Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
- Intent: To make a workhorse heavy star destroyer for Strill Securities.
- Image Source: Video link here, here, here, here and here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: N/A.
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Strill Securities.
- Market Status: Closed-Market.
- Model: HSD-01M Beviin-class Heavy Star Destroyer.
- Production: Limited.
- Material: Stesr'gar hull frame, Agrinium mesh inner hull liner, Thermal gel hull liner, Stesr'gar hull plating, Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor, Reflec coating, Blast-tinted Beskar-Glasteel alloy viewports and Ultrachrome wires, circuitry and electronics.
- Classification: Heavy Star Destroyer.
- Length: 2,000 meters.
- Width:
- With maneuvering fins folded: 480 meters (at widest point).
- With maneuvering fins extended: 680 (fin tip to fin tip).
- Height: 250 meters.
- Armament: Very High.
- 4x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon (hull-mounted)
- 4x MMOL-03C Modular Mass-driver Ordnance Launcher (4x fore) (total ordnance loaded in launcher listed, another reload stored)
- 80x Tra'ragir-class Assault Brilliant Missile or
- 80x Assault Grade Juryam-class Brilliant Seismic Missile or
- 80x Assault Grade Tbarsr-class Guided Baradium Cluster Missile or
- Any equivalent combination of the above or equivalent.
- 8x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (4x dorsal fore (mounted in pairs), 4x ventral fore (mounted in pairs)) (total ordnance loaded in launcher listed, another reload stored)
- 160x Tra'ragir-class Assault Brilliant Missile or
- 160x Assault Grade Juryam-class Brilliant Seismic Missile or
- 160x Assault Grade Tbarsr-class Guided Baradium Cluster Missile or
- Any equivalent combination of the above or equivalent.
- 8x Assault-grade MRP-01 Mass-driver Rocket Pod (4x dorsal fore, 4x ventral fore) (total ordnance loaded in launcher listed, another reload stored)
- 28x Dual SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 28x Dual SAC-02S Super-heavy Accelerator Cannon turrets (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 28x Quad HCDC-02S Heavy Class-D Disruptor Cannon (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 28x Quad HAC-03H Heavy Accelerator Cannon turrets (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 8x HJB-04 Heavy Jamming Beam Emplacements (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 8x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 32x Starship-variant 'Araniik' Point-Defense System turrets (8x starboard, 8x port, 8x dorsal, 4x aft, 4x ventral hangar)
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System/power to SLAM: Average.
- 4x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon (hull-mounted)
- 4x MMOL-03C Modular Mass-driver Ordnance Launcher (4x fore) (total ordnance loaded in launcher listed, another reload stored)
- 8x MMOL-03C Modular Mass-driver Ordnance Launcher turrets (4x dorsal fore (mounted in pairs), 4x ventral fore (mounted in pairs)) (total ordnance loaded in launcher listed, another reload stored)
- 28x Dual SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 28x Dual SAC-02S Super-heavy Accelerator Cannon turrets (8x starboard, 8x port, 6x dorsal (mounted in pairs), 6x ventral (mounted in pairs))
- 28x Quad HCDC-02S Heavy Class-D Disruptor Cannon (6x starboard, 6x port, 4x dorsal)
- 28x Quad HAC-03H Heavy Accelerator Cannon turrets (6x starboard, 6x port, 4x dorsal)
- 8x HJB-04 Heavy Jamming Beam Emplacements (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 8x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 32x Starship-variant 'Araniik' Point-Defense System turrets (8x starboard, 8x port, 8x dorsal, 4x aft, 4x ventral hangar)
- With power to both: Low.
- 4x UAC-01S Usen'ye-class Ultra-heavy Accelerator Cannon (hull-mounted)
- 28x Dual SCDC-02S Super-Heavy Class-D Disruptor Cannon turrets (3x starboard, 3x port, 2x dorsal)
- 28x Dual SAC-02S Super-heavy Accelerator Cannon turrets (3x starboard, 3x port, 2x dorsal)
- 28x Quad HCDC-02S Heavy Class-D Disruptor Cannon (6x starboard, 6x port, 4x dorsal)
- 28x Quad HAC-03H Heavy Accelerator Cannon turrets (6x starboard, 6x port, 4x dorsal)
- 8x HJB-04 Heavy Jamming Beam Emplacements (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 8x 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors (2x dorsal mid, 2x ventral mid, 2x starboard mid, 2x port mid)
- 32x Starship-variant 'Araniik' Point-Defense System turrets (8x starboard, 8x port, 8x dorsal, 4x aft, 4x ventral hangar)
- Defenses: High.
