Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
Note, the missile here is colorized for marketing purposes, production missiles are coated in reflec laced fiberplast and hence appear far darker.
OUT OF CHARACTER INFORMATION
- Intent: To create a large area of effect brilliant missile with a variable warhead.
- Image Source: Here.
- Canon Link: N/A.
- Permissions: N/A.
- Primary Source: Breshig War Forge Consolidated Tra'beviin-class Brilliant Missile.
PRODUCTION INFORMATION
- Manufacturer: Breshig War Forge Consolidated.
- Affiliation: Breshig War Forge Consolidated and Strill Securities.
- Market Status: Closed-Market.
- Model: Tra'kal-class Brilliant Missile.
- Modularity: The missile has a modular variable warhead system, allowing the warheads to be easily swapped before loading.
- Production: Minor.
- Material: Duranium frame, reinforced duraplast reinforcements, reflec laced fiberplast coating, miscellaneous missile components and ultrachrome wires and electronics.
TECHNICAL SPECIFICATIONS
- Classification: Brilliant Missile.
- Size: Very Large.
- Weight: Very Heavy.
- Explosive Type:
- Tra'kal-I: Ion Charge.
- Tra'kal-B: High-yield Baradium Charge.
- Delivery Method: Self-Propelled.
- Effective Range: Battlefield.
- Area Of Effect: Large.
- Damage Output: Very High.
SPECIAL FEATURES
- Targeting Mode(s):
- Ship-to-ship: Ship-to-ship targeting mode covers engaging of targets in space by a launch platform in space.
- Air-to-ground: Air-to-ground targeting mode covers engaging of targets on the ground by airborne launch platforms.
- Guidance Mode(s):
- Active Homing:
- Pre-launch: The missile downloads sensor data, targeting and tracking information of the target as well as the IFF codes of all friendly assets in the area from the launch platform before launching.
- Launch: The missile acquires a sensor lock on target and begins accelerating toward the target.
- Midcourse: Using active sensor and scanner data from its own sensors, the missile determines whether to pursue the target and detonate on impact or in proximity of the target or to attempt to intercept the target's path of motion. At this stage, the missile can switch to Home on Jam mode if the amount of interference is too high such that it loses its original target. If there is no interference yet the missile has lost track of its target, the missile will revert to Inertial Guidance. The presence of hostile point-defense is also checked for, determining what if any terminal phase maneuvering the missile carries out.
- Terminal: The missile expends the remainder of its fuel in a sustained high energy acceleration toward the target, detonating either on impact or in proximity depending on what approach and if any terminal maneuvering was selected by the missile during the midcourse phase.
- Control Guidance:
- Pre-launch: The missile downloads sensor data, targeting and tracking information of the target as well as the IFF codes of all friendly assets in the area from the launch platform before launching.
- Midcourse: The missile receives updated targeting and tracking information from the launching platform via an encrypted frequency hopping comms link. The missile determines whether to pursue the target and detonate on impact or in proximity of the target or to attempt to intercept the target's path of motion. Detonation mode and exact flight path can still be programmed by the launching platform, however. The presence of hostile point-defense is also checked for by the missile's sensors, determining what if any terminal phase maneuvering the missile carries out, though the launch platform can change this at any point during the midcourse phase. If at any point in the midcourse phase the missile loses communications with the launch platform, it reverts to home on jam guidance
- Terminal: The missile expends the remainder of its fuel in a sustained high energy acceleration toward the target, detonating either on impact or in proximity depending on what approach and if any terminal maneuvering was selected during the midcourse phase.
- Home on Jam:
- Midcourse: If the missile switches to home on jam targeting during the midcourse phase, it will identify the strongest source of electronic interference that does not bare a friendly IFF signature and lock onto it.
- Waypoint:
- Pre-launch: The missile downloads the waypoints, detonation location and mode as well as a sensor map of the area of the flight path charted out by the set of waypoints.
- Midcourse: The missile follows the waypoints using its own sensors to path find.
- Terminal: On reaching the final waypoint the missile expends the remainder of its fuel in a sustained high energy acceleration toward the detonation location, detonating on impact, in proximity or in the air depending on what detonation mode was set by the launch platform.
- Waypoint Search and Destroy: Functions precisely the same as the waypoint mode with the exception that once it has reached the final waypoint the missile attempts to locate a hostile target. Following acquisition of said target, the missile will enter the terminal phase
- Inertial Guidance: Utilizing a laser gyroscope system to calculate distance travelled, the missile checks it against the previously computed distance to target and then initiates detonation once the missile has reached that distance.
