, 1x ventral starboard, 1x dorsal port, 1x ventral port, 1x dorsal aft, 1x ventral aft, 2x fore (inside main hangar, near the blast doors), 1x ventral (inside secondary hangar, toward the rear))
- 2x MMOL-02C Modular Mass-driver Ordnance Launcher turrets (1x starboard mid, 1x port mid) (total ordnance loaded in launcher listed, another reload stored)
- 32x Tra'beviiin-class Brilliant Missile or
- 24x Getnayark'a-class Guided Air-to-Ground Plasma Missile or
- 24x Getna-class Anti-Armor Brilliant Missile or
- 24x Tbarsr-class Guided Baradium Cluster Missile or
- 24x Juryam-class Brilliant Seismic Missile or
- 24x Ruu'y'asa-class Anti-Sensor Missile or
- 24x Bunker-buster Torpedo or
- Any equivalent combination of the above or equivalent
- 4x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid)
- 4x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid)
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System/power to SLAM: Average.
- 1x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon
- 1x Assault-grade MRP-01 Mass-driver Rocket Pod (1x dorsal fore, 1x ventral fore)
- 10x Dual SAC-02S Super-heavy Accelerator Cannon turrets (1x dorsal fore, 1x ventral fore, 2x dorsal starboard, 2x ventral starboard, 2x dorsal port, 2x ventral port)
- 11x Starship-variant 'Araniik' Point-Defense System turrets (1x dorsal fore, 1x ventral fore, 1x dorsal starboard, 1x ventral starboard, 1x dorsal port, 1x ventral port, 1x dorsal aft, 1x ventral aft, 2x fore (inside main hangar, near the blast doors), 1x ventral (inside secondary hangar, toward the rear))
- 2x MMOL-02C Modular Mass-driver Ordnance Launcher turrets (1x starboard mid, 1x port mid)
- 2x HJB-04 Heavy Jamming Beam Emplacements (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid)
- 2x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid)
- With power to both: Low.
- 1x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon
- 10x Dual SAC-02S Super-heavy Accelerator Cannon turrets (1x dorsal fore, 1x ventral fore, 2x dorsal starboard, 2x ventral starboard, 2x dorsal port, 2x ventral port)
- 11x Starship-variant 'Araniik' Point-Defense System turrets (1x dorsal fore, 1x ventral fore, 1x dorsal starboard, 1x ventral starboard, 1x dorsal port, 1x ventral port, 1x dorsal aft, 1x ventral aft, 2x fore (inside main hangar, near the blast doors), 1x ventral (inside secondary hangar, toward the rear))
- 2x MMOL-02C Modular Mass-driver Ordnance Launcher turrets (1x starboard mid, 1x port mid)
- 2x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (1x dorsal mid, 1x ventral mid, 1x starboard mid, 1x port mid)
- Defenses: High.
- Stesr'gar hull frame
- Agrinium mesh inner hull liner
- Thermal gel hull liner
- Stesr'gar hull plating
- Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor
- Combat De-ionizer(s)
- Cap Drain(s)
- 'Caritr' Shield Generator
- 'Ori'ga'yusr' Electronic Warfare Suite
- 12x PCBL-01 Point-defense Cluster Bomb Launcher (3x port, 3x starboard, 3x ventral, 3x dorsal)
- 12x CL-02 Countermeasure Launcher (3x port, 3x starboard, 3x ventral, 3x dorsal)
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Average.
- Shields disabled, all other defensive systems still active.
- With 'Caritr' Shield Generator on 'Fortress' mode: Extreme.
- Shields overcharged, all other defensive systems functioning as per normal.
- Hangar Space: Average: (3)
- Hangar Allocations:
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Starfighters: 2 squadron.
- Standard company allocation:
- 1x SMF-04 Kyr'galaar-class Stealth Multi-role Fighter squadron.
- 1x SF/A-03 Jai'galaar-class Stealth Fighter-Bomber squadron.
- Standard company allocation:
- Support Craft: 1 squadron.
- Standard company allocation:
- 1x HAT-01 Busayr-class Heavy Assault Transport squadron.
- Standard company allocation:
- Starfighters: 2 squadron.