- Stesr'gar hull frame
- Agrinium mesh inner hull liner
- Thermal gel hull liner
- Stesr'gar hull plating
- Stesr'gar-reinforced Stygian-triprismatic Polymer composite armor
- Combat De-ionizer(s)
- Cap Drain(s)
- 1x 'Caritr' Shield Generator
- 'Ori'ga'yusr' Electronic Warfare Suite
- 48x PCBL-01 Point-defense Cluster Bomb Launcher (12x port, 12x starboard, 12x ventral, 12x dorsal)
- 48x CL-02 Countermeasure Launcher (3x port, 3x starboard, 3x ventral, 3x dorsal)
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Average.
- Shields disabled, all other defensive systems still active.
- With 'Caritr' Shield Generator on 'Fortress' mode: Extreme.
- Shields overcharged, all other defensive systems functioning as per normal.
- Hangar Space: Very Low (5).
- Hangar Allocations:
- 'Can'gal Morut' Modular Hangar (ventral blast door protected access)
- Starfighters: 3 squadrons.
- Standard company allocation:
- 1x SMF-04 Kyr'galaar-class Stealth Multi-role Fighter squadron.
- 1x SF/A-03 Jai'galaar-class Stealth Fighter-Bomber squadron.
- 1x SMFD-02 Gar Oya'karir-class Stealth Multi-role Droid Starfighter squadron.
- Standard company allocation:
- Support Craft: 2 squadrons.
- Standard company allocation:
- 1x HAT-01 Busayr-class Heavy Assault Transport squadron.
- 1x G-02H Vuhyr'galaar-class Heavy Gunship squadron.
- Standard company allocation:
- Starfighters: 3 squadrons.
- 'Can'gal Morut' Modular Hangar (ventral blast door protected access)
- Maneuverability Rating:
- With maneuvering fins extended: High.
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Very High.
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Extreme.
- With maneuvering fins folded: Average.
- With half power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: High.
- With full power to 'Redalur' Maneuvering Thruster Array and Inertial Compensator System: Very High.
- With maneuvering fins extended: High.
- Speed Rating:
- With maneuvering fins extended: Average.
- With power to SLAM: High.
- With 'Caritr' Shield Generator on 'Fortress' mode: None.
- With maneuvering fins folded: High.
- With power to SLAM: Very High.
- With 'Caritr' Shield Generator on 'Fortress' mode: None.
- With maneuvering fins extended: Average.
- Hyperdrive: Yes.
- Hyperdrive Class:
- Primary: 1.0
- Backup: 4.0
- Crew:
- Optimal: 6200.
- Minimum: 620 (basic crew to operate the ship).
- Passengers:
- Typically: Strill Securities Mechanized/Armored/Artillery battalion, Strill Securities Mechanized/Armored/Artillery command company and platoon of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- Cargo: tons.
- Consumables: years.
- Role(s):
- Destroyer.
- Escort (for larger capital-grade vessels).
- Command Ship.
- Military Transport.
- Sensors and Targeting:
- Communications:
- Computers:
- 'Sragivagr' Control Suite
- Cybersecurity Suite:
- Slicing/Network Security:
- Utility Software:
- Defensive Software:
- Propulsion:
- 6x 'Sarutaya' Engine(s) (3x in combined housing, 3 separate)
- 'Redalur' Maneuvering Thruster Array and Inertial Compensator System
- Power:
- 4x 'Ori'argu'a' Isotope-5 Reactor
- Backup Cryogenic Capacitor array (limited power to propulsion and bridge systems)
- Life Support and Environmental Systems:
- Crew Facilities:
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct medium scale exercises involving vehicles at most.
- Holosimulator(s) for up to 28 pilots at a time.
- 2x 'Ka'ra'vhetin' Aquaponics Facility
- Optional Mandalorian Endemic Plant module installed
- 'Ka'ra'yaim' Modular Quarters
- 'Ka'ra'tapcaf' Droid-assisted Mess Hall (Mandalorian Tapcaf Style)
- 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay
- 24x Bacta Tank
- 72x Med Units
- 8x Internal 30-pax Turbolift
- Aryarir-class Internal Transit Monorail
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility: Facility connected to vehicle bay for easy vehicle access. Training room large enough to conduct medium scale exercises involving vehicles at most.