- Salvo Mode: When fired in Active Homing or Waypoint mode or if the missile switches to home on jam and salvo mode is enabled, a 'predesignated' missile will network with the other missiles launched to share data for a better sensor picture and will additionally assess the targets in the area and assign targeting including of subcomponents such as individual batteries or exposed communications equipment on capital ships and stations. Alternatively, this missile can relay this information back to the launch platform if in range, and can receive targeting priority from it.
- Active Homing:
- Launch Mode(s):
- Standard Launch: If not loaded into a mass-driver missile launcher, the missile can still be launched normally.
- Hot: The container's gasses are vented and the missile's engines are activated straight away following the pre-launch sequence.
- Cold: The missile is cold launched from it's container out of the tube using gas expansion before the missile's engines are activated.
- Magnetically Accelerated Launch:
- Hot: The missile is magnetically accelerated out of the launch tube and then immediately activates its engines.
- Cold: The missile relies on initial launch velocity from the magnetic launch system to close the distance during the launch and mid course phase before activating its engines on full burn in the terminal phase.
- Standard Launch: If not loaded into a mass-driver missile launcher, the missile can still be launched normally.
- Detonation Mode(s):
- Airburst: The missile detonates above the target for a more even effect on target whilst also being theoretically less impeded by obstacles.
- Proximity: The missile detonates while the target is in the missile's blast radius.
- Impact: The missile detonates on impact.
- Post Terminal Self-destruct: If for whatever reason the missile does not detonate once the terminal phase boost is complete, it will detonate automatically at that point.
- Sensor, Scanner and Tracking Suite: The Tra'kal creates a composite sensor picture by cross checking data from all of its sensors when in guidance modes where it actively uses the to acquire/track targets.
- Dedicated Energy Receptor
- Electro Photoreceptor
- Long-range Heat Detector
- Long-range Energy Scanner
- Magnetic Signature Sensor
- Gravity-wave Anomaly Tracker
- Silhouette Signature Tracking
- Countermeasures Compensation Computer: The C3 analyzes any countermeasures the target deploys, such as jamming, "dummy" drones, flares or chaff, and predicts the target's path. The C3 continues to make minor adjustments up to the microsecond before the missile impacts.
- Propulsion and Maneuvering:
- TibannaX burning IR suppressed thrust trace dampened vectral equipped ion-atmospheric hybrid drive w/ scramjet booster
- Etheric rudder(s)
- Security:
- Tamper Detection: Any attempt to reprogram the missile including through the use of Mechu Deru and similar abilities will result in the missile either triggering a micro-ion charge to fry its own circuits.
- Defenses:
- Communications Suite:
- Encryption/Decryption Suite
- Location Spoofing/Scrambling:
- Communications Suite: When connected to compatible systems, the communication suite is an auto-negotiating, frequency hopping system with a self-modulating encryption key, making it extremely resistant to jamming and interception. The comm-lasers can mimic this by rapidly shifting their broadcast spectrum.
- Encryption/Decryption Suite
STRENGTHS
- Jammer/Countermeasure Resistant: The missile uses a composite sensor picture generated by cross checking data from its array of advanced sensors, scanners and tracking systems. This, combined with the countermeasures compensation computer drastically reduces the missiles vulnerability to jammers and countermeasures.
- Missile Deactivation Transmitter Immune: Once armed and active, there is no way to shut off the missile. Missile deactivation transmitters therefore cannot shut off the missile once it has been launched.
- Home on Jam: While certainly highly resistant to jamming, these missiles certainly are not immune to jamming. They possess a home on jam function that locks onto the strongest source of electronic interference that does not bare a friendly IFF signature
- Low Profile: With a reflec laced fiberplast exterior, etheric rudders and an IR suppressed thrust trace dampened vectral-equipped ion-atmospheric hybrid drive burning TibannaX, the missile has a very low sensor signature, especially when performing a magnetically accelerated cold launch.
- Excellent Sensors, Scanners and Tracking: The missile possesses a wide variety of sensors, scanners and tracking systems, giving it a fantastic ability to detect and track targets.
- Fast and Nimble: The Tra'kal has both the speed and maneuverability to effectively engage even small sub-capital vessels such as gunships, freighters and transports.
- Modular Warhead: The missile can be fitted with an ion warhead or a baradium warhead. This operation is simple enough to be carried out by hangar deck crews or by sufficiently equipped personnel at more makeshift locations.
- Resilient: The missile's frame allows it to weather light point-defense fire and direct-attack countermeasures.
WEAKNESSES
- Not Fast or Nimble Enough: Though indeed a very fast and nimble missile for its size, the Tra'kal lacks the speed and maneuverability to effectively keep up with starfighter and airspeed sized targets with even slightly above average maneuverability and speed. That said, it is still entirely possible to catch a formation of aforementioned craft in the missile's blast radius.
