Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Select Strill Securities special operations naval units.
- Market Status: Closed-Market.
- Model: Prudii'situyr'gam.
- Modularity: Yes, backplate and gauntlet attachments can be swapped out.
- Production: Semi-Unique.
- Material:
- Armor Plates:
- Stesr'gar-Reinforced Stygian-triprismatic polymer composite armor
- Thermal Gel layer
- Reflec-based Shadowskin coating
- Anti-Corr 113 coating
- Taozin skin layer
- Visor:
- Pouches:
- Reflec coated armorweave pouches.
- Armor Plates:
TECHNICAL SPECIFICATIONS
- Classification: Stealth Armored Flight Suit.
- Weight: Light.
- Resistances:
- Energy: Very High.
- Kinetic: Very High.
- Lightsabers: Very High.
- Other:
- EMP/Ion: Very High.
- Acid: Average.
- Radiation: High.
- Electricity: High.
- Vacuum: Average.
- Temperature Extremes: High.
- Disruptor: Very Low.
- Sonic: Very High.
- The Force. Directed Attacks: None.
- The Force, Mind Affecting Abilities: None.
- Telepathy, Non-force Based: None.
SPECIAL FEATURES
- Armor Underlay Systems:
- 'Prudii'kute' Armored Bodyglove
- High-g suit functionality
- Helmet:
- 'Kartayl' Armor Subsystem Suite
- Reifflex Cellular Padding
- Starship Interface Port
- Port recessed. Port cover will only open on command from the user.
- Body:
- 'Kartayl' Armor Subsystem Suite
- Backup Life Support Pack (3 hours)
- Combat De-ionizer
- 'Usen'ye'-class Field Disruptor
- Stesr'gar Gorget
- Anti-security Blade
- Field Security Overloader
- 'Shev'la Gteditr' Rocket Pack
- 'Ori'akar' Personal Cloaking Device
- 'Gata'dr' Personal Energy Shield
- 'Argu'a'ika' Isotope-5 Reactor
- Equipment Attachment Point (1, back mount)
- Left Gauntlet:
- Docking station for Model FD 62 Security Descrambler
- Xcalq-3GA portable computer
- Repulsor-assisted Grappling Hook
- Beskar mono-molecular edge knuckle plate vibroblade
- Beskar mono-molecular edge Wristband Blades
- Fusion Cutter
- Security Spike
- Modular Weapon Attachment (2)
- Right Gauntlet:
- Beskar mono-molecular edge knuckle plate vibroblade
- Beskar mono-molecular edge Wristband Blades
- Repulsorcam Droid Docking Station
- Injector Port
- Clingwire Launcher
- Modular Weapons Attachment (2)
- Legs:
- External Tools, Storage and Equipment:
- 1x Magnetic Weapon Holster (right belt) (primary melee weapon)
- 1x Back-Mounted Magnetic Holster
- 1x Armored Satchel (belt; left hip)
- 1x Armored Satchel (over left kidney)
- 1x Armored Satchel (over right kidney)
- 2x Thigh-Mounted Magnetic Pistol Holster
- 1x Thigh-Mounted Armored Satchel (lower right thigh)
- 1x Thigh-Mounted Armored Satchel (upper right thigh) (6 Grenades)
- 3x Armored Satchels (lower left rib cage) (3x Magazines)
- 3x Armored Satchels (lower right rib cage) (3x Magazines)
- 4x Armored Satchels (belt; right hip) (4x Magazines)
- 2x Armored Satchels (right calf) (2x Magazines)
- 2x Armored Satchels (left calf) (2x Magazines)
STRENGTHS
- Stesr'gar-Reinforced Stygium-triprismatic Polymer Composite Armor: The composite plating used in this armor is made from Stesr'gar and reinforced Stygium-triprismatic polymer and benefits from both materials' natural resistance to energy weapons, kinetic weapons and lightsabers. Additionally, the reinforced Stygium-triprismatic polymer grants it additional resistance against EMP/Ion weapons.
- Versatile: The armor has a variety of systems that allow it to be useful to its wearer in a number of situations, whether it is infiltration. an open firefight, a street chase or getting the drop on one's enemy.