- 'Can'gal Morut' Modular Hangar (fore blast door protected access)
- Single Craft Hangar: Yes.
- 'Can'gal Morut' Modular Hangar (dorsal blast door protected access, separate from main hangar)
- 1x G-02H Vuhyr'galaar-class Heavy Gunship or equivalently sized craft.
- 'Can'gal Morut' Modular Hangar (dorsal blast door protected access, separate from main hangar)
- Maneuverability Rating: Average.
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: High.
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Very High.
- Speed Rating: Average.
- With power to SLAM: High.
- With 'Caritr' Shield Generator on 'Fortress' mode: None.
- Hyperdrive: Yes.
- Hyperdrive Class:
- Primary: 1.0
- Backup: 4.0
- Crew:
- Optimal: 450.
- Minimum: (basic crew to operate the ship).
- Passengers: 232.
- Typically:
- 1x Strill Securities Jurkad Verde Mechanized Company.
- 1x Strill Securities Jurkad Verde Armored Company.
- Typically:
- Cargo: 5000 tons.
- Consumables: 2 years.
- Role(s):
- Patrol.
- Escort.
- Assault.
- Sensors and Targeting:
- Communications:
- Computers:
- 'Sragivagr' Control Suite
- Cybersecurity Suite:
- Slicing/Network Security:
- RRDM
- Counter-slicing Techniques
- Slicing Techniques
- Utility Software:
- Defensive Software:
- Slicing/Network Security:
- Propulsion:
- 8x 'Sarutaya' Engine(s) (1x starboard fore, 1x port fore, 2x starboard aft, 2x port aft, 2x aft)
- 'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Power:
- 'Ori'argu'a' Isotope-5 Reactor
- Backup Cryogenic Capacitor array (limited power to propulsion and bridge systems)
- Life Support and Environmental Systems:
- Crew Facilities:
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct small scale exercises involving vehicles.
- Holosimulator(s) for up to eight pilots at a time.
- 'Ka'ra'vhetin' Aquaponics Facility
- Optional Mandalorian Endemic Plant module installed
- 'Ka'ra'yaim' Modular Quarters
- 'Ka'ra'tapcaf' Droid-assisted Mess Hall (Mandalorian Tapcaf Style)
- 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
- 6x Bacta Tank
- 18x Med Units
- Internal 15-pax Turbolift
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct small scale exercises involving vehicles.
- Security:
- 'Ka'ra'mircin' Modular Brig
- Guard/Warder/Processing Room
- 12x 'Standard' Cells
- 4x Force User Containment Cell
- 2x Interrogation Cell
- 'Morut'yc' Security System
- 'Ka'ra'mircin' Modular Brig
- Cargo and Fabrication:
- 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System
- 'Iu'yaniyasa Larda' Automated Ammunition Handling System
- 'Iu'yaniyasa Ga'napr' Automated Modular Foundry
- Salvage module
- Repair/Support Foundry module
- Embarkation/Debarkation:
- 4x Airlock w/ Docking Collar, Plasma Cut Boarding Device and backup Force Cylinder (2x port, 2x starboard)
- 4x Lifeboat Bay(s) (1x ventral fore, 1x ventral starboard, 1x ventral port, 1x ventral aft)
- 52x Cuyan-class Lifeboat(s)
- 2x 30-pax crew/cargo elevator (ventral fore, ventral aft)
- Aft personnel boarding ramp
- 4x Dorsal maintenance hatch for repair droids.
- Deployment:
- 'Jayeritr Morut' Modular Vehicle Bay (aft boarding ramp configuration)
- 9x MBT-01 Jariler-class Main Battle Tank or equivalently sized vehicle(s)
- 3x CHT-01 Ja'hailir-class Command Heavy Tank or equivlently sized vehicle(s)
- 3x ST-01 Naast-class Super-heavy Tank or equivalently sized vehicle(s)
- 16x IFV-01 Trataab'morut Infantry Fighting Vehicles or equivalently sized vehicle(s)
- 24x Haran'calyr-class Recon Speeder or equivalently sized vehicle(s)
- 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay
- 12x B/DP-01M Chekar-class Boarding/Drop Pod (4x port, 4x starboard, 4x ventral)
- Ventral retrieval bay
- 2x 'Beskar'ad'ika Morut' Modular Probe/Drone Bay (1 starboard fore, 1x port fore, forward facing)
- 'Jayeritr Morut' Modular Vehicle Bay (aft boarding ramp configuration)
- Miscellaneous:
- 3x Landing Claw(s)
- 12x Adjustable Floodlights (4x fore, 4x ventral (for landing), 4x aft (for vehicle/personnel loading/unloading))
- Crash Seats for all passengers
- Computers:
- Hyperdrive:
- Small Sensor Profile: The Cabur's sensor profile is far smaller than it should be for a ship its size and tonnage thanks to its passive stealth features and electronic warfare suite, potentially frustrating enemy targeting and detection.