- Security:
- 'Ka'ra'mircin' Modular Brig
- Guard/Warder/Processing Room
- 16x 'Standard' Cells
- 4x Force User Containment Cell
- 2x Interrogation Cell
- 'Morut'yc' Security System
- 'Ka'ra'mircin' Modular Brig
- Cargo and Fabrication:
- 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System
- 'Iu'yaniyasa Larda' Automated Ammunition Handling System
- 'Iu'yaniyasa Ga'napr' Automated Modular Foundry
- Salvage module
- 2x Repair/Support Foundry module
- Embarkation/Debarkation:
- 8x Airlock w/ Docking Collar, Plasma Cut Boarding Device and backup Force Cylinder (2x starboard, 2x port, 2x aft, 2x ventral)
- Lifeboat Bay(s)
- 620x Cuyan-class Lifeboat(s)
- 18x Maintenance hatches for repair droids (4x starboard, 4x port, 2x aft, 4x dorsal, 4x ventral)
- Deployment:
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Vehicles of the following: Strill Securities Mechanized/Armored/Artillery battalion, Strill Securities Mechanized/Armored/Artillery command company and platoon of Strill Securities Vornskr Mirshir-Jurkad Rammikade/Vuhyr'yaliyr Ramikade.
- 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay
- 48x B/DP-01M Chekar-class Boarding/Drop Pod (16x port, 16x starboard, 16x ventral)
- Ventral retrieval bay
- 2x 'Beskar'ad'ika Morut' Modular Probe/Drone Bay (1 starboard fore, 1x port fore, forward facing)
- 'Jayeritr Morut' Modular Vehicle Bay (ventral vehicle deployment bay configuration)
- Miscellaneous:
- 3x Landing Claw(s)
- 22x Adjustable Floodlights (6x fore, 6x aft, 5x starboard, 5x port)
- Crash Seats for all passengers
- Computers:
- Hyperdrive:
- Force to be Reckoned With: Beviin-class Heavy Star Destroyers pack an extremely heavy and versatile armament, allowing them to attack targets larger, smaller and of the same tonnage as them at all ranges with a variety of weapons that can adjust for changing battlefield circumstances whilst being able to deal with exotic armor materials. Though not as well shielded as some of its analogues, the Beviin is still capable of taking an absolute beating whilst dishing it back.
- Advanced Sensors and Communications: The Beviin's powerful sensor suite that when combined with its Manda tactical battlenet module gives it advanced tracking and targeting capabilities as well as a notable ability to be able to analyze enemy craft to potentially ascertain any sort of weaknesses that the target might have. Its advanced, encrypted communications systems allow it to stay in contact with friendly forces even in the face of heavy enemy jamming.
- Advanced Point-defense Suite: The Araniik emplacements on the Beviin's tracking speed, accuracy, and the devastating weapon systems that it utilizes give the Tra'phatir considerable ability to counter enemy missiles, starfighters, sub-capital craft and even small corvettes.
- Self-Sufficient: The Beviin's salvage and repair/support foundry modules as well as it's ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. Regardless, they greatly increase the ship's endurance.
- 'Fortress' Mode: Only with all power from engines diverted to shields can the Caritr shield generator activate its 'fortress' mode.
- Full Power to Maneuvering Array: With full power to the maneuvering array, the shields do not have enough power to stay active.
- Friendly Fire: Careful use of the cluster bomb launcher is required so as to not friendly fire friendly starfighters, which can be difficult in particularly chaotic close quarters engagements.
- Maneuvering Fins: Though armored, the ship's maneuvering fins are still more vulnerable to enemy fire than the rest of the hull.
- Limited Aft Defenses: Though comparatively well-defended against starfighters and incoming ordnance, more nimble warships will likely be able to exploit the relative lack of weapons that can face rearward.
"Here's how it's going to work, Mandie. If you want to see that cargo again, you're going to let me get to jump distance, dump the cargo, and leave."
"Usen'ye."
- Pirate captain and Fleet Admiral (then Captain) Nyles Kote, prior to the latter instructing his crew to open fire with his ship's main battery.
The Beviin-class Heavy Star Destroyer has served as the workhorse for Strill Securities and the clans of Breshig for a decade prior to the latest fleet modernization program. The upgraded model is a complete redesign of the internal systems and layout with only the hull itself remaining mostly the same. Unfortunately, this largely prevented most existing vessels from being easily updated to the latest standard. The SDD-01M variant is still the second most produced capital ship by Breshig War Forge and the third most fielded warship by Strill Securities. "Usen'ye."
- Pirate captain and Fleet Admiral (then Captain) Nyles Kote, prior to the latter instructing his crew to open fire with his ship's main battery.