- Ease of Movement: While the various subsystems add weight, the CNT synthetic muscle suit in the undersuit and the lightweight armor plates make for a suit of armor that is easy to move in.
- Stealth: A low sensor profile and a cloaking device make it extremely difficult to detect the wearer, especially if they're well versed in moving stealthily.
- Advanced Sensor, Scanner and Targeting Suite: An advanced detection and targeting suite allows the wearer to not only track their quandary, but also dispatch them and anyone else in their way with greater ease.
- Integrated Med-System: The undersuit's integrated med-system allows the user to fight longer and harder thanks to automatically and expertly administered medical aid and stimms.
WEAKNESSES
- Susceptible to Sensor Jamming: Concerted jamming attempts will severely inhibit the user's perception and situational awareness as they rely on the armor's sensor and scanner suite to feed them useful information, as the helmet affects their natural situational awareness as with standard beskar'gam.
- The Force: The armor's systems provide no protection against the force, though there is a provision to mount a ysalamiri nutrient frame on the backplate.
- Disruptors: The armor's plates provide very little protection against disruptor weapons.
- Cloaking Device or Shields: Either the armor's cloaking device or its shields can be active at a time, not both.
- Shields or Field Disruptor: Either the armor's shields or the field disruptor can be active at a time, not both.
- Easily Identified: While the armor offers plenty of ways to hide, in plain sight is not one of them. Anyone who knows their military grade equipment will be able to identify what the wearer's purpose is, and most people don't take kindly to infiltrators or assassins.
DESCRIPTION
"This armor is as much as a paradox as you are. Part rammikad, part sityur."
-Strill Securities Tra'ibahikan squadron leader Aenarr Kyrr
Prudii'situyr'gam is as much a paradoxical notion as it's those it was first designed for. Initially designed for the special operations cross-trained fighter pilots of Tra'ibahikan squadron, the armor was also issued to pilots of special operations squadrons operating with Strill rammikade units. The thinking in this manner was that should the pilots be downed or have to exit their craft for whatever reason, they'd be able to maintain as low a profile as was possible. The members of Tra'ibahikan squadron took that several steps further, and put their armor to good use, acting as pathfinders and long-range scouts for the company when not performing surgical strikes in their advanced fighters.
The armor is designed to provide the best blend of protection and ease of use without sacrificing its versatility. Like some of it's users, the armor has to go from flight suit to aiding infiltration and evasion the next. At the same time, when stealth is out of the question and everything goes to haran in a handbasket, the armor has to be able to provide it's user with a balance of protection against a wide variety of damage sources as well as be a capable weapons platform. The integrated weapon system are most important to pilots, who cannot always carry large, powerful primary weapons with them in their ejection seats for when they have to leave their aircraft.
At the same time, the armor cannot be difficult to move in. Taking advantage of the fact that all of the company's special operations squadron pilots are fitted with a neural interface, the armor uses cybernetically controlled, stealth focused Prudii armored bodyglove, whose reflex, dexterity and strength enhancing circuits not only make the armor feel essentially weightless, but also increase the wearer's capabilities both on the ground and in cockpit. The armor's integrated med-system keeps the user fighting longer, and harder than they would normally be able to, and is an asset to the wearer both in their cockpit and on the ground.
Of course, should EVA become necessary, or should the wearer need to avoid hostile ground troops or infiltrate an enemy held location for supplies, the armor's in-built passive and active stealth systems work to their benefit. A full on cloaking device unreliant on Stygium or Hybridium means that there system isn't dependant on exotic materials to function, allowing it to be potentially maintained in the field, though full on repairs from EMP/Ion damage will still require a company workshop.
The armor is not without its issues. Concerted jamming attempts will severely inhibit the user's perception and situational awareness as they rely on the armor's sensor and scanner suite to feed them useful information, as the helmet affects their natural situational awareness as with standard beskar'gam. Additionally, the armor cannot have it's shields, field disruptor and cloaking device active at the same time, only one device can be active at the same time. Finally, while the armor offers plenty of ways to hide, in plain sight is not one of them. Anyone who knows their military grade equipment will be able to identify what the wearer's purpose is, and most people don't take kindly to infiltrators or assassins, even if they may be pilots fulfilling another purpose.