- Versatile: The Cabur is equipped with a variety of different systems that allow it to adapt for the occasion, including but not limited to increasing it's speed/or maneuverability at the cost of it's shields and power to weapon systems.
- Advanced Sensors and Communications: The Cabur has a powerful sensor suite that when combined with it's Manda tactical battlenet module gives it considerable tracking and targeting capabilities, as well a notable ability to be able to analyze enemy craft to potentially attempt to ascertain any sort of weaknesses that it might have. Its advanced, encrypted communications systems allow it to stay in contact with friendly forces even in the face of heavy enemy jamming.
- Heavily Armed, Well-defended: The Cabur packs a UAC-01 ultra-heavy accelerator cannon backed up by accelerator cannons, Class-D disruptors, missiles and even an assault-grade mass-driver rocket pod. It also features tough armor, frame and a powerful shield generator among other defensive measures to allow it to soak up almost as much firepower as it dishes out.
- Advanced Point-defense Suite: The Araniik emplacements on the Cabur's tracking speed, accuracy, and the devastating weapon systems that it utilizes give the Cabur considerable ability to counter enemy missiles, starfighters, sub-capital craft and even small corvettes.
- Self-Sufficient: The Cabur's salvage and repair/support foundry modules as well as it's ka'ra'vhetin aquaponics module make the frigate almost entirely self-sufficient provided it can salvage the right materials from the battlefield. Regardless, they greatly increase the ship's endurance.
- Main Hangar Blast Doors: The main hangar blast doors are located right at the ship's bow, and while the doors themselves are extremely heavily armored and there are a pair of Araniik emplacements inside, ordnance or weapons fire slipping through during flight operations can prove to an issue.
- Poorly Defended Aft: While many of the ship's weapons can rotate to orient toward the aft, the ship's aft has precious little weapon emplacements by comparison, thereby making it the safest vector for an attack.
- Rear Ramp: The ship's rear ramp opens once landed to either load or unload personnel, supplies and vehicles, thereby creating an opening for attack and/or infiltration.
- 'Fortress' Mode: Only with all power from engines diverted to shields can the Caritr shield generator activate its 'fortress' mode.
- Full Power to Maneuvering Array: With full power to the maneuvering array, the shields do not have enough power to stay active.
- Friendly Fire: Careful use of the cluster bomb launcher is required so as to not friendly fire friendly starfighters, which can be difficult in particularly chaotic close quarters engagements.
"I thought you said those Mandies liked broadsides."
"I did. They do."
"Then why's he turning his prow toward us?"
- Black box recording of the final conversation of the crew of a pirate frigate.
The workhorse of Strill Securities, the Cabur is the warship called to serve as an escort for larger capital ships, command vessel for groups of smaller capital ships, planetary assault and for medium-to-heavy anti-piracy duties. Though the company owns and operates warships of heavier tonnages that are more than capable of performing the Cabur's duties with great competence, the fact is that none of those warships are nearly as cost effective as the Cabur. "I did. They do."
"Then why's he turning his prow toward us?"
- Black box recording of the final conversation of the crew of a pirate frigate.