The Beviin's primary role is engaging enemy capital ships and defensive stations, a task made fairly straightforward by the sheer array of weapons that the crew of a Beviin have at their disposal. The Beviin is also fully capable of acting as a command ship for a detachment of smaller capital ships or escorting larger capital ships. A quartet of spinal UAC-01S ultra-heavy accelerator cannons, and a staggering array of both super-heavy and heavy class-D disruptor cannons backed up by eight assault-grade mass-driver rocket pods and twelve assault concussion missile launchers make for an armament that's more than able to give the Beviin the punch it needs to tackle warships heavier than itself whilst potentially quickly neutralizing smaller warships that stand between the crew and their objective.
To augment its own defensive capabilities, the thirty six Jahaatir decoy/electronic warfare probes and thirty six Ver'gebuir drone sentries. The former allows it to cover the launch of its own fighter squadrons by firing off probes to potentially confuse enemy sensors and targeting systems, while the electronic wafare capabilities of the probe allows the crew to take this a step further and capitalize on any deception they cause with a little mayhem in the way only electronic warfare can cause. Of course, being synced to the local Manda net, these probes will not cause any issues with friendly and host ship sensors or targeting systems. The latter provides a means for the Beviin to extend point defense coverage of either itself or another target, increasing the flexibility of its defensive capabilities.
While not the best defended starship when compared to its analogues, the Beviin boasts a notable array of defensive measures that give it notably above average defensive capabilities. Chief among them would be its tough frame and composite armor, lined with Agrinium and Thermal gel as additional measures. Cap drains and combat de-ionizers cover defense against Ion weapons, adding to the composite armor plating's ability to protect against EMP and Ion weapons. The Caritr shield generator provides defense against virtually all weapon systems that are encountered on the battlefield, and give the crew the ability to channel energy absorbed from incoming fire into other ship systems. Should it become necessary, all engine power can be diverted into the shields to greatly increase its strength and regeneration, turning the ship into a virtual fortress in the void.
The Beviin's defensive measures don't end with its armor and shields. A network of CL-02 countermeasure launchers provide a variety of anti-ordnance options, whilst also putting a number of tactical options at the crew's disposal. The countermeasure gas rockets typically loaded can disperse either Nagnol gas or a combination of anti-laser aerosol and blaster dampener gas to provide a veil of gas to potentially block enemy sensors or greatly reduce the effectiveness of energy weapons. The thirty two starship-grade Araniik turrets provide excellent defense against enemy starfighters, sub-capital craft, ordnance and even small corvettes, though it bears noting that the weapon systems made use of by the Araniik allow these weapons to be used in an offensive capacity against the aforementioned targets as well. Finally, for close-in defense, the Beviin has a number of cluster bomb launchers for use against starfighters, ordnance and light to medium armored sub-capital craft. Though shrapnel and grenades impacting critical locations have in the past damaged even heavily armored craft. Careful deployment of the above is required not to cause friendly fire incidents in pitched close quarters engagements.
The vessels transport contingent and drop pod bay gives commanders a number of differing ways to deploy the ship's ground and marine contingent to a variety of different locations whilst being able to account for varying mission requirements. While not small, the ship's hangar is designed to accommodate the larger Strill Securities fighter craft and transports, resulting in less overall numbers than many other analogues. The ship's hangar, however, is more than able to return even heavily damaged fighters to combat service in relatively short order, allowing crews to maximize the advantage the heavily armored and armed company craft provide.
The Beviin can carry an entire Strill Securities battalion along with a potentially accompanying command company and up to a company of commandos. The vessel's vehicle bay contains the facilities to maintain and store the contingent's vehicles till they need to be used, and is directly connected to the vessel's onboard training facility to more easily facilitate their involvement in training exercises. This training facility contains twenty eight holosimulators for the ship's pilots as well. Accommodation on board is the same as that aboard other company vessels, with an automated Mandalorian tapcaf providing both meals and off duty relaxation, with provision for the crew and passengers to cook for themselves or pour their own drinks if they so wish. Additionally, the Beviin can augment its own food stores with what is grown in its two automated and self-sustaining aquaponics modules. Finally, the Beviin has on board a fully equipped med bay which is ready to treat a staggering array of conditions from battlefield injuries to dangerous bio contagions.
To be able to convey crew and passengers around the ship, as well as move cargo between the various locations thanks to the internal transit tram and the ship's automated cargo management systems. These systems however, don't result in a compromise in security, which is handled by the ship's onboard Morutyc security suite, which has the potential to detect and put a stop to a significant array of infiltration and assault attempts. For handling prisoners, the ship's brig is equipped with interrogation cells and holding cells to process and hold everyone from the average pirate to dangerous force sensitives.
The myriad capabilities that the ship possesses without compromising on any of its primary functions has made it one of the mainstays of the Strill Securities fleet, and a bane of those who have to face it.
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