- Not Stealth: Though possessing an extraordinarily small sensor profile for something of its size, the missile is in fact entirely detectable by particularly advanced military grade sensor suites, especially those that cross check data from different sensor and scanner systems such as the missile's own.
- Size Limitations: The missile's size and weight limit how many can be carried, especially by smaller launch platforms such as air speeders and starfighters.
- Big Target: While difficult to detect and target, the Tra'kal is a large missile making it that much easier to neutralize with AoE weapons such as flak batteries.
- Home on Jam: While the missiles home on jam capability does give it the capability to not be rendered useless by such systems, it can cause the missile to potentially lose track of its original target, such as in the case that the source of that jamming stems from another target entirely.
- Volatile (Baradium Warhead): If it takes enough damage to sympathetically detonate the warhead inside the launch tube the missile is likely not only detonate spectacularly, but likely set off other ordnance as well.
- Sensor Range (Control Guidance mode): The missile's range is very much affected by the range and resolution of the sensor suite of the launch platform.
DESCRIPTION
"As versatile as the blade of its namesake."
-Breshig War Forge Consolidated marketing slogan.
The Tra'kal is the first in a line of newer missiles developed as part of a new missile framework developed as a result of recent learnings from combat engagements. The Tra'kal was designed to handle everything the company's other missiles were either too specialist or not cost effective enough to deal with. The Tra'kal features a modular warhead system, allowing either an ion or baradium warhead to be installed as per mission requirements. Both warhead's large blast radius and high yield make them well suited to area saturation attacks, structure demolition, assault on hostile troop and vehicle formations, capital ship assault and a number of other tasks. -Breshig War Forge Consolidated marketing slogan.
The missile's active homing mode is a true fire and forget mode, and the missile will not only doggedly and accurately track its designated target and can rapidly adapt to changing battlefield circumstances, such as an increase in electronic noise or jamming. Should this cause the missile to lose lock, the missile will instead reacquire a lock on the source of said interference, assuming it does not have a friendly IFF and will instead track and engage said target. This does have the side effect of potentially causing it to lose its original target.
Given the sheer expense and lack of practicality in fitting a starship equivalent sensor system into a missile of this size, the new missile framework features a control guidance mode for the missile, wherein the missile receives updated targeting and tracking information from the launching platform midcourse via an encrypted frequency hopping comms link. This allows the missile to acquire and track targets that it would not normally be able to, provided of course that its launch platform can.
There are cases however where the launch platform does not have sensor coverage of a particular sector of the grid. The new framework removes the necessity of having to perform manned or unmanned reconnaissance or even having to rely on more esoteric means. In waypoint search and destroy mode, the missile can be tasked to follow waypoints to said location and then acquire, track and engage targets in said location. Alternatively waypoint mode can be used to guide the missiles and their considerable payloads to area targets.
Adding tot he missile's capabilities is its salvo mode. When fired in Active Homing or Waypoint mode or if the missile switches to home on jam and salvo mode is enabled, a 'predesignated' missile will network with the other missiles launched to share data for a better sensor picture and will additionally assess the targets in the area and assign targeting including of subcomponents such as individual batteries or exposed communications equipment on capital ships and stations. Alternatively, this missile can relay this information back to the launch platform if in range, and can receive targeting priority from it.
The missile has a lot of advanced hardware to back up its advanced programming. The sensor, sensor and tracking suite features a number of advanced systems including but not limited to a gravity wave anomaly tracker, silhouette signature tracker and a countermeasures compensation computer. The missile's frame is made from Duranium and features reinforced Duraplast reinforcements and a combat de-ionizer, making it notably restant for a missile to incoming damage from point-defense weapons and direct-attack countermeasures.
The entire frame however is covered in reflec laced fiberplast. This combined with the missile's TibannaX burning IR suppressed thrust trace dampened vectral equipped ion-atmospheric hybrid drive and etheric rudders gives the missile a very small sensor signature. Though possessing an extraordinarily small sensor profile for something of its size, the missile is in fact entirely detectable by particularly advanced military grade sensor suites, especially those that cross check data from different sensor and scanner systems such as the missile's own.
This stealthy powerplant gives the missile the speed and maneuverability to effectively engage even small sub-capital vessels such as gunships, freighters and transports. Though indeed a very fast and nimble missile for its size, the Tra'kal lacks the speed and maneuverability to effectively keep up with starfighter and airspeed sized targets with even slightly above average maneuverability and speed. That said, it is still entirely possible to catch a formation of aforementioned craft in the missile's blast radius.
Finally, the Tra'kal is both a large and a heavy missile. This limits how many can be carried, especially by smaller launch platforms such as air speeders and starfighters.