The Cabur's primary purpose is to be able to engage capital and sub-capital vessels in fleet actions, and to that end it is armed just for that purpose. A keel-mounted UAC-01S runs down the vessel's spine, giving it considerable extreme range punch against hostile capital ships, though the Cabur lacks the maneuverability to really make use of the weapon against sub-capital targets, as much of a waste as that would be. Ten SAC-02S super-heavy accelerator cannons, four SCDC-02S super-heavy class-D disruptor cannons and an assault-grade MRP-01 mass-driver rocket pod give the ship its main punch against capital grade targets, while a pair of MMOL-02C launchers and eight externally mounted and three hangar mounted starship-grade Araniik emplacements handle sub-capital targets and point-defense. The ship's considerable punch against sub-capital targets, augmented by its PCBL-01 point-defense cluster bomb launcher, also allows it to serve as escort for larger capital warships, and is used by Strill Securities for the same.
To live up to its namesake, the Cabur features a lightweight but tough Stesr'gar frame, lined with thermal gel and Agrinium, plated finished with Stesr'gar hull plates and a Stygian-triprismatic polymer-Stesr'gar composite armor. The company's powerful Caritr shield generator adds another layer of protection for the frigate as well as a means augment the vessel's weapons, propulsion and other systems with energy absorbed from enemy weapons fire. Countermeasures and close-in anti-starfighter and ordnance defense is done handled by the ship's CL-02 Countermeasure Launchers and PCBL-01 point-defense cluster bomb launcher respectively. Rounding out the ship's defensive suite is Ori'gayusr electronic warfare suite, which when combined with the frigate's reflec coating can frustrate enemy targeting and detection at medium and long range, though are entirely insufficient from preventing detection altogether. The ship's notable defenses do however do not make up for the comparative lack of rear-facing weapons coverage, which on a ship this size is a notable concern.
The Cabur was built with the intention of being able to ferry and host small contingents of Strill Securities troops to various operations that wouldn't necessitate the deployment of a more dedicated warship. To that end, the Cabur can house two companies of the company's troops, and typically ends up playing host to a mechanized and armored company. To ensure both that the ship itself has adequate fighter cover and that the troops are supported on their way down the Cabur features a hangar about the average size of what one could expect on a ship of its tonnage. A squadron of Kyr'galaar multi-role fighters, Jai'galaar fighter-bombers and Busayr Heavy Assault Transports are typically carried aboard, with the Busayr serving as a means to deploy up to a single company down to the surface. The Busayr isn't the only way the troops have down to the surface, however. The Cabur features twelve Chekar boarding/drop pods, which can also ferry the ship's onboard tra'verd contingent to hostile vessels and back during boarding operations. Finally, the Cabur is also fully capable of making planetary landings and directly unloading troops and vehicles via it's rear ramp, though this also opens the otherwise very well defended ship up to attack or infiltration.
The Cabur's advanced communications suite enables it to stay in touch with ground forces, its complement or other ships even in the face of heavy enemy jamming. Additionally, the frigate carries twelve orbital relay satellites to ensure that ground units are always able to reach ships in orbit so long as those satellites remain active. The warship's advanced targeting systems give it the ability to put its considerable weapons complement to extremely effective use. The ship's Manda tactical battlenet module greatly enhances the Cabur's targeting and tracking capabilties but more notably also assists the crew by analyzing enemy tactics and potentially developing a counter for the crew.
In order to lower operating costs, and to increase the ship's endurance, the Cabur is equipped with an aquaponics system as well as a salvage and repair/support foundry. The former allows the crew to grow their own food. The system is entirely self-sufficient once running, and can direct the crew to repair any damage or correct any other issues should any problems arise. The salvage module means that the crew doesn't have to let wait for salvage vessels and can make use of the salvage themselves. This has the additional benefit of removing clutter from the battlefield that could potentially allow hostiles or other ne'er-do-wells to avoid detection.
Like all of the capital warships produced by the company for use by Strill Securities or export, the Cabur is designed with crew safety and comfort are a priority. The company's quarters are built with the explicit purpose of facilitating easy and comfortable sleep in armor with sleep circuitry and body conforming gel without compromising ship duty rosters or safety with the entire system synced with the duty roster and ship's security system. The company's security system features highly advanced sensors and a number of both lethal and non-lethal defensive to potentially ensure that should intruders bypass its numerous physical security measures they can be dealt with swiftly. To round out its security features, the Cabur features a full-size brig for a warship of its size, with twelve 'standard' cells, four cells specifically made to hold dangerous force sensitives or other extremely dangerous non-force sensitives and two interrogation rooms.